Queen_Herpes wrote:rdsrds2120 wrote:I can see how it may give new recruits and players an incentive to continue to pursue their CC career with the curiosity of, "What do I get to unlock next?", or at least it would give them a goal to aim for.
Thank you for the post, your concerns are very good ones! There is definitely an incentive for new recruits to move forward with this process. Currently, New Recruits are limited and, yet, the site doesn't award them with anything once they've passed their limitations!
rds wrote:Secondly, the exact arrangement of the maps seems to be a big concern, if implemented I would have to say that would probably be decided on by the mods.
Precisely!
rds wrote:This would encourage more new recruits to play with each other, which would be fine, but could end up being the blind leading the blind when it comes to strategy. Sometimes it takes a tough loss to see where you've gone wrong, we learn better from our mistakes than successes, do we not? So limiting them from certain games could inhibit the potential growth of some players that would learn quicker than others. interesting post. -rds
I agree that playing against a better opponent can be a better learning experience. However, a player can learn the map by playing against anyone in a sunny game. Also, New players who play against high ranked farmers oir high ranked unconcerned players will not learn the game from these players. They will simply get owned and may receive little to no positive help and may receive negative help instead! But, this suggestion is not about rank restrictions. This suggestion is about creating a positive learning environment for new players, one where they are given the opportunity to learn each skill in piecemeal form before attempting to tackle the challenge of tough maps mixed with tough settings.
Alright, i haven't posted in here in a while, so i'm poking my head in again.
I want to point out some key things i've seen as i've been watching the thread.
A) This protects New Recruits against farmers, and high ranked players. True - But, it still won't stop them, once they come out of said 16 games, of being annihilated by a high rank. Just because they got in a bonus of 11 more games to be NR, doesn't mean they will be any better.
B) This gives them a better chance at learning new/more maps. True- I find this point appealing, as it took be a while to find maps i really liked. So thumbs up.
C) One downfall i see, as this could impact a lot of NR's who plan on staying, because of playing with other NR's, who, as we all know, like to deadbeat after realizing how slow the process is. I know if i was waiting 2-4 days in between turns in certain games, i more than likely would have given up on this site.
After taking a step back from the thread, and seeing what the community has to think about this, i personally think it is split down the middle. This suggestion could bring in more Recruits, based on the Video Gaming aspect "Hey, if I play more, i get more options

" Or, this could further shoo players away "Oh man, I only get limited with these dumb options? If i wanted to play something where i unlocked more over time, i would have picked up my N64 and played Zelda". As it is now, players are protected from hard settings, only partially. As many people know, they can not join certain maps or settings. But, they can START on these maps or settings.
IF something was to be implemented that changed how New Recruits were handled, this is how i would have it. Remember, this is MY OPINION.
1. New Recruits can not play on the restricted settings or maps. Period. That means they can't start or join said maps/settings.
2. New Recruits can not play anyone over the Officer rank. So that would be 1600+
3. After 10 games, said player can play against Lieutenants. 15 = Captain. 20 = Major. So on and so forth. This would stop high ranking players (I won't name names) From targeting players as soon as they are out of NR stage.
4. After 10 games, Terminator is unlocked. 15 = Doubles. 20 = Triples. 25 = Qauds. 30 = Assassin. With each unlock, a PM is received with instructions on what each game type is like, and certain aspects are for each game type.
5. I would personally tweak QH's unlocking maps however. After 10 games, said player can unlock Level: 2, 3, 4, 5, or 6. This would give players, who think they are ready for tougher maps, to choose what pack they want. Then at 20 games They unlock another level of their choosing, and unlock a new one after 10 games again.
Those are my thoughts for now.