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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Sat May 03, 2008 9:49 am
by gimil
There is still alot uncentered. I was going to list them buts there is a fair few. . .
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Sat May 03, 2008 9:51 am
by bryguy
sorry, nitpicking here
i know that somebody keeps mentioning that some are out of place (for army centering) and i just noticed a bunch that look out of place
borun, rongar, ghyr, ice rune 2, and maybe some other
edit: gimil u fastposter u...
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Sat May 03, 2008 12:18 pm
by DiM
please post which ones and on what version (small large) so i can modify them
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]
Posted: Sat May 03, 2008 1:00 pm
by Shino Tenshi
killer_ace3 wrote:change the idea!!! its retarded ta have the same map just with different graphics...
Somebody has clearly not played the other two maps

Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Mon May 05, 2008 11:32 pm
by rocky mountain
i really like the other two maps, and can't wait to play this one!
the gameplay is very unique (despite what killer_ace3 says)
will it be able to be quenched soon?

Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 2:33 pm
by bryguy
rocky mountain wrote:i really like the other two maps, and can't wait to play this one!
the gameplay is very unique (despite what killer_ace3 says)
will it be able to be quenched soon?

depends on andy....
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 3:49 pm
by AndyDufresne
Right now we're waiting to see if we can get all the XML coordinates centered. Whenever you've got that DiM, post updated screenshots, along with text links to the XML and large and small map!
--Andy
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 4:15 pm
by DiM
AndyDufresne wrote:Right now we're waiting to see if we can get all the XML coordinates centered. Whenever you've got that DiM, post updated screenshots, along with text links to the XML and large and small map!
--Andy
here you go andy. i hope everything is fixed now:
small
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-4.jpg[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-4.jpg[/bigimg]
small army test (88&888)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/small88-3.png[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/small888-3.png[/bigimg]
large
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg[/bigimg]
large army test (88&888)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/large88-2.png[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/large888-2.png[/bigimg]
xml:
http://www.sendspace.com/file/b9p8i7
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 4:28 pm
by edbeard
Is it just me or are some of the names a bit hard to read on the ice continent? Esp on the small map
I am looking at your main images btw and not the ones with xml
sorry to come at you with this late
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 4:31 pm
by DiM
edbeard wrote:Is it just me or are some of the names a bit hard to read on the ice continent? Esp on the small map
I am looking at your main images btw and not the ones with xml
sorry to come at you with this late
since you're the only one that brought this up in so many pages i think it is you.

it's the same font the same style as the other names on the map. just the colour is different and i believe the colour difference between the ice and the text is pretty visible.
plus the names are the same as the previous versions

Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 4:33 pm
by AndyDufresne
I don't think it's the Ice continent...but I do have some difficulty for XI? Or whatever the continent is at the top of the map with white lettering...I think it's the shadow on the text. But it's minor.

--Andy
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 4:35 pm
by edbeard
well I guess there's only one thing left to do
you have MY permission, Andy.

Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 4:36 pm
by DiM
AndyDufresne wrote:I don't think it's the Ice continent...but I do have some difficulty for XI? Or whatever the continent is at the top of the map with white lettering...I think it's the shadow on the text. But it's minor.

--Andy
not you too
you're killing me here.
the gradient on the troglodytes continent was changed from left<>right in large map to top<>bottom on the small map precisely because people had trouble seeing the text. after the change it was all fine.

Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 4:40 pm
by AndyDufresne
The gradient is fine, you just have to look closer at the names.

Is there a previous version with no gradient you have?
--Andy
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 4:43 pm
by DiM
AndyDufresne wrote:The gradient is fine, you just have to look closer at the names.

Is there a previous version with no gradient you have?
--Andy
i don't have a previous version with no gradient as it was used starting with v2 and the text in v1 was much worse.
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 4:45 pm
by AndyDufresne
Well if I am the only one having a little trouble, it can't be a major thing.

--Andy
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 4:47 pm
by DiM
AndyDufresne wrote:Well if I am the only one having a little trouble, it can't be a major thing.

--Andy
i sure hope not.
anybody who says otherwise will be prosecuted to the full extent of the law and beyond
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 5:35 pm
by t-o-m
DiM wrote:anybody who says otherwise will be prosecuted to the full extent of the law and beyond
wow thats hard to read, i think i had to squint a little to read that!
quench time, you cant leave lil old DiM alone up here in the final forge stickies can you?
lol i can do the small dont too!
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 6:00 pm
by rocky mountain
someone quench this! i wanna play!
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Tue May 06, 2008 11:52 pm
by Incandenza
The only terit on the ice continent that's particularly hard to read is Eit. The troglodytes don't look too bad.
But the bad news is that there are still a few coordinates that look to be a pixel off on the small map (I haven't checked the large map, as to be honest I never use 'em):
Borun: borun, keel
XI: zui (but it's really hard to tell as the shield blends in so well to the background), bisd (ditto), qasr, ju, and both rock runes
Figye: figye, both forest runes, por
Ghyr: ghyr, lynn, eon, bin, roa
Mua: ice rune 2, der, ubb, duisch
There may be one or two more, and one or two of the above might be a case of my eyes deceiving me, so I'd be obliged if someone else can put their eyes on the aforementioned.
I'm not trying to be a dick... just a bit OCD.
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Wed May 07, 2008 1:16 am
by DiM
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Wed May 07, 2008 1:29 am
by DiM
i truly hope everything is fixed now:
edit// removed images to save space
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Wed May 07, 2008 1:55 am
by Incandenza
Now you're really going to hate me.
Borun and Ghyr castles still look like they could go one pixel down and to the right. And Por now looks like it's one pixel too far right (instead of one pixel too far left).
But here's the thing: I'm seeing this by squinting my eyes and looking from like six inches away from my screen. So at this point, if you're good with it, not a problem.
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Wed May 07, 2008 2:19 am
by DiM
Incandenza wrote:Now you're really going to hate me.
Borun and Ghyr castles still look like they could go one pixel down and to the right. And Por now looks like it's one pixel too far right (instead of one pixel too far left).
But here's the thing: I'm seeing this by squinting my eyes and looking from like six inches away from my screen. So at this point, if you're good with it, not a problem.
por was moved just 1 px to the right so if i move it 1px to the left it is back at the old position
i'll check borun and ghyr now.
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]
Posted: Wed May 07, 2008 2:25 am
by DiM
edit// removed images see below