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Re: Colonial Africa! Update p.4 (alternative pg.5)

Posted: Tue Jan 20, 2009 9:59 pm
by whitestazn88
dark for sure.. or if you go with light, tone it down a bit.

i think it should be similar to new world in the aesthetics. by that i guess i mean i'd like for it to look more mappy like new world, and maybe in a mode that is relative to the era of african colonization

if that doesn't make sense, just let me know and i'll try to put it in another way

Re: Colonial Africa! Update p.4 (alternative pg.5)

Posted: Tue Jan 20, 2009 10:28 pm
by ZeakCytho
whitestazn88 wrote:i think it should be similar to new world in the aesthetics. by that i guess i mean i'd like for it to look more mappy like new world, and maybe in a mode that is relative to the era of african colonization

if that doesn't make sense, just let me know and i'll try to put it in another way


I strongly disagree. The New World exploration era was a good two centuries before the main colonization of Africa.

Re: Colonial Africa! Update p.4 (alternative pg.5)

Posted: Wed Jan 21, 2009 10:03 am
by iancanton
the dark one looks great!

ian. :)

Re: Colonial Africa! Update p.4 (alternative pg.5)

Posted: Mon Jan 26, 2009 6:04 pm
by rjz115dude
i dont really feel the flags are neseccary. I think it would look alot better if the homeland map had the same colors as their corresponding place in africa. i think it would look better with a differnt way to represent it. But otherwise this is an awesome map and i can definatly see this on conquer club

Re: Colonial Africa! Update p.4 (alternative pg.5)

Posted: Tue Jan 27, 2009 10:47 pm
by wcaclimbing
Same problem I had with feudal. Can you move the numbers around a bit so attacking isn't so easy to mess up?

Congo 4 being able to attack Congo 5 and East Africa 5, for example.
Having the territories border two with the same number leads to quite a few mistakes in the attacking. Accidentally attacking Congo 5 instead of east Africa 5, for example.
It'd be easy to just switch the 4 and 5 in Congo, for example. that'd fix the problem.

There are a few other places with the same issue, such as Sahara 8 (borders two 7s) mountains 4 (borders two 7s) congo 6 (borders two 1s) South africa 3 (borders two 6s) and Congo 7 (borders two 6s).

None of those would be difficult to change. just copy/paste the numbers from one territory to another to fix the problem.

Re: Colonial Africa! Update p.4 (alternative pg.5)

Posted: Tue Jan 27, 2009 10:53 pm
by LED ZEPPELINER
wcaclimbing wrote:Same problem I had with feudal. Can you move the numbers around a bit so attacking isn't so easy to mess up?

Congo 4 being able to attack Congo 5 and East Africa 5, for example.
Having the territories border two with the same number leads to quite a few mistakes in the attacking. Accidentally attacking Congo 5 instead of east Africa 5, for example.
It'd be easy to just switch the 4 and 5 in Congo, for example. that'd fix the problem.

There are a few other places with the same issue, such as Sahara 8 (borders two 7s) mountains 4 (borders two 7s) congo 6 (borders two 1s) South africa 3 (borders two 6s) and Congo 7 (borders two 6s).

None of those would be difficult to change. just copy/paste the numbers from one territory to another to fix the problem.

i was thinking the same thing, but i was going to wait until graphics were happified by everybody

Re: Colonial Africa! Update p.4 (alternative pg.5)

Posted: Sun Feb 01, 2009 12:19 pm
by gimil
Putting this on vacation for the time being. I don't have the will or time to work on it ;)

[moved]

Re: Colonial Africa! Update p.4 [Vacation]

Posted: Mon Mar 02, 2009 3:28 am
by Joodoo
I think you should include Madagascar