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lol its too stright and to bottlenecked, BAD EARTH, how dare u make panama Linear, i like it man, small maps are fun and fast, i like it personally, just like malta and those ones
Add at least cursory mention of the Canal, doesn't have to be a territory, doesn't have to have a bonus, just mention the Canal that makes international shipping that much easier.
As for the map, it looks like your territories are either too small, your names are too big, or you're going to have an insane cramping problem when you try to add army circles. Redraw a few borders and make it less likely to be a readability nightmare.
The ports idea breaks up the continents nicely, preventing "zomg, he got Oceania and fortified Siam" occurrences.
This map has no flavor. It looks like you took the Portugal map and rolled it out like a limp clay snake for a 2nd grade art class.
Also the ports are lame in my opinion. If there is any one country to call for bottlenecks, its Panama. The bottlenecks should be a force to be reckoned with on this map. A strategic position like no other map on CC. Instead you have these silly ports connecting everything and turning Panama in to a gelatinous blob of uninspiring game play.
Remove the ports and let Panama play out like the sweet lord intended.
mibi wrote:This map has no flavor. It looks like you took the Portugal map and rolled it out like a limp clay snake for a 2nd grade art class.
Also the ports are lame in my opinion. If there is any one country to call for bottlenecks, its Panama. The bottlenecks should be a force to be reckoned with on this map. A strategic position like no other map on CC. Instead you have these silly ports connecting everything and turning Panama in to a gelatinous blob of uninspiring game play.
Remove the ports and let Panama play out like the sweet lord intended.
That is what I intended before the ports, to be a new way to play, but everyone whined about bottlenecks being bad and wanted the ports.
i briefly read all the posts, and i know the canal has been brought up, but i think it would be really cool (albeit probably impossible to do), but if you could attack other ports on the south side of the country through the canal, but you would automatically lose and army for having to attack through the canal, just once per turn though if you chose to go through there, like a tax sort of thing...probably not likely to be achieved, but would put a new and interesting twist to gameplay on a new map
mibi wrote:This map has no flavor. It looks like you took the Portugal map and rolled it out like a limp clay snake for a 2nd grade art class.
Also the ports are lame in my opinion. If there is any one country to call for bottlenecks, its Panama. The bottlenecks should be a force to be reckoned with on this map. A strategic position like no other map on CC. Instead you have these silly ports connecting everything and turning Panama in to a gelatinous blob of uninspiring game play.
Remove the ports and let Panama play out like the sweet lord intended.
That is what I intended before the ports, to be a new way to play, but everyone whined about bottlenecks being bad and wanted the ports.
--lanyards
So hold your own lanyards. There are plenty of maps that are bottleneck free if one wants to steer clear of them. Let the uniqueness of this geography shine through in the game play. Otherwise, as I said before, it will just be another blahzay map.
mibi wrote:This map has no flavor. It looks like you took the Portugal map and rolled it out like a limp clay snake for a 2nd grade art class.
Also the ports are lame in my opinion. If there is any one country to call for bottlenecks, its Panama. The bottlenecks should be a force to be reckoned with on this map. A strategic position like no other map on CC. Instead you have these silly ports connecting everything and turning Panama in to a gelatinous blob of uninspiring game play.
Remove the ports and let Panama play out like the sweet lord intended.
That is what I intended before the ports, to be a new way to play, but everyone whined about bottlenecks being bad and wanted the ports.
--lanyards
So hold your own lanyards. There are plenty of maps that are bottleneck free if one wants to steer clear of them. Let the uniqueness of this geography shine through in the game play. Otherwise, as I said before, it will just be another blahzay map.
Thank you Mibi. I agree here.
For the islands, I say use ports to get to and from them (but only one port per ocean to reach the islands, not nearly as many as there are now), but using ports to decrease the bottlenecks would just destroy the purpose of the map. Panama is a little tiny strip of land. adding too many ports completely removes the idea of Panama's unique geography.
lanyards wrote:Ok, no canal. Now, what should be used to show that a territory has a port? An anchor mabye? Suggestions?
--lanyards
Sorry to chime in late but I think you could do a canal. It would start off neutral with 5-8 armies and connect all ports. But it would not be a bottle neck between the two sides. The two red and one purple territories border each other and the canal. SO the canal could never be captured and the game would not have bottle neck but the canal could be used to connect both oceans.
If the map is to be finished I feel the canal is a must.
mibi wrote:If there is any one country to call for bottlenecks, its Panama. The bottlenecks should be a force to be reckoned with on this map. A strategic position like no other map on CC. Remove the ports and let Panama play out like the sweet lord intended.
QFT
Just helpin' that critical mass of support for a different-flavored map.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
I haven't read everything... but as an idea.. if there was a canal territory that connected the two bodies of water, that was a neutral-killer with 1 army on it. it would reset to 1 neutral every turn... basically making it a "Cost 1 entry" point from one side to the other... You have to pay the tax to cross the canal, as mentioned above...