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Re: Clandemonium-(V.40, P.45)
Posted: Sun Apr 11, 2010 11:17 pm
by TheMissionary
Excellent work with the graphics and all around. Keep it up! The more I see these updates, the more eager I am to play.
Re: Clandemonium-(V.40, P.45)
Posted: Sun Apr 11, 2010 11:49 pm
by DBandit70
Just amazing work guys, love everything about the map and can not wait to play on it.
Re: Clandemonium-(V.40, P.45)
Posted: Mon Apr 12, 2010 1:51 am
by BoganGod
Lets get the map into play, the clan names can be changed if needed once its in beta. lets see how the map plays
Re: Clandemonium-(V.40, P.45)
Posted: Mon Apr 12, 2010 2:35 am
by Natascha
Nice work Kab, looks great!
Hope to see map in beta soon.
cheers,
Natascha
Re: Clandemonium-(V.40, P.45)
Posted: Mon Apr 12, 2010 2:45 am
by Dako
Awesome job so far.
Comments:
I don't like the kerling (lettering) of the base names and Pinnacle - hard to read them at some places where background has black dots. Maybe some outer light or just cleaning the background will help? Also, this can be done for the terr numbers - right now you need to read them to see which are where. Dark on dark is not readable - try to set your brightness lower and you will understand it.
And it looks like TOFU 09 and IA 12 are connected. Bad. Same for IA 13 and Pinnacle 03.
Re: Clandemonium-(V.40, P.45)
Posted: Mon Apr 12, 2010 3:28 am
by grifftron
looks great kab, you did an awesome job.
Can't wait to see what it looks like in full, i know it takes tons of time to do.
-griff
Re: Clandemonium-(V.40, P.45)
Posted: Mon Apr 12, 2010 4:01 am
by Nephilim
BoganGod wrote:Lets get the map into play, the clan names can be changed if needed once its in beta. lets see how the map plays
it looks way fun, hope it's ready to go soon....and can't you always go back and change the names, whenever you want? even if it's two years down the road?
peace!
Re: Clandemonium-(V.40, P.45)
Posted: Mon Apr 12, 2010 10:26 am
by Blitzaholic
TheMissionary wrote:Excellent work with the graphics and all around. Keep it up! The more I see these updates, the more eager I am to play.
thx so much
DBandit70 wrote:Just amazing work guys, love everything about the map and can not wait to play on it.
we appreciate the excitement.
Re: Clandemonium-(V.40, P.45)
Posted: Mon Apr 12, 2010 12:00 pm
by Blitzaholic
Natascha wrote:Nice work Kab, looks great!
Hope to see map in beta soon.
cheers,
Natascha
thx, Kab did a great job.
Dako wrote:Awesome job so far.
Comments:
I don't like the kerling (lettering) of the base names and Pinnacle - hard to read them at some places where background has black dots. Maybe some outer light or just cleaning the background will help? Also, this can be done for the terr numbers - right now you need to read them to see which are where. Dark on dark is not readable - try to set your brightness lower and you will understand it.
And it looks like TOFU 09 and IA 12 are connected. Bad. Same for IA 13 and Pinnacle 03.
Thank you for the input Dako, I am sure Kab will look into this and reply when he can to your comments.
Re: Clandemonium-(V.40, P.45)
Posted: Mon Apr 12, 2010 12:22 pm
by Natascha
Blitzaholic wrote:Natascha wrote:Nice work Kab, looks great!
Hope to see map in beta soon.
cheers,
Natascha
thx, Kab did a great job.
you all did a great job, nice work all! and I really love to play clandemonium, good map, nice work!
Re: Clandemonium-(V.40, P.45)
Posted: Mon Apr 12, 2010 1:06 pm
by MarVal
Beautiful graphics indeed
Nice to see that VDDL is surrounding with water
Just like in real life, so all the clan members of VDLL (Netherlands and Belgium) will battle with honor on this map as it were our own motherland. It has the same feeling
But no kidding, again the graphics are for me in the top 5 of all the maps of CC for so far. Amazing and realistic graphics
Grtz
MarVal
Re: Clandemonium-(V.40, P.45)
Posted: Mon Apr 12, 2010 4:54 pm
by Blitzaholic
jammyjames wrote:Blitz... keep it going mate. The map looks awesome, and the gameplay looks really interesting too. Soldier on

thank jammyjames
MarVal wrote:Beautiful graphics indeed
Nice to see that VDDL is surrounding with water
Just like in real life, so all the clan members of VDLL (Netherlands and Belgium) will battle with honor on this map as it were our own motherland. It has the same feeling
But no kidding, again the graphics are for me in the top 5 of all the maps of CC for so far. Amazing and realistic graphics
Grtz
MarVal
top 5 of all maps on CC? WoW, thx so much Marval, now that is the greatest of compliments.

although Kab gets the credit for the art work.
Re: Clandemonium-(V.40, P.45)
Posted: Tue Apr 13, 2010 9:10 am
by Blitzaholic
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Clandemonium_2_img.png[/bigimg]
perhaps Tofu 09 is a bit close to IA 12 like dako said, but they are not touching, I guess there could be a wince more separation. I love the art work here though, very impressive.
Re: Clandemonium-(V.40, P.45)
Posted: Tue Apr 13, 2010 9:23 am
by natty dread
The black numbers are hard to read on the dark green background (the forest areas). I suggest changing them to white or adding a white outer glow on them.
Re: Clandemonium-(V.40, P.45)
Posted: Tue Apr 13, 2010 10:10 am
by Kabanellas
Some addition to the art work - I'm trying to have it all done before start getting into the details

btw, thanks all for your much appreciated support!!!
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Clandemonium_3_img.png[/bigimg]
Re: Clandemonium-(V.40, P.45)
Posted: Tue Apr 13, 2010 10:27 am
by Kabanellas
ooops!! sorry about misspelling your name Blitz

Re: Clandemonium-(V.40, P.45)
Posted: Tue Apr 13, 2010 11:47 am
by Lindax
Going in the right direction, nice graphics!
Lx
Re: Clandemonium-(V.40, P.45)
Posted: Tue Apr 13, 2010 6:43 pm
by Kabanellas
and here we go:
-portal colors still need to be defined
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Clandemonium_5a_img.png[/bigimg]
Re: Clandemonium-(V.40, P.45)
Posted: Tue Apr 13, 2010 7:38 pm
by natty dread
I would recommend scrapping the colour coding of the portals at this point... I know it was my idea in the first place, but the more I think about it the more I'm coming to the conclusion that it's just overly complicated.
I can see two possible solutions:
a) Make all the portals uniform, then use low-opacity dotted lines between them to show connections.
b) Make the portals uniform, and write in the legend: "Portals attack portals of adjacent clans".
Also, the territory numbers are hard to read on the darker green areas. Solutions: make numbers white or add slight white glow around numbers.
The forest impassables look kinda pixelated.
That's all for now, other than these things the map is looking awesome.
Re: Clandemonium-(V.40, P.45)
Posted: Tue Apr 13, 2010 8:02 pm
by porkenbeans
Yes, an outer glow on the numbers with just the right size, spread and opacity will do the trick without even noticing it.

Re: Clandemonium-(V.40, P.45)
Posted: Tue Apr 13, 2010 8:12 pm
by the.killing.44
Cool, I love the St. Patrick's day map!
Re: Clandemonium-(V.40, P.45)
Posted: Tue Apr 13, 2010 10:17 pm
by jefjef
Like it! The elevations and all. I think Pinnacle circle should be a little larger though.
Re: Clandemonium-(V.40, P.45)
Posted: Wed Apr 14, 2010 6:08 am
by Kabanellas
added a bit of glow to the numbers:
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Clandemonium_6_img.png[/bigimg]
Re: Clandemonium-(V.40, P.45)
Posted: Wed Apr 14, 2010 6:17 am
by Big Whiskey
I have been a fan of this map from the start.Now that it is taking shape I can't wait until it comes out on Beta.Great work Kab and Blitz.Keep me posted.
Re: Clandemonium-(V.40, P.45)
Posted: Wed Apr 14, 2010 9:21 am
by Blitzaholic
Kabanellas wrote:ooops!! sorry about misspelling your name Blitz

no problem Kab, I will discuss the portals ideas soon with you, have to go now.