If it wouldnt be too much trouble i suggest you redo the whole river, its width is always changing and there is too many rigid corners. The river between Biesbosch and Zuid Nederlands is one example, if you don't change it, it will be the one sore in an otherwise good map.
The river looks much better on the outside, but i still think you could do better for the parts of the river bordering Zuid Nederland. If you can be bothered, try making the river the same width (number of pixels thick) all the way through like you have done where the river is in the non-game playing area of the map.
Also aren't you going to draw dots or something to show the connections of the purple area? you have it in the previous version, y did u get rid of it?
P.S. Too bad you couldn't find something to go at the bottom, it looks so bleak now
Last edited by gavin_sidhu on Sat Feb 03, 2007 7:50 am, edited 1 time in total.
gavin_sidhu wrote:yah, the river looks really bad in the non-gameboard area.
i actually really liked it, it looked like a tear in textured paper. but i think it looks good the way youve redone it, too.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
The river is also looking better, but now you've got a little something to consider. The river in the nongameboard area is more depth...if you compare that to the other areas that are touched by river or ocean water. I suggest trying to keep everything uniform in feel and look.
Can't fault it. Good job on getting through to Final Forge!
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
caspertk wrote:but in this new version you forgot the dotted sea routes in the waddeneiland area!
i know i forgot to turn the layer back on
andy wrote:The river is also looking better, but now you've got a little something to consider. The river in the nongameboard area is more depth...if you compare that to the other areas that are touched by river or ocean water. I suggest trying to keep everything uniform in feel and look.
if u look close u see that the river has a little white glow, this mainly cause the depth difference, i deleted it and will be better in next update