One turn per player per round. Turn order is randomized each round. You can't predict who has gone before or after you so you have to watch everyone (unless of course you have a truce/alliance). Planning is already quite difficult because the game changes drastically between turns given the unpredictability of what others will do. I feel rather than hindering planning, it would even the playing field given sometimes someone will target someone else specifically because their turn comes after/before. It's the best aspects of Freestyle and Sequential turn order combined. Let's call it Freequential.