It means you want to tell us your role. Which is generally not recommended unless you are somewhat close to a lynch. I thought sense you were asking about how much you could say about role your that you were planning to tell us it. Now I think you were simply asking a question...
Juan_Bottom wrote:What the heck, MPJH is already in trouble?
I don't think so, just the regular random voting.
And in that spirit vote derfderf34 for encouraging bad spelling
Also, I agree with the ones saying we should lynch somebody even in the first day. It seems to me that the potential benefit of destroying one cult right off the bat outweighs the risk.
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vote no lynch - one got us off to a good start, how about two?
mpjh is probably not a normal townie, considering he asked how much he can tell us about his role, so there's a 1 in 4 chance he's a cult leader. Good odds for day one if you ask me.
Spiesr:
captainwalrus wrote:You seem very egar to jump down mpjh's throat.
Stroop wrote:mpjh is probably not a normal townie, considering he asked how much he can tell us about his role, so there's a 1 in 4 chance he's a cult leader. Good odds for day one if you ask me.
Maybe he's just new like me? This is my second mafia, and my first only had a few people.
Stroop wrote:vote no lynch - one got us off to a good start, how about two?
mpjh is probably not a normal townie, considering he asked how much he can tell us about his role, so there's a 1 in 4 chance he's a cult leader. Good odds for day one if you ask me.
Spiesr:
captainwalrus wrote:You seem very egar to jump down mpjh's throat.
No lynches is bad, very bad considering the type of setup here. Even if we lynch a townie it will still help us in the long run.
Honestly, given the odds, town has little chance of winning no matter what we do, town will in all likelihood be the minority within the first few days, and we'll just end up hampering our own win conditions later down the line by offing our future potential cult buddies... Even if we can get rid of an entire cult right off the bat, I'm not sure if it will help the balance or hurt it in the end. (I guess we can try to play it lucky though)
/ wrote:Honestly, given the odds, town has little chance of winning no matter what we do, town will in all likelihood be the minority within the first few days, and we'll just end up hampering our own win conditions later down the line by offing our future potential cult buddies... Even if we can get rid of an entire cult right off the bat, I'm not sure if it will help the balance or hurt it in the end. (I guess we can try to play it lucky though)
I (think) there are 21 players. And unless you have more info than I do there are three cult recruiters. That means town is at least in the majority until night 4. Even then it will be the largest group.
/ wrote:Honestly, given the odds, town has little chance of winning no matter what we do, town will in all likelihood be the minority within the first few days, and we'll just end up hampering our own win conditions later down the line by offing our future potential cult buddies... Even if we can get rid of an entire cult right off the bat, I'm not sure if it will help the balance or hurt it in the end. (I guess we can try to play it lucky though)
Actually, even if you play under that logic you would still want a lynch today. If you lynch a cult leader then that is less competition for your future cult as with the leader gone you won't be joining that cult. If you lynch a townie that doesn't really hurt the cult at all. Also, playing with that king of logic is likely to get you lynched...
mpjh wrote:I do agree we should try and lynch a cult leader on the first day, I just don't see enough information to determine who we should lynch. I think that / is too pessimistic. I do think that stroop's no lynch vote is an effort to avoid a lynch altogether. I also think that stroop is too eager to label me a cult leader with little more than a no lynch vote to go on. I suspect stroop, but need more to vote to lynch him.
i agree with the thing on stroop (we seriuosly need a lynch day 1) (or at least attempt one) / is just being stupid saying that we shouldnt lynch someone because we might lynch a potential cult buddy (I thoguht that we were for the most part town and wanted to limit cult powers so that we can win) (you seem as though you are already part odf a cult)
I am also depressed that spiesr has 2 votes on him so that i dont get to random vote him (hes always scum when we are together in a game)
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