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Right, I'm agreeing with you. My point was that some people might expect this change to affect games more than it actually will.reptile wrote:its not a cure all... dice will always take center stage in the 1v1's and will take a big part in the rest as well. its not intended to be a cure all and there is no such thing as a cure all...
Some people actually like the imbalance of these games in that they give them up to a 50/50 chance of having an advantage off the bat, which is good odds depending on your rank.reptile wrote: however it is unfair for anyone to start with a disadvantage in any game. this is just one small step (one that i have no clue why it hasnt been enforced yet as it is obviously a great suggestion and just dumb that it hasnt been implimented yet) towards making things more fair for EVERYONE. if someone really leans on "who goes first"then they have wondered into the wrong site and should go play checkers or tic tac toe.
The key is support. I'm sure there have been a lot of great suggestions in the past but if they don't draw the right amount of support(I'm not sure what the "right" amount is to be perfectly honest), they don't get enacted.reptile wrote: i still cant believe this has not been implemented yet. what are we waiting on?

You are just as likely to benefit from the advantage as to suffer. In that way it is fair. Using your line of reasoning, it is "unfair" that anyone should get bad dice. However, it is completely fair in another way since the dice are random.reptile wrote:
however it is unfair for anyone to start with a disadvantage in any game. this is just one small step (one that i have no clue why it hasnt been enforced yet as it is obviously a great suggestion and just dumb that it hasnt been implimented yet) towards making things more fair for EVERYONE.
I think you mean Baltic Crusades, since the new Baltics map hasn't been released yet.marius wrote:Baltic Peninsula is a perfect example
if you play one on one, the player who goes first has a 98% chance of winning
change the rules so that in round 1 both players get equal deployments. right now the player who goes first wipes out the other and so the player who goes second doesn't get equal deployment in round one
I guess they're still worried it's too radical a change.reptile wrote:*editing my book i just wrote to simply:
HOW is this not being submitted yet?
(also so many of these similar suggestions are merged its like a big circle, can we take it as a more serious suggestion?)
My guess is he meant Balkan Peninsula. https://www.conquerclub.com/forum/viewtopic.php?t=75928Dukasaur wrote:I think you mean Baltic Crusades, since the new Baltics map hasn't been released yet.marius wrote:Baltic Peninsula is a perfect example
if you play one on one, the player who goes first has a 98% chance of winning
change the rules so that in round 1 both players get equal deployments. right now the player who goes first wipes out the other and so the player who goes second doesn't get equal deployment in round one
If so, my win rate going second is almost as good as my win rate going first. Invite me to some games and I'll show you.
I guess they're still worried it's too radical a change.reptile wrote:*editing my book i just wrote to simply:
HOW is this not being submitted yet?
(also so many of these similar suggestions are merged its like a big circle, can we take it as a more serious suggestion?)

Well, think of other maps too. It may not be much of an issue with the classic map, but when you think about all of the other maps on this site with all of the unique bonuses that are available, there is a fair point to be made here.iAmCaffeine wrote:How much of a difference is it going to make though? If someone drops Oceania in Classic and it doesn't count until the second turn, they still get the first turn to protect their bonus and fort, making it unlikely the second player will break anyway, and then the +2 comes into effect on the next round.
I used Classic because it's an obvious example. The map in case is irrelevant; the same thing would happen on any map in the scenario I used.jmyork82 wrote:Well, think of other maps too. It may not be much of an issue with the classic map, but when you think about all of the other maps on this site with all of the unique bonuses that are available, there is a fair point to be made here.iAmCaffeine wrote:How much of a difference is it going to make though? If someone drops Oceania in Classic and it doesn't count until the second turn, they still get the first turn to protect their bonus and fort, making it unlikely the second player will break anyway, and then the +2 comes into effect on the next round.
I can think of some 1v1 games where my opponent starts off with a bonus and there is not much that I can do to win the game from there.
I doubt this topic will gain much traction, but I do understand the concept.

^ BumpDonelladan wrote:I suggest, quit playing 1vs1 game, it sucks anyway, or play it only on map where who goes first almost doesnt matter
One of the main points of the suggestion is to make 1v1 suck LESSDonelladan wrote:I suggest, quit playing 1vs1 game, it sucks anyway, or play it only on map where who goes first almost doesnt matter
Yes, someone will almost always have an advantage, but this suggestion is about minimizing the advantage(or the probability of an advantage), thus resulting in a more skill-based and fun game.mookiemcgee wrote:^ BumpDonelladan wrote:I suggest, quit playing 1vs1 game, it sucks anyway, or play it only on map where who goes first almost doesnt matter
Or play in sets of 3 or 5 or 7 games.... Or play poly, all of which will already mitigate the imbalance that will always exist. Someone will always have an advantage anyway you slice it. Someone has to be first, and someone has to be second.
Yes! Shouldn't be difficultLord_Bremen wrote:Would it be that difficult to hard-code 3 deploy on the first round for everyone on every map?
This would eliminate a ton of [unnecessary] luck with no drawback whatsoever.
So basically move the issue of 1v1;s being massively luck based from turn 1 to turn 2! Fantastic.Lord_Bremen wrote:Would it be that difficult to hard-code 3 deploy on the first round for everyone on every map?
This would eliminate a ton of [unnecessary] luck with no drawback whatsoever.