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Re: Skoffin's Madhouse mafia Day Two
Posted: Fri Jul 18, 2008 7:50 pm
by /
/ wrote:What? That's absurd, even if Kalish killed Flores as you say, he was killed himself, leading us to most likely assume that the the second (or third or whatever) killer was not aligned with him, giving a decent chance it was town, so you just want to out everyone all the sudden when nothing is overtly suspicious?
That's way too scummy, for this point in the game, I practically think you're a jester already at this point!
Vote Ace
2. "I think you're a jester so I'm gonna vote you?"

[/quote]
I said I Almost think he's a jester, but for now, he seems to most suspicious to me. It's not as if a bandwagon has formed yet, I just wanted to get my vote out there.
Re: Skoffin's Madhouse mafia Day Two
Posted: Sat Jul 19, 2008 12:25 am
by The Weird One
animorpherv1 wrote:head.... ow.
Stop thinking, then.

Re: Skoffin's Madhouse mafia Day Two
Posted: Sat Jul 19, 2008 6:46 am
by The1exile
I don't know why everyone assumes it was Vig, SK or bodyguard, rather than two scum groups. I think that's much more likely, frankly, maybe there were more kills and a doc/roleblocker got lucky, too.
kwanton wrote:animorpherv1 wrote:so, we have any leads at all?
This is usually the point where someone looks back at kalish's posts to see if there was anything fishy.
Immediately coming to mind is his "AD you're playing like scum" line.
FOS AD
Re: Skoffin's Madhouse mafia Day Two
Posted: Sat Jul 19, 2008 6:47 am
by The1exile
Oh, also, if there are two scum groups that could explain the infiltrator bit.
Re: Skoffin's Madhouse mafia Day Two
Posted: Sat Jul 19, 2008 7:42 am
by william18
The1exile wrote:Oh, also, if there are two scum groups that could explain the infiltrator bit.
What is an inflitrator?
Re: Skoffin's Madhouse mafia Day Two
Posted: Sat Jul 19, 2008 7:47 am
by suggs
lynch Skoffin
Re: Skoffin's Madhouse mafia Day Two
Posted: Sat Jul 19, 2008 7:48 am
by william18
suggs wrote:lynch Skoffin
But that could be dangerous to our health.
Re: Skoffin's Madhouse mafia
Posted: Sat Jul 19, 2008 10:25 am
by DRoZ
kalishnikov wrote:
Exactly, just because no one dies on a Day 1 does not mean that it was a waste of a day. In some games a Day 1 lynch is absolutely imparative but those games tend to be slow-movers with not many people joining the discussion. In this particular game we've had many good, active discussions and a lot of info has come out and we have many leads to pursue in the future so I'd much rather see a no lynch today then a poor lynch not based on game mechanics but rather based on a specific player's level of frustration.
When I was a 'noob' I always thought that a lynch every day was the way to go but as time went on its importance gets downplayed when a decent amount of info has been put out and sometimes a lynch benefits the scum more then the town. Not to mention that our vig(s) probably won't kill tonight (unless they're dumb and/or think that they are smart) but the scum definitly will (I'll bet there's at least 2 scum groups + an SK or 2, knowing Skoffin and the game size) so we're already looking at anywhere between 2 and 6 deaths tonight, I think the last thing we need to do is make a poor lynch to make the scum's job easier.
If you guys wanna try to lynch scum, I'm down, but I'm not voting for someone I'm 90% sure isn't scum on this Day.
This post has some information in it...
He is pushing for a no lynch. Now in my opinion this could mean one of two things, either he was defending no lynch on dito or exile (as both were up for the gallows), or he was just looking for a no lynch, which btw never made much sense to me, in most games the first to get lynched are normally town who just made a silly mistake so I never saw much in the no lynch helps scum, sure they get to make the first kill, but wouldn't it also be helpful to scum to have one of us die by lynch as well.
It also seems that if our vig did indeed kill kalish, then he or she would be a smart player, because they picked up on a scum trait that no one else seemed to find scummy. Even after the berating of a supposed vig. So that bodes well for us.
He also says that bit about 2 scum groups, so maybe he knew something that we don't.
Re: Skoffin's Madhouse mafia
Posted: Sat Jul 19, 2008 12:49 pm
by Fircoal
DRoZ wrote:kalishnikov wrote:
Exactly, just because no one dies on a Day 1 does not mean that it was a waste of a day. In some games a Day 1 lynch is absolutely imparative but those games tend to be slow-movers with not many people joining the discussion. In this particular game we've had many good, active discussions and a lot of info has come out and we have many leads to pursue in the future so I'd much rather see a no lynch today then a poor lynch not based on game mechanics but rather based on a specific player's level of frustration.
When I was a 'noob' I always thought that a lynch every day was the way to go but as time went on its importance gets downplayed when a decent amount of info has been put out and sometimes a lynch benefits the scum more then the town. Not to mention that our vig(s) probably won't kill tonight (unless they're dumb and/or think that they are smart) but the scum definitly will (I'll bet there's at least 2 scum groups + an SK or 2, knowing Skoffin and the game size) so we're already looking at anywhere between 2 and 6 deaths tonight, I think the last thing we need to do is make a poor lynch to make the scum's job easier.
If you guys wanna try to lynch scum, I'm down, but I'm not voting for someone I'm 90% sure isn't scum on this Day.
This post has some information in it...
He is pushing for a no lynch. Now in my opinion this could mean one of two things, either he was defending no lynch on dito or exile (as both were up for the gallows), or he was just looking for a no lynch, which btw never made much sense to me, in most games the first to get lynched are normally town who just made a silly mistake so I never saw much in the no lynch helps scum, sure they get to make the first kill, but wouldn't it also be helpful to scum to have one of us die by lynch as well.
It also seems that if our vig did indeed kill kalish, then he or she would be a smart player, because they picked up on a scum trait that no one else seemed to find scummy. Even after the berating of a supposed vig. So that bodes well for us.
He also says that bit about 2 scum groups, so maybe he knew something that we don't.
As I said to F1fth, I think Kalish is to smart to leave ties to Dito and Exile in case either one of them died. I think he went for in his mind the most pro-town decision. And it worked. I highly don't think a vig killed Kalish.
Re: Skoffin's Madhouse mafia
Posted: Sat Jul 19, 2008 2:13 pm
by F1fth
Fircoal wrote:F1fth wrote:kalishnikov wrote:That's a great sig quote ga...

No animot, pancake has never played mafia before. Ever.
And good job guys, remember that a rushed lynched with little thought can be the scum's biggest help. We had a productive day 1 and go many leads, even with out a lynch is was definitly a good day and we've got many things to follow up with. Now all we've gotta do is see who makes it till the next day... Good luck fellas and ladies, I have a feeling we're gonna need it (the last Skof game many, many people died night 1 if I remember properly).
Given the quote above, I'd say that Kalish was rather glad that Dito ended up not getting lynched. It could be that he was glad no one got lynched, but I'm not sure. Anyway, what I am pretty sure about was that T1000 was from Terminator 2: Judgment Day. He was the liquid metal guy and the main baddie trying to kill John Conner if I remember correctly.
Are you proposing that Kalish and Dito are on the same team? Kalish is good, I don't think he'd tie himself to Dito to make it look like that if Dito was scum he was too. I personally thought Kalsih was town, and I was going to follow him. Given that I think it's an SK kill rather than a vig kill or any of the other options. Also
Fos: F1fth for that silly idea.
But the connection is there and it would be silly to just ignore it. And we have no clue what was going on through Kalish's head. Maybe Dito/Exile has an important role to the scum group that they can't afford to lose. And all Kalish would have to do to avoid suspicion is WIFOM out. He'd just say "Do you really think that I would so blatantly defend my scum buddies? I'm better than that."
Counter-FOS Fircoal
Re: Skoffin's Madhouse mafia Day Two
Posted: Sat Jul 19, 2008 2:38 pm
by animorpherv1
vote: Innversion for that stupid random comment.
Re: Skoffin's Madhouse mafia
Posted: Sat Jul 19, 2008 2:48 pm
by DRoZ
Fircoal wrote:
As I said to F1fth, I think Kalish is to smart to leave ties to Dito and Exile in case either one of them died. I think he went for in his mind the most pro-town decision. And it worked. I highly don't think a vig killed Kalish.
Then who do you think killed him?
I also would assume that kalish wouldn't want to be tied to either of them, but by pushing for a no lynch is generally considered a scum move, so he would have to be expecting a backlash of some sort. It just seems that he was putting himself too far out there as a scum. I think he may have had a bigger reason for his defense of those two, but I can't figure out what that may be. All I can think of is that one of them may have a scum power role, but that explanation still seems iffy.
Re: Skoffin's Madhouse mafia Day Two
Posted: Sat Jul 19, 2008 5:57 pm
by LSU Tiger Josh
I also am of the belief that a sk or else a rival scum group made the kill on Kalish. I for one have never been big on lynching someone that I was really unsure about. cop should probably investigate either one of those two and after clearing both of them or finding one to be scum make an announcement and then get protected by the bodyguards/doctors etc... in the game.
Re: Skoffin's Madhouse mafia Day Two
Posted: Sat Jul 19, 2008 6:00 pm
by The1exile
william18 wrote:The1exile wrote:Oh, also, if there are two scum groups that could explain the infiltrator bit.
What is an inflitrator?
I don't know, but I suspect similar to spy.
Re: Skoffin's Madhouse mafia Day Two
Posted: Sat Jul 19, 2008 6:29 pm
by william18
The1exile wrote:william18 wrote:The1exile wrote:Oh, also, if there are two scum groups that could explain the infiltrator bit.
What is an inflitrator?
I don't know, but I suspect similar to spy.
What's a spy?
Re: Skoffin's Madhouse mafia Day Two
Posted: Sat Jul 19, 2008 7:55 pm
by The Weird One
william18 wrote:The1exile wrote:william18 wrote:The1exile wrote:Oh, also, if there are two scum groups that could explain the infiltrator bit.
What is an inflitrator?
I don't know, but I suspect similar to spy.
What's a spy?
The person on the other side of your window, recording everything you're saying and typing.

Re: Skoffin's Madhouse mafia Day Two
Posted: Sat Jul 19, 2008 8:12 pm
by william18
The Weird One wrote:william18 wrote:The1exile wrote:william18 wrote:The1exile wrote:Oh, also, if there are two scum groups that could explain the infiltrator bit.
What is an inflitrator?
I don't know, but I suspect similar to spy.
What's a spy?
The person on the other side of your window, recording everything you're saying and typing.

Thats only charles.
But I mean the spy
role
Re: Skoffin's Madhouse mafia Day Two
Posted: Sun Jul 20, 2008 2:34 am
by The1exile
Re: Skoffin's Madhouse mafia
Posted: Sun Jul 20, 2008 2:50 am
by Fircoal
DRoZ wrote:Fircoal wrote:
As I said to F1fth, I think Kalish is to smart to leave ties to Dito and Exile in case either one of them died. I think he went for in his mind the most pro-town decision. And it worked. I highly don't think a vig killed Kalish.
Then who do you think killed him?
I also would assume that kalish wouldn't want to be tied to either of them, but by pushing for a no lynch is generally considered a scum move, so he would have to be expecting a backlash of some sort. It just seems that he was putting himself too far out there as a scum. I think he may have had a bigger reason for his defense of those two, but I can't figure out what that may be. All I can think of is that one of them may have a scum power role, but that explanation still seems iffy.
I think an SK or other mafia group killed him, didn't I say that? I still highly don't think a vig killed Kalish because he was actually one of the people I put on the town list. He made so much sense, I was actually going to follow him.

I think the no lynch idea was smart, and he did it to look town, and go along with all the rest of the smart players. If you want to find some connections, you might want to check there, but I still doubt he would do that.
Re: Skoffin's Madhouse mafia Day Two
Posted: Sun Jul 20, 2008 11:02 am
by animorpherv1
But on the other hand, voting no lynch can be presented as scummy, so it all comes down to what they (SK, vig OR mafia) thought.
Re: Skoffin's Madhouse mafia Day Two
Posted: Sun Jul 20, 2008 10:32 pm
by The Weird One
animorpherv1 wrote:But on the other hand, voting no lynch can be presented as scummy, so it all comes down to what they (SK, vig OR mafia) thought.
Sk, or mafia probably saw an intelligent player and threat.
Re: Skoffin's Madhouse mafia Day Two
Posted: Sun Jul 20, 2008 10:34 pm
by LSU Tiger Josh
definitely as he was active during the day.
Re: Skoffin's Madhouse mafia Day Two
Posted: Sun Jul 20, 2008 10:34 pm
by Innervision
Vote Dito
kalish basically had to bail Dito out. Dito was very close to the gallows, nothing he was saying was helping his case. Kalish may have seen a fellow scum going down in flames, and started with the whole 'lynch helps scum' spiel. Remember that the whole time he was preaching a no lynch, he never bothered to unvote.
Re: Skoffin's Madhouse mafia Day Two
Posted: Mon Jul 21, 2008 4:47 am
by Skoffin
I have some MOAR SURPRISES, but I'll get to those later. For now it looks like I am going to have to replace lovo and mandyb, and send out a heap of prods. Get on with it ya slackers.
Re: Skoffin's Madhouse mafia Day Two Replacements wanted <<
Posted: Mon Jul 21, 2008 6:05 am
by militant
I am going to re read sooon but stuff has been happening that cannot be avoided >.>