Moderator: Cartographers
pamoa wrote:how can you wipe your opponent from a ship your not in?



I can tone that down a bit.ManBungalow wrote:The texture of the wood in the background isn't too pleasant, but you might be able to get away with it.
Sounds like a good idea to me!ManBungalow wrote:Move this to final forge and we'll see how it plays ?

I'm not against either of these changes. #2 certainly makes sense. #1 I could take or leave. I'm sort of leaning toward the old way, since it would make things a bit easier on the player (as far as map comprehension goes), but I'm not against this change.lostatlimbo wrote:A couple key gameplay changes for discussion:
#1 does to things - it makes it more difficult to gang up troops on first turn and take an opponent's ship (which would be unlikely, but not impossible). Second, it adds some intricacy to the assault strategies and a reason to have more than just one or two targets on each side.
- 1. Each ship has one designated target on the opposite side. That target can still bombard any ship on the same side.
2. Ship cells can only assault their designated target. They cannot assault adjacent ship cells.
#2 makes the impact of a "Hit" more like the game. That cell is out of play once its hit. If ship cells can assault adjacent cells it will drag games on when you can just take back the neutral 1 each time. It really isn't needed, since the bonus only requires one cell of the ship. This makes it more realistic without really changing strategy.
the last update is from 2 and a half months ago.nolefan5311 wrote:Is there an update on the horizon with this one?