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Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Sun Apr 13, 2008 1:36 pm
by bryguy
Gilligan wrote:There should be money scattered across the board, I think.



i put the money off to the side for now, but yea it will probably be scattered across the middle at some point

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Mon Apr 14, 2008 1:56 am
by fumandomuerte
Are the names of the dices correct? I mean, Red Die instead of Red Dice?

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Mon Apr 14, 2008 7:30 am
by bryguy
fumandomuerte wrote:Are the names of the dices correct? I mean, Red Die instead of Red Dice?


yes they are correct, a dice is a bunch of die

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Mon Apr 14, 2008 3:16 pm
by Gilligan
And a die is one 'dice'.

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Mon Apr 14, 2008 3:17 pm
by bryguy
if thats all we can just get this quenched :D



oh shoot forgot the small......



nvm, soon tho!

btw gill, u confused me #-o

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Wed Apr 16, 2008 7:05 pm
by oaktown
bryguy wrote:btw gimil, nobody has given us any stamps, cause we got here before stamps were made and then nobody would be kind enough to give us some

This map was Forged before Gimil and I were handing out stamps. But if this map was in the Main Foundry right now, I wouldn't stamp it for gameplay because I have the following problems with it:
• the regions bonuses, while in some ways in line with the property values on a Monopoly board, don't make for good game play. If you hold Grey you have three territories and three borders for +2; if you hold three ships you also have three borders but for +3; if you hold the Boardwalk area (what color are you calling that?) you have only two border and a +4.
• blue is a big dead end, but that may not be all bad given the small bonus.
• players of Monopoly may assume that to hold the red bonus (for example) you only have to hold the three territories with rectangles - and the legend supports this by putting the +3 on a red rectangle. But I think that you intend to require players to also hold the die and the Battleship, right? The legend should indicate this.
• Where it says "Multis cannot attack any other territory..." it took me a minute to figure out that "Multis" was a territory. Maybe put it in all caps, as it is on the board? Better yet, come up with something clever to explain this... "Multis lose their right to play! Multis cannot attack out, and can only be attack by "Attack Multis."

These aren't gameplay issues so much as things I just don't like:
• Why are some territories in all-caps, some are not?
• It would make more sense if "Attack Multis" was changed to "Multi Hunters," which would of course mean you need to find something else for "Hunters." Chat Ops? Shopkeepers?
• hyphenation is a pet peeve of mine, and should be avoided whenever possible. Move some words around so that "Host-ing" isn't broken in the legend and you've improved your map. "Messag-ing" could become "Message." "General Discussion" could be simply "GD." And isn't there a word you could use in place of "purchase"? "Buy CC Gear" would work just fine.

I know that was a lot, but you asked.

Graphically, somebody mentioned the image on "Ads" a few pages back... I agree that it looks kinda sad. I still don't like the dice much, either, but that's Gimil's domain.

As for what else we need to see - updated small and large maps with army counts?

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Wed Apr 16, 2008 8:06 pm
by Gilligan
oaktown wrote:
bryguy wrote:btw gimil, nobody has given us any stamps, cause we got here before stamps were made and then nobody would be kind enough to give us some

This map was Forged before Gimil and I were handing out stamps. But if this map was in the Main Foundry right now, I wouldn't stamp it for gameplay because I have the following problems with it:
• the regions bonuses, while in some ways in line with the property values on a Monopoly board, don't make for good game play. If you hold Grey you have three territories and three borders for +2; if you hold three ships you also have three borders but for +3; if you hold the Boardwalk area (what color are you calling that?) you have only two border and a +4.
• blue is a big dead end, but that may not be all bad given the small bonus.
• players of Monopoly may assume that to hold the red bonus (for example) you only have to hold the three territories with rectangles - and the legend supports this by putting the +3 on a red rectangle. But I think that you intend to require players to also hold the die and the Battleship, right? The legend should indicate this.
• Where it says "Multis cannot attack any other territory..." it took me a minute to figure out that "Multis" was a territory. Maybe put it in all caps, as it is on the board? Better yet, come up with something clever to explain this... "Multis lose their right to play! Multis cannot attack out, and can only be attack by "Attack Multis."

These aren't gameplay issues so much as things I just don't like:
• Why are some territories in all-caps, some are not?
• It would make more sense if "Attack Multis" was changed to "Multi Hunters," which would of course mean you need to find something else for "Hunters." Chat Ops? Shopkeepers?
• hyphenation is a pet peeve of mine, and should be avoided whenever possible. Move some words around so that "Host-ing" isn't broken in the legend and you've improved your map. "Messag-ing" could become "Message." "General Discussion" could be simply "GD." And isn't there a word you could use in place of "purchase"? "Buy CC Gear" would work just fine.

I know that was a lot, but you asked.

Graphically, somebody mentioned the image on "Ads" a few pages back... I agree that it looks kinda sad. I still don't like the dice much, either, but that's Gimil's domain.

As for what else we need to see - updated small and large maps with army counts?


Region bonuses weren't set in stone yet, we haven't seen Bad Speler in a while and no one posted here. I don't know if Bad Speler is still working or bryguy has taken over.

Mentioning that you need the die and battleship was on the To-Do.

Bad Speler must have turned the caps lock off, or something weird like that.

Honestly-- If General Discussion became GD-- I'd be kinda mad. But I'd go with the majority. Not many people know abbreviations for forums and such that don't visit.

Bryguy, did you update it so we can see which needs to be done?

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Wed Apr 23, 2008 10:19 pm
by amazzony
Just bumping in and I don't know if it's been mentioned but... Score and Scoreboard are similar and they might confuse people (by confuse I mean that there might be whining because of wrong deployments). I'm sure that there are other words that represent CC. Sorry if it's been discussed before. And, of course, I understand that it's everybody's own problem if they don't pay attention where they deploy.

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Thu Apr 24, 2008 7:23 am
by bryguy
amazzony wrote:Just bumping in and I don't know if it's been mentioned but... Score and Scoreboard are similar and they might confuse people (by confuse I mean that there might be whining because of wrong deployments). I'm sure that there are other words that represent CC. Sorry if it's been discussed before. And, of course, I understand that it's everybody's own problem if they don't pay attention where they deploy.


Very true, and no it hasnt been discussed before :)


maybe points instead of score?

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Sun Apr 27, 2008 4:03 pm
by amazzony
bryguy wrote:
amazzony wrote:Just bumping in and I don't know if it's been mentioned but... Score and Scoreboard are similar and they might confuse people (by confuse I mean that there might be whining because of wrong deployments). I'm sure that there are other words that represent CC. Sorry if it's been discussed before. And, of course, I understand that it's everybody's own problem if they don't pay attention where they deploy.


Very true, and no it hasnt been discussed before :)


maybe points instead of score?


points sounds way better IMO... plus I think that when people talk about/in CC then "points" is a more used word than "score".

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Sun Apr 27, 2008 4:04 pm
by bryguy
amazzony wrote:
bryguy wrote:
amazzony wrote:Just bumping in and I don't know if it's been mentioned but... Score and Scoreboard are similar and they might confuse people (by confuse I mean that there might be whining because of wrong deployments). I'm sure that there are other words that represent CC. Sorry if it's been discussed before. And, of course, I understand that it's everybody's own problem if they don't pay attention where they deploy.


Very true, and no it hasnt been discussed before :)


maybe points instead of score?


points sounds way better IMO... plus I think that when people talk about/in CC then "points" is a more used word than "score".


very true

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Sun Apr 27, 2008 10:25 pm
by Mjinga
I like it! Funny as hell, I'd play it.

I didn't see anyone else mention this, but I didn't read all 41 pages, either... You say in the side instructions that Deadbeat, Webhosting, Advertising, and Shop Purchase border each other. I was looking around for the Advertising territory and didn't find it; I concluded you must mean the Ads territory, but... it seems like you might want to change it to the actual territory name in the instructions?

Also why isn't Tourney Directors in caps? All the other territories are.

This is personal opinion, but Attack Multies seems like an awkward name. I personally agree with the dude who suggested Multi Hunters instead. Also, Shop Purchase seems very stilted. I can't see whereby those two words would be used in that order in common speech.

But I do like the map very much! I hope it gets through sometime. =D>

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Mon Apr 28, 2008 7:58 am
by bryguy
Mjinga wrote:I like it! Funny as hell, I'd play it.


glad to hear that :D

I didn't see anyone else mention this, but I didn't read all 41 pages, either... You say in the side instructions that Deadbeat, Webhosting, Advertising, and Shop Purchase border each other. I was looking around for the Advertising territory and didn't find it; I concluded you must mean the Ads territory, but... it seems like you might want to change it to the actual territory name in the instructions?


Sure, will do

Also why isn't Tourney Directors in caps? All the other territories are.


I unhyphenated it when i took over the map and forgot to put it in caps, thanks for pointing that out

This is personal opinion, but Attack Multies seems like an awkward name. I personally agree with the dude who suggested Multi Hunters instead.


hmm, im gonna have to think on that, cause there already is a territory thats called 'Hunters', but its highly likely ill do that, cause i like the idea

Also, Shop Purchase seems very stilted. I can't see whereby those two words would be used in that order in common speech.[/quote

yea there was a discussion a long ways back, and i cant remember what all was said, but we basically decided on Shop Purchase

But I do like the map very much! I hope it gets through sometime. =D>


Thanks :D

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Mon Apr 28, 2008 2:33 pm
by Gilligan
Instead of Hunters we can do Shopkeepers, the UN or Chatters.

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Mon Apr 28, 2008 3:11 pm
by bryguy
Gilligan wrote:Instead of Hunters we can do Shopkeepers, the UN or Chatters.


true, that would work better than hunters

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Mon Apr 28, 2008 8:14 pm
by Gilligan
bryguy wrote:
Gilligan wrote:Instead of Hunters we can do Shopkeepers, the UN or Chatters.


true, that would work better than hunters


Not necessarily better, but we can use Hunters in the corner to attack Multis.

Re: Conqueropoly V.13 Pg 1+40 [Final Forge]

Posted: Mon Apr 28, 2008 8:49 pm
by bryguy
Gilligan wrote:
bryguy wrote:
Gilligan wrote:Instead of Hunters we can do Shopkeepers, the UN or Chatters.


true, that would work better than hunters


Not necessarily better, but we can use Hunters in the corner to attack Multis.


yea but im saying that not everyone knows that theres a clan called hunters.....


i know i had forgotten about them :oops:

Re: Conqueropoly V.13 Pg 1+40

Posted: Wed Apr 30, 2008 7:35 pm
by Gilligan
Took me a few minutes to find this.

Re: Conqueropoly V.13 Pg 1+40

Posted: Wed Apr 30, 2008 10:07 pm
by bryguy
Gilligan wrote:Took me a few minutes to find this.


lol, took me forever to find EB after this was moved

Re: Conqueropoly V.13 Pg 1+40

Posted: Thu May 01, 2008 12:45 am
by oaktown
welcome back to the Main, bryguy... looking forward to seeing the discussion resume around how to polish up this map. And let me know if you'd like to lose what I think is a pretty old poll.

Re: Conqueropoly V.13 Pg 1+40

Posted: Thu May 01, 2008 7:19 am
by bryguy
oaktown wrote:welcome back to the Main, bryguy... looking forward to seeing the discussion resume around how to polish up this map. And let me know if you'd like to lose what I think is a pretty old poll.


yea uh i really would like to lose it.....

edit: nvm, with the new layout i found out i can remove it myself :mrgreen:

Re: Conqueropoly V.13 Pg 1+40

Posted: Sat May 03, 2008 6:23 pm
by t-o-m
why not re-name "attack multi's" to something like :
multi hunters
sully800
optimusprime
*other hunters names*
???

Re: Conqueropoly V.13 Pg 1+40

Posted: Mon May 05, 2008 2:49 pm
by bryguy
t-o-m wrote:why not re-name "attack multi's" to something like :
multi hunters
sully800
optimusprime
*other hunters names*
???


yea i think someone just suggested replacing attack mutli's with multi hunters, which i think we're planning on


although sully or optimus would probably love to have their names on the map :lol:

Re: Conqueropoly V.13 Pg 1+40

Posted: Mon May 05, 2008 9:04 pm
by shadowsteel9
when's version 14 commin

Re: Conqueropoly V.13 Pg 1+40

Posted: Tue May 06, 2008 7:00 am
by bryguy
shadowsteel9 wrote:when's version 14 commin


once we get enough things to change on the map ;)