Page 25 of 39
Re: [Official] British Isles REVAMP - P1+40[I, GP] [Final Forge]
Posted: Wed Apr 30, 2008 10:14 pm
by t.e.c
i think the colors need to be stronger, they look quite washed-out at the moment.
Re: [Official] British Isles REVAMP - P1+40[I, GP] [Final Forge]
Posted: Thu May 01, 2008 5:52 am
by Forza AZ
Only 2 small things in the XML:
-It has & in the XML in stead of &
-Midlands borders: Essex in XML in stead of Essex & Cambridgeshire
Re: [Official] British Isles REVAMP - P1+40[I, GP] [Final Forge]
Posted: Thu May 01, 2008 6:07 am
by yeti_c
Forza AZ wrote:Only 2 small things in the XML:
-It has & in the XML in stead of &
You need to escape special charachters like & in XML for it to be parsed correctly... the escaping for & is &
http://en.wikipedia.org/wiki/List_of_XM ... referencesC.
Re: [Official] British Isles REVAMP - P1+40[I, GP] [Final Forge]
Posted: Thu May 01, 2008 11:08 am
by gimil
Forza AZ wrote:-Midlands borders: Essex in XML in stead of Essex & Cambridgeshire
Changed in the last XML on page 40

Re: [Official] British Isles REVAMP P40[I, GP, Gr] [Final Forge]
Posted: Thu May 01, 2008 5:35 pm
by Noslen
I couldn't quite see it written here, but there are no mountains between south wales and england. It is in fact the severn river. Of course the severn is large enough to count as impassable. Just a 2penny worth.
Re: [Official] British Isles REVAMP P40[I, GP, Gr] [Final Forge]
Posted: Fri May 02, 2008 2:37 am
by yeti_c
Noslen wrote:I couldn't quite see it written here, but there are no mountains between south wales and england. It is in fact the severn river. Of course the severn is large enough to count as impassable. Just a 2penny worth.
Or the Malverns!!
C.
Re: [Official] British Isles REVAMP P40[I, GP, Gr] [Final Forge]
Posted: Fri May 02, 2008 7:18 pm
by AndyDufresne
Thanks for checking Forza!

--Andy
Re: [Official] British Isles REVAMP - P1+40[I, GP] [Final Forge]
Posted: Fri May 02, 2008 7:58 pm
by Ruben Cassar
Ruben Cassar wrote:Are the names in Ireland more accurate than the older version?
Re: [Official] British Isles REVAMP - P1+40[I, GP] [Final Forge]
Posted: Fri May 02, 2008 8:59 pm
by gimil
Ruben Cassar wrote:Ruben Cassar wrote:Are the names in Ireland more accurate than the older version?
Most likely ruben. There was plenty of discussion put into them.
cheers
Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Sat May 03, 2008 1:12 pm
by t-o-m
sorry if this has been mentioned before:
but on your 1st post just below where you've quoted your XML, the map image with the flags in, is there there a type-o: Irlrand instead of Ireland
also is that the image your using/working on or is it the one with no flags??
sorry if these have been mentioned, only skim read the post

Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Sat May 03, 2008 1:31 pm
by ZeakCytho
t-o-m wrote:sorry if this has been mentioned before:
but on your 1st post just below where you've quoted your XML, the map image with the flags in, is there there a type-o: Irlrand instead of Ireland
also is that the image your using/working on or is it the one with no flags??
sorry if these have been mentioned, only skim read the post

The one with flags and the typo was the first version of the revamp and is not the image being used now. The most current version is the other one on page 1, also on page 40.
Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Sat May 03, 2008 1:56 pm
by t-o-m
ok thanks

also for the 1st time the other day, i looked at the large version of the current brittish isle map, its different to the small version - lol i didnt know that!
anyway gimil whatcha got left to do on this? or are you waiting for the quench?
Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Sat May 03, 2008 4:26 pm
by gimil
Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Mon May 05, 2008 9:00 am
by iancanton
in the map, it appears that cumberland can attack lothian & borders. the xml confirms this. this is a change in gameplay from the original british isles map, so i think it isn't intentional. perhaps u can redraw the cumberland-northumberland border to meet the one between dumfries & galloway and lothian & borders as a four-way, then plant a watchtower in hadrian's wall in the middle of the four-way (to block the diagonal attacks) – maybe something that looks like a chess rook.
http://en.wikipedia.org/wiki/Chessin the key and the xml, change gloucester to gloucestershire.
ian.

Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Mon May 05, 2008 10:23 am
by yeti_c
iancanton wrote:in the map, it appears that cumberland can attack lothian & borders. the xml confirms this. this is a change in gameplay from the original british isles map, so i think it isn't intentional. perhaps u can redraw the cumberland-northumberland border to meet the one between dumfries & galloway and lothian & borders as a four-way, then plant a watchtower in hadrian's wall in the middle of the four-way (to block the diagonal attacks) – maybe something that looks like a chess rook.
http://en.wikipedia.org/wiki/Chessin the key and the xml, change gloucester to gloucestershire.
ian.

Great idea Ian... and good catch on Glos.
C.
Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Tue May 06, 2008 11:01 am
by gimil
iancanton wrote:in the map, it appears that cumberland can attack lothian & borders. the xml confirms this. this is a change in gameplay from the original british isles map, so i think it isn't intentional. perhaps u can redraw the cumberland-northumberland border to meet the one between dumfries & galloway and lothian & borders as a four-way, then plant a watchtower in hadrian's wall in the middle of the four-way (to block the diagonal attacks) – maybe something that looks like a chess rook.
http://en.wikipedia.org/wiki/Chessin the key and the xml, change gloucester to gloucestershire.
ian.

Ian I beleive changing the border is the simpliest option so I think ill be sticking with it. Ill do the gloc change right now before I forget again

Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Tue May 06, 2008 11:14 am
by gimil
Made the glocs changes. Push F5 before checking it thou

Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Tue May 06, 2008 12:55 pm
by yeti_c
gimil wrote:iancanton wrote:in the map, it appears that cumberland can attack lothian & borders. the xml confirms this. this is a change in gameplay from the original british isles map, so i think it isn't intentional. perhaps u can redraw the cumberland-northumberland border to meet the one between dumfries & galloway and lothian & borders as a four-way, then plant a watchtower in hadrian's wall in the middle of the four-way (to block the diagonal attacks) – maybe something that looks like a chess rook.
http://en.wikipedia.org/wiki/Chessin the key and the xml, change gloucester to gloucestershire.
ian.

Ian I beleive changing the border is the simpliest option so I think ill be sticking with it. Ill do the gloc change right now before I forget again

Is a gameplay change sanctioned?
I think Ian's solution is a pretty good idea - and wouldn't be too tricky for you to do.
Have you also addressed peoples concerns with the wall yet?
C.
Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Tue May 06, 2008 1:23 pm
by gimil
yeti_c wrote:gimil wrote:iancanton wrote:in the map, it appears that cumberland can attack lothian & borders. the xml confirms this. this is a change in gameplay from the original british isles map, so i think it isn't intentional. perhaps u can redraw the cumberland-northumberland border to meet the one between dumfries & galloway and lothian & borders as a four-way, then plant a watchtower in hadrian's wall in the middle of the four-way (to block the diagonal attacks) – maybe something that looks like a chess rook.
http://en.wikipedia.org/wiki/Chessin the key and the xml, change gloucester to gloucestershire.
ian.

Ian I beleive changing the border is the simpliest option so I think ill be sticking with it. Ill do the gloc change right now before I forget again

Is a gameplay change sanctioned?
I think Ian's solution is a pretty good idea - and wouldn't be too tricky for you to do.
The BI artist said he wasnt to bothered about minor gamepaly changes. Ians options good but mine is less likly to cause any type of confusion. (we all know who stupid some people are)
Have you also addressed peoples concerns with the wall yet?
I made tweeks to it a little. but there isnt really much I can do with it.C.
Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Tue May 06, 2008 4:44 pm
by t-o-m
all this business about the wall, does Cumberland boarder Lothain & Boarders or not?
Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Tue May 06, 2008 7:05 pm
by gimil
t-o-m wrote:all this business about the wall, does Cumberland boarder Lothain & Boarders or not?
One way attacks accross hadrians wall. Work it out

Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Wed May 07, 2008 11:37 am
by t-o-m
duh, i know that lol
t-o-m wrote:does Cumberland boarder Lothain & Boarders or not?
????
as in does cumberland have the ability to attack l. and boarders?
Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Wed May 07, 2008 12:12 pm
by gimil
t-o-m wrote:duh, i know that lol
t-o-m wrote:does Cumberland boarder Lothain & Boarders or not?
????
as in does cumberland have the ability to attack l. and boarders?
yes

Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Wed May 07, 2008 12:14 pm
by t-o-m
ok, just that on the previous map it didnt did it?
ah well nvm
Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]
Posted: Sat May 10, 2008 5:38 am
by cena-rules
you are right t-o-m it didnt border on the original