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Re: guatemala(v6)
Posted: Tue Jul 13, 2010 7:31 am
by natty dread
Well I'd say the map has sufficient support to be allowed to advance. The problems of the map are graphical in nature, I don't see any huge gameplay flaws so I'm just going to wait until the map is in graphics shop to comment further...
Re: guatemala(v6)
Posted: Tue Jul 13, 2010 7:35 am
by jleonnn
thank you... righty I'll get it done
Re: guatemala(v6)
Posted: Tue Jul 13, 2010 9:10 am
by Evil DIMwit
natty_dread wrote:Well I'd say the map has sufficient support to be allowed to advance. The problems of the map are graphical in nature, I don't see any huge gameplay flaws so I'm just going to wait until the map is in graphics shop to comment further...
The poll shows some support, but only ten or so people have posted in the thread, and of those fewer than half posted more than once and fewer yet posted in this workshop. That's an unusually low level.
There's nothing really wrong with the map itself, so I guess I'll go ahead and sticky it, but I'll leave it up for a bit longer than usual.
Re: guatemala(v6)
Posted: Tue Jul 13, 2010 9:25 am
by natty dread
The poll shows some support, but only ten or so people have posted in the thread, and of those fewer than half posted more than once and fewer yet posted in this workshop. That's an unusually low level.
Well it is also midsummer and foundry activity is a bit low all around...
Re: guatemala(v6)
Posted: Tue Jul 13, 2010 9:27 am
by Bruceswar
I know this map is small by nature, but 22 spots, is not many at all. Though there is not really a way to add more without getting all funky. This will spend far more time in the graphics workshop I am sure. Lets get this in there so we can start on that.
Re: guatemala(v6)
Posted: Tue Jul 13, 2010 4:16 pm
by Industrial Helix
One thing to try is to start posting links to you map in the game chats of the games you play.
Re: guatemala(v6)
Posted: Tue Jul 13, 2010 4:18 pm
by natty dread
Or advertise the map in your signature.
Re: guatemala(v6)
Posted: Wed Jul 14, 2010 5:28 am
by jleonnn
Ya OK, normally when I make maps there's always no support

Re: guatemala(v6)
Posted: Mon Jul 19, 2010 8:52 am
by Bruceswar
jleonnn wrote:Ya OK, normally when I make maps there's always no support

Not true, but takes time. Anyhow keep pushing on.
Re: guatemala(v6)
Posted: Mon Jul 19, 2010 6:52 pm
by Evil DIMwit

Silly me, I seem to have neglected the
overwhelmingly favorable poll at the top of the page. Which isn't very recent, but, ah, what the heck, it's a pretty simple map. Though here's hoping more people pop in on this map development in graphics.

Re: guatemala(v6)
Posted: Mon Jul 19, 2010 7:42 pm
by Industrial Helix
Well, the borders are pretty jagged, I'd say start by re-drawing them so they're smoother.
Re: guatemala(v6)
Posted: Tue Jul 20, 2010 12:13 am
by jleonnn
I'll get it done! Yay I got my first stamp

But you mean the lines are not straight right?
Re: guatemala(v6)
Posted: Tue Jul 20, 2010 9:03 am
by Industrial Helix
I mean that they've jagged and pixelated... as if they were drawn with little squares. Use the brush tool and if that doesn't work add a slight shadow to blur it and make it smooth.
What graphics software are you using?
Re: guatemala(v6)
Posted: Tue Jul 20, 2010 9:20 am
by jleonnn
GIMP
Re: guatemala(v6)
Posted: Wed Jul 21, 2010 12:39 am
by RedBaron0
It can be done with GIMP too, there is a scriptfu you can download that pretty well emulates ps shadowing effects. I'll post the link later if you can't find it, I'm on my iPod at work...

Re: guatemala(v6)
Posted: Wed Jul 21, 2010 7:20 am
by jleonnn
lol... OK thnx.
Re: guatemala(v6)
Posted: Wed Jul 21, 2010 5:15 pm
by MrBenn
I'm surprised this is here with only 22 territories.....

Re: guatemala(v6)
Posted: Thu Jul 22, 2010 5:52 am
by RedBaron0
http://registry.gimp.org/node/186Script-fu layer effects for GIMP, very much like photoshop effects, not as elaborate, but should be sufficient.
Re: guatemala(v6)
Posted: Sun Jul 25, 2010 8:22 am
by jleonnn
I've already downloaded it, transfered it to the plug-ins file... but I can't find it
Re: guatemala(v6)
Posted: Sun Jul 25, 2010 8:28 am
by Bruceswar
MrBenn wrote:I'm surprised this is here with only 22 territories.....

Lux and doodle earth are also this small... They seem to work out fine... lets see how this one does.
Re: guatemala(v7)
Posted: Tue Jul 27, 2010 12:07 am
by jleonnn
VERSION 7
[bigimg]http://i831.photobucket.com/albums/zz232/Madmanmomomama/map-14.png[/bigimg]
I didn't know where to find the plug-in so I outlined it.
Re: guatemala(v7)
Posted: Tue Jul 27, 2010 3:34 am
by thenobodies80
Gimp has a good guide in which you can find all the informations about how to install and how to use script-fu
http://docs.gimp.org/2.6/en/gimp-scripting.html
Re: guatemala(v7)
Posted: Tue Jul 27, 2010 5:14 am
by jleonnn
well but how's the new version?
Re: guatemala(v7)
Posted: Tue Jul 27, 2010 10:04 pm
by jleonnn
Guys? Is the new version OK?
Re: guatemala(v7)
Posted: Wed Jul 28, 2010 5:32 am
by RedBaron0
dunno, I've been using PS4 Extended for a while now, I rarely use GIMP anymore.