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Re: 'all new' intensity cubes complaints (merged)
Posted: Sat Jul 25, 2009 2:33 pm
by Pedronicus
Attacking . . . . . . . .. Defending
1s 32704 / 195333 (16.74%) 17647 / 106368 (16.59%)
2s 32375 / 195333 (16.57%) 17709 / 106368 (16.65%)
3s 32706 / 195333 (16.74%) 17851 / 106368 (16.78%)
4s 32601 / 195333 (16.69%) 17726 / 106368 (16.66%)
5s 32646 / 195333 (16.71%) 17529 / 106368 (16.48%)
6s 32301 / 195333 (16.54%) 17906 / 106368 (16.83%)
Re: 'all new' intensity cubes complaints (merged)
Posted: Sun Jul 26, 2009 8:37 am
by RADAGA
Combat
Minu:
* 1
* 5
* 4
- vs -
Abedju:
* 6
* 4
Combat
Minu:
* 4
* 3
* 3
- vs -
Abedju:
* 3
* 4
Combat
Minu:
* 6
* 3
* 2
- vs -
Abedju:
* 4
* 6
Combat
Minu:
* 1
* 1
* 2
- vs -
Abedju:
* 3
* 1
Combat
Minu:
* 2
* 5
* 5
- vs -
Abedju:
* 6
* 5
Cute... And perfectly normal...
Re: 'all new' intensity cubes complaints (merged)
Posted: Sun Jul 26, 2009 9:07 am
by e_i_pi
Who the hell are Minu and Abedju? Are they multis?
Re: 'all new' intensity cubes complaints (merged)
Posted: Sun Jul 26, 2009 12:34 pm
by RADAGA
They are territoires.
Oh, and you complain about my posts, about me complaining over 0,50% off-margin?
Total posts:
166 | Search user’s posts
(0.01% of all posts / 0.29 posts per day)
Well, mine are 0,01% of all posts in the forum, meaning you have 50 times less reason than I do for complaining

Re: 'all new' intensity cubes complaints (merged)
Posted: Tue Jul 28, 2009 11:35 am
by RADAGA
Now the difference is 0,66% above the "expecteded" results. All due to TWO 5 losses in a row on a 3x1 attempt, one after the other, in two different games.
So, what are the odds again on not getting a territory on a 3dice x 1 die after five rounds?
Last week this have happened daily for me. Today, happened twice already, and it is sligtly past noon.
Re: 'all new' intensity cubes complaints (merged)
Posted: Tue Jul 28, 2009 12:08 pm
by e_i_pi
Most active topic: 'all new' intensity cubes complaints (merged)
(105 Posts / 62.50% of user’s posts)
Sad dude
Re: 'all new' intensity cubes complaints (merged)
Posted: Tue Jul 28, 2009 1:56 pm
by RADAGA
e_i_pi wrote:Most active topic: 'all new' intensity cubes complaints (merged)
(105 Posts / 62.50% of user’s posts)
Sad dude
I´d rather say persistent.
0,69%....
0,72% (update thursday)
The Dice [are random]
Posted: Mon Aug 17, 2009 11:19 am
by Ah-doh
Why does the odds on the dice always favour the defender not the attacker, I have been playing on this site for a while now and I have just about had it with the dice, it makes no sense, I have seen people lose 20 men against 2, that should not happen, SORT IT OUT
PLACE A CONCISE DESCRIPTION OF THE SUGGESTION OR BUG IN THE SUBJECT LINE!!!
The dice ARE random, lots and lots of analysis has been done on them both internally and by community members.
Search for previous suggestion or bug reports and check stickies before posting something "new".
Delete or replace any xxxxxxx with the appropriate information.
Delete any entires which do not apply.
</DELETE ME>
Concise description:Specifics:This will improve the following aspects of the site:- xxxxxxx (you can obviously delete this for bug reports)
- xxxxxxx
Re: The Dice
Posted: Mon Aug 17, 2009 11:33 am
by pmchugh
lol at the fact he forgot to remove the part which answers his complaint.
Re: The Dice
Posted: Mon Aug 17, 2009 11:43 am
by trinicardinal
pmchugh wrote:lol at the fact he forgot to remove the part which answers his complaint.
you mean this part?
Ah-doh wrote:Why does the odds on the dice always favour the defender not the attacker, I have been playing on this site for a while now and I have just about had it with the dice, it makes no sense, I have seen people lose 20 men against 2, that should not happen, SORT IT OUT
PLACE A CONCISE DESCRIPTION OF THE SUGGESTION OR BUG IN THE SUBJECT LINE!!!
The dice ARE random, lots and lots of analysis has been done on them both internally and by community members. Search for previous suggestion or bug reports and check stickies before posting something "new".Delete or replace any xxxxxxx with the appropriate information.
Delete any entires which do not apply.
</DELETE ME>
Concise description:Specifics:This will improve the following aspects of the site:- xxxxxxx (you can obviously delete this for bug reports)
- xxxxxxx

Re: The Dice
Posted: Mon Aug 17, 2009 3:55 pm
by Thezzaruz
Ah-doh wrote:Why does the odds on the dice always favour the defender not the attacker
They don't.
Get the dice analyzer plug in, go roll a few thousand dice and if your result backs up your statements then come back and show us. Until then you're just another whiner and sore looser.
Re: The Dice
Posted: Tue Aug 18, 2009 8:44 am
by giantrascal
Thezzaruz wrote:Ah-doh wrote:Why does the odds on the dice always favour the defender not the attacker
They don't.
Get the dice analyzer plug in, go roll a few thousand dice and if your result backs up your statements then come back and show us. Until then you're just another whiner and sore looser.
I am one of those people who completly believe that the dice are random, that being said...even if there is more advantage to the defender, doesn't it mean that in the
real life board game, there is the same advantage?

why complain about these chances if they are the exact same in the real world. maybe you can try to be a more conservative player and let the others attack you if you believe your thinking is true...
Re: The Dice
Posted: Tue Aug 18, 2009 10:54 am
by Bones2484
giantrascal wrote:maybe you can try to be a more conservative player and let the others attack you if you believe your thinking is true...
If anyone believes that, please set up 100 1v1 private games and send me the links to each game.
Re: The Dice
Posted: Tue Aug 18, 2009 12:19 pm
by The Neon Peon
Bones2484 wrote:giantrascal wrote:maybe you can try to be a more conservative player and let the others attack you if you believe your thinking is true...
If anyone believes that, please set up 100 1v1 private games and send me the links to each game.
You can only have 50 waiting at a time

Re: The Dice
Posted: Tue Aug 18, 2009 12:34 pm
by Thezzaruz
giantrascal wrote:even if there is more advantage to the defender, doesn't it mean that in the real life board game, there is the same advantage?
The odds is the same as when playing the RISK board game and that means that for a many v many battle the odds favour the
attacker. The OP is just whining without reason.
Re: The Dice
Posted: Tue Aug 18, 2009 1:28 pm
by ManBungalow
Thezzaruz wrote:The odds is the same as when playing the RISK board game and that means that for a many v many battle the odds favour the attacker. The OP is just whining without reason.
Quoted for truth.
GGA
Re: The Dice
Posted: Tue Aug 18, 2009 10:23 pm
by sully800
He is a sneaky guy, I will tell you that for certain! [player]The Dice[/player]
But he is very random, and certainly does not favor the defender more than probability would dictate he should.
Re: The Dice [are random]
Posted: Tue Aug 18, 2009 11:02 pm
by Artimis
Where's Klobber when you need him?

Re: The Dice [are random]
Posted: Wed Aug 19, 2009 4:06 am
by Thezzaruz
Artimis wrote:Where's Klobber when you need him?

Apparently got some site ban (he's in "guest"), don't know why/for what though.
Re: 'all new' intensity cubes complaints (merged)
Posted: Fri Aug 28, 2009 9:08 am
by RADAGA
I swear I was trying NOT to post here anymore.
But my 3x1 reached (61.49% / 38.51%) WTF is that? And it is NOT a small number of rolls.
Re: 'all new' intensity cubes complaints (merged)
Posted: Fri Sep 04, 2009 11:17 am
by RADAGA
10 x 4...
Defense got FOUR DOUBLE SIXES IN A ROW.
Of course, this happens every time you roll 8 six sided dice. you have ALL OF THEM hitting six all the time...
Re: 'all new' intensity cubes complaints (merged)
Posted: Fri Sep 04, 2009 11:29 am
by 72o
RADAGA wrote:10 x 4...
Defense got FOUR DOUBLE SIXES IN A ROW.
Of course, this happens occasionally when you roll 8 six sided dice millions of times. you will have ALL OF THEM hitting six.
Fixed your post.
Odds: (1/6)^8=.000000595; 1/.000000595 = 1680672:1
Re: 'all new' intensity cubes complaints (merged)
Posted: Sat Sep 05, 2009 6:30 am
by RADAGA
I know the odds. But the conquerclub odds are: chances 1/week per player
Re: 'all new' intensity cubes complaints (merged)
Posted: Mon Sep 07, 2009 10:29 am
by RADAGA
Once more, defence with 3 double sixes in a row for defence. Dropped two ranks in a single month. Sweet!
Re: 'all new' intensity cubes complaints (merged)
Posted: Tue Sep 08, 2009 12:20 pm
by RADAGA
12x10 ending 5x9 .. this against the same player I had 4 double sixes and then 3 double sixes.
Funny thing as this tends to happen. You start losing hard-to-lose battles in one specific game, and your "luck" never "changes" because there is no luck on failed systems. Just bad random seed generators, as I am boud to believe how numbers are truly generated here.
This random.org thing I dont buy, because I have wrote them and they dont know a thing about the site conquerclub. How can they not know a costumer that, according to you, uses tens of thousands of numbers a day?