ender516 wrote:The new decorations on the orbs detract from their roundness. They don't look like spheres with swirls (which I presume you were trying for), they look like orbs that have been beaten, chipped, or hammered, in some cases flattened.
You think? I think they give the impression of small lunar orbs, either with man-made patterns, or beaten by the elements to have scares. Either way, most of the orbs will be covered by numbers later.
natty_dread wrote:Ok, I'd just like to know... do you still want me doing the graphics for the map? If you've decided to do the graphics yourself, I don't want to butt in...
What can I say, I got inspired by your development and started working on it and just kept going.
I think the light green -> green -> light blue -> blue rods harmonized perfectly with the dark side of the earth's colors so I wanted to keep that. Having it in one color only looks dull and makes it harder to navigate in my opinion.
I tried with both the orbs having circles in the color closest, but your version with just white worked better, so I just tried making the orbs a bit more 3D with swirl pattern on them to make them look more like something man-made with shapes or something beaten by the elements.
I tried with having shadow sides on the orbs, but that looked funny with the rods not having the same shadow, and it is close to impossible for me to in Photoshop try to make it look perfectly 3D, (if I wont sit for days and hand paint every pixel).
That is also why I hoped someone with a 3D program could make just the CUBE with shadows and everything.
So instead I made the orbs glow slightly so it looks like the rods visibility disappear in the light.
Honestly I didn't really jump up and down with joy when I saw your layer solution, but I had to admit it made a difference in visibility and made it easier to navigate. But I changed it to be a gradient in the same colors as the rods, going from light green -> green -> light blue -> blue.
I also tried making the territory numbers as invisible as possible and used a pixel font for both the layer names (layer 1, layer 2, layer 3, layer 4) and the territory numbers. I have to say your system with territory names was a strike of genius.
But I feel the smaller font makes it much easier to focus on the map and the navigation.
All and all, I was just inspired by your development and tried to improve your improvements. I would like to keep working together on this map if you don't mind. After all, the important part is to get it done so we can play it. I can give you the most recent Photoshop files if you like? Or do you prefer it in PNG layers?