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Re: Kick new recruits from game after missing the first turn
Posted: Wed Jan 12, 2011 8:03 pm
by Woodruff
JohnnyPlsk wrote:Mr_Adams wrote:Facebook, Msn and google have multiple millions of users, and plenty of advertisments and pay to play games connected to them that make Gates and Zuckerberg rich. Lack has this website that he makes money off of. that's it. Now, maybe you would like to make another suggestion thread that he sell an advertisement banner spot on the website and then lower the price of membership, but I don't think it's really worth it. it's a free game, you have no right to complain.
I'm not saying they should make it absolutely free for everyone, or even lower restrictions for free users, however the problem is that
if it benefits free users only, it won't be implented.
You seem to be avoiding the questions I asked you. Why is that?
Re: Kick new recruits from game after missing the first turn
Posted: Wed Jan 12, 2011 10:28 pm
by Mr_Adams
Johny, buddy, let me tell you a secret you don't seem to get. the fact that this game is free to play is for the premium members as well. Lack keeps us chum 4 gamers around to make the game more interesting for our friend woodruff to enjoy. This site is a business, and it caters to the people who pay. that's what a small business like this one is about.
Re: Kick new recruits from game after missing the first turn
Posted: Thu Jan 13, 2011 4:36 am
by Woodruff
Mr_Adams wrote:Johny, buddy, let me tell you a secret you don't seem to get. the fact that this game is free to play is for the premium members as well. Lack keeps us chum 4 gamers around to make the game more interesting for our friend woodruff to enjoy. This site is a business, and it caters to the people who pay. that's what a small business like this one is about.
THERE'S NO FRIENDS IN CONQUER CLUB!
(err...or something)
Re: Kick new recruits from game after missing the first turn
Posted: Thu Jan 13, 2011 9:30 am
by greenoaks
Woodruff wrote:Mr_Adams wrote:Johny, buddy, let me tell you a secret you don't seem to get. the fact that this game is free to play is for the premium members as well. Lack keeps us chum 4 gamers around to make the game more interesting for our friend woodruff to enjoy. This site is a business, and it caters to the people who pay. that's what a small business like this one is about.
THERE'S NO FRIENDS IN CONQUER CLUB!
(err...or something)
yet some of the posts i've seen suggest there are people here more than friends

Re: Kick new recruits from game after missing the first turn
Posted: Thu Jan 13, 2011 9:47 am
by stahrgazer
greenoaks wrote:how about we kick them after they miss 3 that way we have given them a couple of chances
I like this suggestion, greenoaks; I disagree with the original poster's suggestion.
I detest deadbeats, and dislike those who miss turns. But not just free new members miss turns; sometimes experienced premium players miss turns, too.
I dislike that someone who misses a turn is rewarded with their troops anyway; but I like that CC is designed to understand, "life happens," and I like that CC is designed to let even new players - free or premium - understand that they get three chances to play the game they signed up to play before the system realizes they're probably not going to play the game.
Arguments that it's always the last player is rather silly, (No matter which player joins last, the starting player is random; the last player to join is unlikely to be the last player to play; in a 5-player game, there's only a 20% chance) even if it's not coincidence that a new recruit frequently joins "last" New members are unlikely to realize that they can go to Live Chat Callouts and try to get into a "real time" game, so are going to join those games they think are about to start - those with only one slot open.
Re: Kick new recruits from game after missing the first turn
Posted: Fri Jan 14, 2011 7:25 am
by JoshyBoy
JohnnyPlsk, organise some private games.

Re: Kick new recruits from game after missing the first turn
Posted: Mon Jan 17, 2011 5:27 pm
by rathmaskalion
To those people responding 'this only benefits free players' consider the fact that these are the people, I'd assume, that the game is trying to get to upgrade to premium membership. The main ways (I see) this could be done are:
Make it so you MUST have premium to play.
Make it so that you get enough benefits from gaining premium that it's worth it to people to upgrade.
Encourage loyalty in free players such that they want to give back to the game.
By effectively saying 'screw you' to the free players doesn't inspire many people to want to upgrade...
Now, back to the topic on hand, what if this rule, in some form, was active for everyone, not just new recruits. If you join a game and miss your first (or second turn) you are dropped from the game. Simple as that. By that time you have likely fallen behind, you are holding the game up already, and are affecting other peoples' game play.
Re: Kick new recruits from game after missing the first turn
Posted: Mon Jan 17, 2011 5:43 pm
by JBlombier
rathmaskalion wrote: what if this rule, in some form, was active for everyone, not just new recruits. If you join a game and miss your first (or second turn) you are dropped from the game. Simple as that.
Thank you. You've stated exactly why I'm against this suggestion.
The most fair way to implement this suggestion is to let it have effect on all players. Surely New Recruits deadbeat more often, but we all started as one. If I would be kicked out of my first game on this site, only because I missed the first turn, I'm positive I'd never come back. Missing the first turn in a 5 player game won't leave you very far behind, by the way.
You seem to have ideas about how to get Premium upgrades, but unlike some people in this topic seem to think, this topic is not about Premium
at all. If you got an idea, please feel free to post it elsewhere.
Re: Kick new recruits from game after missing the first turn
Posted: Mon Jan 17, 2011 6:43 pm
by TheForgivenOne
rathmaskalion wrote:Now, back to the topic on hand, what if this rule, in some form, was active for everyone, not just new recruits. If you join a game and miss your first (or second turn) you are dropped from the game. Simple as that. By that time you have likely fallen behind, you are holding the game up already, and are affecting other peoples' game play.
How is missing the first turn in a game different from missing the second? Why not kick them out after only missing one turn! [/sarcasm] Because in essence you are holding up the game play if you miss the second or third turn as well... OR any turn.
Re: Kick new recruits from game after missing the first turn
Posted: Mon Jan 17, 2011 6:48 pm
by rathmaskalion
First, clarification on that, I didn't mean if you missed your second turn but your first two turns (my fault on that). I do think that the first turn is a bit strict, but if you miss your first two turns in a game, it seems fairly likely that you are not going to play in that game... Yes there are exceptions to this, but there are exceptions to pretty much everything.
As to why the first turns are different than the rest? I'd think that's pretty obvious... Although they don't decide the game, the first couple turns set the tone for the game, you get an idea of where people are planning on moving/deploying/attacking, etc...
Finally, in response to the previous post, I was merely stating reasons as to why the earlier 'this would only benefit free players' comments should not, in fact, be reasons to discount this idea. As such, I feel that my conversation was, to some degree, on topic.
Re: Kick new recruits from game after missing the first turn
Posted: Thu Jan 20, 2011 5:52 am
by jeraado
I've missed the first turn in a multiplayer game and gone on to win. It happens.
This isn't about benefitting freemies vs premies, its about discriminating against new recruits. The original post specifically talks about newbies. Even if you change the suggestion, this site is designed to support different levels of commitment, from hard-core to casual. It doesnt make sense to alienate casual gamers (some of whom are already paying customers) just to make it easier for non-paying customers to remain non-paying.
Re: Kick new recruits from game after missing the first turn
Posted: Fri Jan 21, 2011 6:15 pm
by dgmi
By default CC emails encouraging reminders signalling when games begin and when it is your turn, and about medals, and I figure they can email a deadbeat for up to 3 days. I think it is perfectly fair even if it were just a business decision. The question is just whether the service freemiums, as would-be premiums, are offered with your suggestion is generally preferred or not as a feature of the site, which is partly measurable by checking if a significant few premiums missed their first turns or not.
Re: Kick new recruits from game after missing the first turn
Posted: Sat Jan 22, 2011 7:13 pm
by JoshyBoy
This will not be happening. Rejected.
Re: Kick new recruits from game after missing the first turn
Posted: Sat Jan 22, 2011 7:42 pm
by KoE_Sirius
JoshyBoy wrote:This will not be happening. Rejected.
Why not ?
Deadbeat for missing first turn
Posted: Sun Jan 06, 2013 4:35 am
by shasha16
Concise description: If you miss your first turn you are eliminated.
Specifics/Details: once you have played your first go normal three strikes and you are out applies
How this will benefit the site and/or other comments
I have been a member of another site where you were kicked out for missing a go. I don't agree with this. Games can go on for some time and there will be genuine reasons for missing a turn. However if you sign up for a game you should be available to play the first turn. I have not had a game where someone misses the first turn then goes on to play subsequent turns. It is almost inevitable if someone misses the first turn you will be waiting the full 24 hours again for them to miss turns 2 and 3. This suggestion will limit this waiting time and allow the game to get underway.
Sadly this problem mainly occurs with new recruits. We were all there but it seems thatsign up and don't play then do. Any suggestions how we help newbies to take part once they sign up. Eliminating players earlier does not also get over problem of games being messed up. I am currently in a 4 player games. 2 newbies took the final spaces and have not played. Looks like it will be a 2 player game with lots of neutrals which is not much fun.
Re: Deadbeat for missing first turn
Posted: Sun Jan 06, 2013 5:32 am
by greenoaks
shasha16 wrote:Concise description: If you miss your first turn you are eliminated.
Specifics/Details: once you have played your first go normal three strikes and you are out applies
How this will benefit the site and/or other comments
I have been a member of another site where you were kicked out for missing a go. I don't agree with this. Games can go on for some time and there will be genuine reasons for missing a turn. However if you sign up for a game you should be available to play the first turn. I have not had a game where someone misses the first turn then goes on to play subsequent turns. It is almost inevitable if someone misses the first turn you will be waiting the full 24 hours again for them to miss turns 2 and 3. This suggestion will limit this waiting time and allow the game to get underway.
Sadly this problem mainly occurs with new recruits. We were all there but it seems thatsign up and don't play then do. Any suggestions how we help newbies to take part once they sign up. Eliminating players earlier does not also get over problem of games being messed up. I am currently in a 4 player games. 2 newbies took the final spaces and have not played. Looks like it will be a 2 player game with lots of neutrals which is not much fun.
so your suggestions is 'a great way to encourage new starters to hang around is to boot them immediately from the game.'
a simpler solution is if you send rds $25 he will make sure deadbeats don't bother you again for a whole 12 months.
Re: Deadbeat for missing first turn
Posted: Sun Jan 06, 2013 5:43 am
by Gillipig
greenoaks wrote:shasha16 wrote:Concise description: If you miss your first turn you are eliminated.
Specifics/Details: once you have played your first go normal three strikes and you are out applies
How this will benefit the site and/or other comments
I have been a member of another site where you were kicked out for missing a go. I don't agree with this. Games can go on for some time and there will be genuine reasons for missing a turn. However if you sign up for a game you should be available to play the first turn. I have not had a game where someone misses the first turn then goes on to play subsequent turns. It is almost inevitable if someone misses the first turn you will be waiting the full 24 hours again for them to miss turns 2 and 3. This suggestion will limit this waiting time and allow the game to get underway.
Sadly this problem mainly occurs with new recruits. We were all there but it seems thatsign up and don't play then do. Any suggestions how we help newbies to take part once they sign up. Eliminating players earlier does not also get over problem of games being messed up. I am currently in a 4 player games. 2 newbies took the final spaces and have not played. Looks like it will be a 2 player game with lots of neutrals which is not much fun.
so your suggestions is 'a great way to encourage new starters to hang around is to boot them immediately from the game.'
a simpler solution is if you send rds $25 he will make sure deadbeats don't bother you again for a whole 12 months.
How? Will he take their turns?
Re: Deadbeat for missing first turn
Posted: Sun Jan 06, 2013 6:39 am
by koontz1973
Send me the 25 bucks and I will take their turns for you. This is a one time only offer. The more 25 bucks I get, the more turns I will take. In fact, send me 50 bucks and I will even take your turns for you.
See, sarcasm is what this deserves.
Re: Deadbeat for missing first turn
Posted: Sun Jan 06, 2013 6:39 am
by darth emperor
Re: Deadbeat for missing first turn
Posted: Sun Jan 06, 2013 11:06 am
by shasha16
so your suggestions is 'a great way to encourage new starters to hang around is to boot them immediately from the game.
If I thought that giving new recruits three chances to take part in a game would help I would not suggest it, but my experience is once the first turn is missed, then it is inevitable that they have forgotten about the game or site.
a simpler solution is if you send rds $25 he will make sure deadbeats don't bother you again for a whole 12 months.[/quote]
I don't see how whether I have Premium or not has anything to do with this.
Re: Deadbeat for missing first turn
Posted: Sun Jan 06, 2013 4:48 pm
by greenoaks
shasha16 wrote:I don't see how whether I have Premium or not has anything to do with this.
Because you only have 4 game slots and waiting for someone to take their turn is frustrating.
Premiums have unlimited games so dont give a shit and if they want an immediate fix they can play Speed.
Try it, it is worth the cost.
Re: Auto kick first turn dead beats
Posted: Mon Jan 07, 2013 5:33 pm
by agentcom
MERGED. You could have found this if you woulda looked at the stickied topic
Subject: Index of Missed Turn Suggestions in the Archived Suggestions.
Re: Auto kick first turn dead beats
Posted: Mon Jan 07, 2013 8:20 pm
by greenoaks
he's too busy watching the turn clock