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playing betas for no points would mean a bunch of players would be experienced on the map when it is quenched but there rank would not reflect that.Janomike wrote:Basically i find this is a good idea although i can understand the objections mentioned. Personally i do care about my points
although i play alot of different maps and settings, but i would play more speed and beta map games for example if i could play them without rating.
This could be seen as some kind of training.
What about allowing at least to play beta maps without rating? Would help with map creation as
more people would dare to try them out.
+1nicestash wrote:Better yet, make like 1 day a month where you can play unrated speed games. You could call it Broaden Your Horizons Day or something
Now that is definately an improvement on the original suggestion. Still going to be rejected though.nicestash wrote:Better yet, make like 1 day a month where you can play unrated speed games. You could call it Broaden Your Horizons Day or something
Kaskavel wrote:[
Many top players do not dare play unknown settings.

Chewie1 wrote:Kaskavel wrote: Many top players do not dare play unknown settings.
Not really Top Players then are they!
I guess it's hard to get banned for farming if you aren't farming. And what you are describing is not farming. It's not even the invitation abuse that GLG was found guilty of.nicestash wrote:I am torn between 2 opinions here.
1) I would also like to play unrated games. I have school friends/friends from other games/family members that I like to play with in real time, but don't play very much other than that. Unfortunately, they aren't too interested in risk other than the occasional pick up game with me and so they have a very low rank and so it makes it nearly impossible for us to play. If I play and win a lot, I could easily get a ban for farming.
And that makes it impossible how?nicestash wrote:If I play and I lose-well I'm down a lot of points. I've just decided to play the safe route and not play them anymore.
Duh.nicestash wrote:2) If a rule is set in place like Kaskavel asked, CC would go WAY downhill. Players would ONLY play games on settings that they are guaranteed to win which would result in a dramatic decrease in the integrity of the scoreboard: it would turn into a contest by the best players to see who could get more people to join their specialized settings and lose points.
I don't understand. Do you play for fun or points? Earlier you said you could lose against your friends and that's why you don't play them. If that's the case, do you not have fun playing your friends? I'd look for new friends...nicestash wrote:I can think of 2 compromises that could work.
1) Significantly limit the number of unscored games a person could play. Perhaps it could be 1 unscored game for every 10 scored games someone finishes, or a limit of 10 a month.
2) Only allow speed games to be unscored. I dislike this second option though because I love playing doodle games and making them unscored would ruin the fun.
I play for fun, but gaining points is part of that. If you play soccer on a team that always loses, it's just not as fun. Despite the fact that you might play soccer because it's fun, the single act of losing ruins it for you. People are innately competitive; we strive to succeed.chapcrap wrote:I don't understand. Do you play for fun or points? Earlier you said you could lose against your friends and that's why you don't play them. If that's the case, do you not have fun playing your friends? I'd look for new friends...nicestash wrote:I can think of 2 compromises that could work.
1) Significantly limit the number of unscored games a person could play. Perhaps it could be 1 unscored game for every 10 scored games someone finishes, or a limit of 10 a month.
2) Only allow speed games to be unscored. I dislike this second option though because I love playing doodle games and making them unscored would ruin the fun.
So maybe the AI player (if that's how it's done) could be assigned some arbitrary score, say 1000?greenoaks wrote:your score reflects the games you have played, all of them.
Yes, but if you replace "you" with "everyone" it's a lot fairer than that.greenoaks wrote:practice games allow you to greatly increase your skill on a map and then gain far more points then you would have because now you will win more games than a beginner yet receive the points as though you were still one.
but that's just it, not everyone will practice and those that do wont to the same extent.sempaispellcheck wrote:Yes, but if you replace "you" with "everyone" it's a lot fairer than that.greenoaks wrote:practice games allow you to greatly increase your skill on a map and then gain far more points then you would have because now you will win more games than a beginner yet receive the points as though you were still one.
Yes, and practicing chess with a friend at home allows you to greatly increase your chess skill and then go to a tournament and gain far more points than you would have. Is this unfair? Should people be banned from practicing competitive games?greenoaks wrote:your score reflects the games you have played, all of them.
practice games allow you to greatly increase your skill on a map and then gain far more points then you would have because now you will win more games than a beginner yet receive the points as though you were still one.
People who put in that much dedication to learning a map should be the ones who have the high ranks. Why would we want to punish people who try really hard to perfect their skill?it will allow those that care to become really good at a map without the natural loss of points. perfect for high ranks to never play a lower ranked again until they have completely mastered the map and can be assured victory every game ie. farming GLG style.
It has been suggested and let die numerous times. This is one of those suggestions that has fallen into the feedback loop where, because it was already sent to rejected, people just say "it's been rejected" and let it die without talking about why. If you look at the collated topic in Rejected, something like the first 10 pages goes by without even a single coherent argument against the suggestion.greenoaks wrote:this has been suggested and rejected numerous times.
Nobody forced them to risk points on unknown maps. If they wanted to be protective of their points, they could have stuck to maps that they knew. We shouldn't continue to make a bad decision because of bad decisions that were made in the past.chapcrap wrote: In my opinion, I would not have a problem with this if it were done from the beginning, but changing it in the middle takes away from all the players that have already had to risk points on unknown maps because they were not able to practice it first. If I were going to get behind this suggestion, I would need to see some kind of limitations. Like only available on Classic or only available 1 time per map. Unlimited usage on unlimited maps would be a no from me.