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Re: Coheed & Cambria mafia - D4.
Posted: Mon Sep 22, 2008 6:22 am
by Selin
Skittles! wrote:...
Wow Selin, just wow. I'm dumbstruck with what you came up with. It's amazing.
Anyway, twilight's over and scene should come soon.
Not really, I couldn't correctly guess one of the three scum's character names. I was 100% sure with Wilhelm Ryan and
Gen. Mayo Deftinwolf. As the third one actually Onstantine Priest was on my probability list, but I thought Dr. Durvine is more probable to choose as scum.
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Re: Coheed & Cambria mafia - N4.
Posted: Wed Sep 24, 2008 6:27 am
by Skittles!
The war between Rebels and the Red Army had come a stalemate. Actions nulled actions and everything lay still the Keywork. Things were still going behind the scenes, some survived while others thought they were dead. The war continues, but for how long, and who will last till the end?
No one was killed due to actions knocking each other out.
It's now Day 5. With 7 alive, it takes 4 to lynch.
I'm going away for 2 weeks, so you have 2 weeks for a day! Yay! Um, make some religions or something, I dono. Entertain yourselves.
Re: Coheed & Cambria mafia - D5
Posted: Wed Sep 24, 2008 8:05 am
by Anarkistsdream
Vote: Mandalorian
Re: Coheed & Cambria mafia - D5
Posted: Wed Sep 24, 2008 1:45 pm
by mandalorian2298
Anarkistsdream wrote:Vote: Mandalorian
But why?!

Re: Coheed & Cambria mafia - D5
Posted: Wed Sep 24, 2008 2:41 pm
by pancakemix
Mandy's a scum roleblocker, Gen. Mayo Steppenwolf. Vote Mandy because I think they can stalemate as long as he's around.
What to do for 2 weeks...
Re: Coheed & Cambria mafia - D5
Posted: Wed Sep 24, 2008 4:06 pm
by mandalorian2298
pancakemix wrote:Mandy's a scum roleblocker, Gen. Mayo Steppenwolf. Vote Mandy because I think they can stalemate as long as he's around.
What to do for 2 weeks...
Lol. How the hell can we stalemate? We can stalemate the Nights, but you guys have a clear majority now so you can lynch us one by one during the Days. Well played Town and gg all.
Re: Coheed & Cambria mafia - D5
Posted: Wed Sep 24, 2008 4:26 pm
by jnd94
Vote Mandy...
Re: Coheed & Cambria mafia - D5
Posted: Wed Sep 24, 2008 4:27 pm
by jnd94
jnd94 wrote:Vote Mandy...
EBWOP
Re: Coheed & Cambria mafia - D5
Posted: Wed Sep 24, 2008 4:31 pm
by Selin
Townies, we have to lynch a killer (and that's ga7 to be 100% sure) today, so that rest of scum (godfather Iliad and roleblocker mandy) can only kill 1 townie tonight. Tomorrow there will be 2 scum and 3 townies left. We will lynch another scum tomorrow, the last scum will kill another townie tomorrow night. And the last day 2 townies will lynch the last scum. We can't risk to lynch mandy or iliad today, because ga7 and the last scum may have 2 kills tonight leaving 1 SK, 1 scum and 2 townies tomorrow.
Vote: ga7
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Re: Coheed & Cambria mafia - D5
Posted: Wed Sep 24, 2008 6:45 pm
by Anarkistsdream
Selin wrote:Townies, we have to lynch a killer (and that's ga7 to be 100% sure) today, so that rest of scum (godfather Iliad and roleblocker mandy) can only kill 1 townie tonight. Tomorrow there will be 2 scum and 3 townies left. We will lynch another scum tomorrow, the last scum will kill another townie tomorrow night. And the last day 2 townies will lynch the last scum. We can't risk to lynch mandy or iliad today, because ga7 and the last scum may have 2 kills tonight leaving 1 SK, 1 scum and 2 townies tomorrow.
Vote: ga7
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Why have I been under the impression this whole time that Many was a killer?
OK, whatever...
Unvote
Vote: GA7
Re: Coheed & Cambria mafia - D5
Posted: Wed Sep 24, 2008 7:20 pm
by pancakemix
K then. Unvote vote ga7
Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 6:00 am
by mandalorian2298
Selin wrote:Townies, we have to lynch a killer (and that's ga7 to be 100% sure) today, so that rest of scum (godfather Iliad and roleblocker mandy) can only kill 1 townie tonight. Tomorrow there will be 2 scum and 3 townies left. We will lynch another scum tomorrow, the last scum will kill another townie tomorrow night. And the last day 2 townies will lynch the last scum. We can't risk to lynch mandy or iliad today, because ga7 and the last scum may have 2 kills tonight leaving 1 SK, 1 scum and 2 townies tomorrow.
Vote: ga7
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You're one strange Mafia Spy, Selin.

Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 7:11 am
by pancakemix
Changed my mind.
Unvot Vote mandy
Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 8:09 am
by Selin
pancakemix wrote:Changed my mind.
Unvot Vote mandy
why?
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Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 8:56 am
by mandalorian2298
pancakemix wrote:Changed my mind.
Unvot Vote mandy
That doesn't count, since you haven't unvoted me.
Vote Ga7
Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 2:52 pm
by pancakemix
mandalorian2298 wrote:pancakemix wrote:Changed my mind.
Unvot Vote mandy
That doesn't count, since you haven't unvoted me.
Vote Ga7
Typos count.
Selin, here's my thinking.
1. Lynch Mandy
2. Have nark kill ga tonight.
3. Lynch Illy tomorrow.
4. ???
5. PROFIT!!!
You see, even though we need to dispose of a killer, lynching one of the scum is key, especially since mandy is a blocker. He can keep Nark at bay until we give in. Lynching him now would stop all problems of certainty. Of course, that all rests on Nark having been blocked and Skittles' take on whether or not blocking removes one-shot actions, in which case I'd go for Ga7, but I'll need Nark's response on that.
And mandy, mindgames like that won't work. 5 scum in a 16 player game? That's terrible balance.
Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 2:54 pm
by Anarkistsdream
My take on what? Sorry, I don't understand.
Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 3:03 pm
by Selin
pancakemix wrote:
Typos count.
Selin, here's my thinking.
1. Lynch Mandy
2. Have nark kill ga tonight.
3. Lynch Illy tomorrow.
4. ???
5. PROFIT!!!
You see, even though we need to dispose of a killer, lynching one of the scum is key, especially since mandy is a blocker. He can keep Nark at bay until we give in. Lynching him now would stop all problems of certainty. Of course, that all rests on Nark having been blocked and Skittles' take on whether or not blocking removes one-shot actions, in which case I'd go for Ga7, but I'll need Nark's response on that.
And mandy, mindgames like that won't work. 5 scum in a 16 player game? That's terrible balance.
First of all AD wrote that he has a one time shot! He used it last night and can't kill anybody more.
Secondly Iliad has an additional role like protecting (which I think is unlikely) ga7 may not be killed, even if AD have more shots.
Thirdly if ga7 can't be killed due to any reason mafia and ga7 will kill two townies making a lynch in townies favor not possible tomorrow.
Why do you risk our win, even if there is a slight probability for other options, where we have a 100% secured win by lynching ga7. The roles of mafia is not important anymore. As long as 2 townies will not be killed tonight, a win for town is secured, as town has the majority and will lynch rest of scum one by one. Nothing to do anymore with roles. Whatever roles they have, we lynch them.
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Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 3:03 pm
by pancakemix
Anarkistsdream wrote:My take on what? Sorry, I don't understand.
Were you blocked last night to your knowledge? I was also speculating on whether or not Skittles would prevent you from using your kill if you were.
Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 3:04 pm
by Anarkistsdream
pancakemix wrote:Anarkistsdream wrote:My take on what? Sorry, I don't understand.
Were you blocked last night to your knowledge? I was also speculating on whether or not Skittles would prevent you from using your kill if you were.
Well, Selin was wrong this time... I was smart enough not to use it... I obviously knew I would be blocked with a role-blocker in the game...
So, I still have my one shot...
Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 3:06 pm
by pancakemix
Then if we lynch Mandy, we won't have a problem.
Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 3:07 pm
by Selin
Anarkistsdream wrote:pancakemix wrote:Anarkistsdream wrote:My take on what? Sorry, I don't understand.
Were you blocked last night to your knowledge? I was also speculating on whether or not Skittles would prevent you from using your kill if you were.
Well, Selin was wrong this time... I was smart enough not to use it... I obviously knew I would be blocked with a role-blocker in the game...
So, I still have my one shot...
That's fine, but doesn't change anything. Even if mandy blocks you once again, there will be 3 townies and 2 scum left for tomorrow, so that next lynch is secured.
Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 3:11 pm
by Anarkistsdream
Selin wrote:Anarkistsdream wrote:pancakemix wrote:Anarkistsdream wrote:My take on what? Sorry, I don't understand.
Were you blocked last night to your knowledge? I was also speculating on whether or not Skittles would prevent you from using your kill if you were.
Well, Selin was wrong this time... I was smart enough not to use it... I obviously knew I would be blocked with a role-blocker in the game...
So, I still have my one shot...
That's fine, but doesn't change anything. Even if mandy blocks you once again, there will be 3 townies and 2 scum left for tomorrow, so that next lynch is secured.
That's why we lynch him first...
Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 3:12 pm
by Anarkistsdream
Selin, Lynch Mandy... Then I kill GA7...
Unless you are a usurper, you should have no problem with this.
Unvote
Vote: Mandy
Re: Coheed & Cambria mafia - D5
Posted: Thu Sep 25, 2008 3:18 pm
by Selin
Anarkistsdream wrote:Selin, Lynch Mandy... Then I kill GA7...
Unless you are a usurper, you should have no problem with this.
Unvote
Vote: Mandy
If you didn't understand it yet, I'm Cambria Kilganon, Knowledge of KBI.
And Clive: (Vielar Crom - Mafia Cop/Torturer and Usurper of Mayo Deftinwolf) is already dead.
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