Page 4 of 4

Re: Missed Turns

Posted: Wed Apr 11, 2012 12:39 am
by agentcom
m7 wrote:Players who miss a certain number of turns in a game should be eliminated whether or not they are consecutive.

A game option could be added so that players who miss 3 turns are kicked out of the game.

Games where a player repeatedly skips 2 turns and takes a turn are so slow they become boring and other players lose interest. This would give an option to those who don't want to play deadbeats.


I think this suggestion will cause car accidents as people in really long games race home to get their turns in in time.

THE BLOOD WILL BE ON YOUR HANDS.

(I don't support this idea.)

Re: Missed Turns

Posted: Wed Apr 11, 2012 10:35 pm
by m7
Surely there is a ratio that would discourage deliberate deadbeating.

Perhaps players who have missed more than 30% of their turns after the 10th round would be reasonable to eliminate?

Re: Missed Turns

Posted: Thu Apr 12, 2012 9:55 am
by greenoaks
m7 wrote:Surely there is a ratio that would discourage deliberate deadbeating.

Perhaps players who have missed more than 30% of their turns after the 10th round would be reasonable to eliminate?

if you donate $25 to CC deadbeats will cease to be an issue.

Re: Missed Turns

Posted: Thu Apr 12, 2012 9:58 am
by Criticalwinner
Let me guess, you have just got through an unbearable game where people missed tons of turns? Still, it has been rejected before.

Re: Missed Turns

Posted: Fri Apr 13, 2012 10:01 am
by m7
Criticalwinner wrote:Let me guess, you have just got through an unbearable game where people missed tons of turns? Still, it has been rejected before.


:) Sorry, I have not been on here long enough to know it was suggested before and could not find rejected suggestions.

Re: Missed Turns

Posted: Fri Apr 13, 2012 10:03 am
by m7
if you donate $25 to CC deadbeats will cease to be an issue.[/quote]

So how does becoming a member will get rid of deadbeats? :D

Re: Missed Turns

Posted: Fri Apr 13, 2012 11:34 am
by Criticalwinner
All the monies will be put to defend against deadbeats. Donate alllll the monies!

Re: Missed Turns

Posted: Fri Apr 13, 2012 1:27 pm
by agentcom
m7 wrote:
Criticalwinner wrote:Let me guess, you have just got through an unbearable game where people missed tons of turns? Still, it has been rejected before.


:) Sorry, I have not been on here long enough to know it was suggested before and could not find rejected suggestions.


Go to the suggestions forum and at the top there are "rejected suggestions." A whole forum of them in fact.

m7 wrote:if you donate $25 to CC deadbeats will cease to be an issue.


So how does becoming a member will get rid of deadbeats? :D[/quote]

You will have as many active games as you want. So it doesn't matter if you get a deadbeat in one. You can just move on to your next game.

Re: Missed Turns

Posted: Sat Apr 14, 2012 3:07 pm
by rdsrds2120
This has been rejected many times before for this simple reason: sometimes, you can't help but miss a turn. Real life happens, and that's ok. Someone playing that's missed 3 turn in a row is an ultimate nuisance to the game, so they get kicked from that game. Intentional deadbeating is against the rules, and if you suspect someone of foul play, you can simply not play them again.

It also becomes unfair for people in really long games that might have to miss a turn or two over the course of months if the rule is changed.

-rd

Re: Missed Turns

Posted: Mon Apr 16, 2012 2:54 pm
by m7
I really don't mind if this suggestion is archived since when I searched I missed the rejected section.

I understand the problems with eliminating players for missing a certain number of turns. I'm not quite sure if there is a problem eliminating them for missing a large percentage of turns. I'm sure it doesn't happen often, but when it does it can be very annoying.

Anyway thanks everyone for the helpful input.

Re: Missed Turns

Posted: Mon Apr 16, 2012 7:18 pm
by agentcom
No worries. That's what we're here for ;)

Re: Missed turns

Posted: Sat Nov 03, 2012 4:23 pm
by agentcom
MERGED and moved to REJECTED.