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Re: Pirates vs. Ninjas
Posted: Fri Jul 25, 2008 3:43 pm
by ZeakCytho
bbqpenguin wrote:i know we'd all love to throw our favorite random faction in here, but pirates and ninjas are the classic rivalry and i'd like to see it stuck to that. adding vampires and robots and whatever would just clutter it up innecessarily, imo. of course, some people like maps that are really complex....
Yeah, that's what I said a page ago.
Re: Pirates vs. Ninjas
Posted: Fri Jul 25, 2008 3:44 pm
by InkL0sed
I'm torn. On the one hand, the random factions could make for great comedy; on the other hand, pirates v ninjas are sacred??
Re: Pirates vs. Ninjas
Posted: Fri Jul 25, 2008 3:50 pm
by wcaclimbing
I vote MORE FACTIONS!

Re: Pirates vs. Ninjas
Posted: Fri Jul 25, 2008 3:52 pm
by whitestazn88
wcaclimbing wrote:I vote MORE FACTIONS!

agreed, as long as you think they can be properly incorporated.
no use in having 10 different factions, all of whom do the same thing...
Re: Pirates vs. Ninjas
Posted: Fri Jul 25, 2008 4:09 pm
by wcaclimbing
and add in superheros.
superman can attack any territory
aquaman can attack anywhere bordering water
spider man can attack every city
Re: Pirates vs. Ninjas
Posted: Fri Jul 25, 2008 4:13 pm
by Androidz
wcaclimbing wrote:and add in superheros.
superman can attack any territory
aquaman can attack anywhere bordering water
spider man can attack every city
sorry wca copyright;) He can call them something else tough.
Re: Pirates vs. Ninjas
Posted: Fri Jul 25, 2008 4:52 pm
by whitestazn88
lol, use "famous" cc names, like klobber gets a bunch of bonuses becaues of the multis
Re: Pirates vs. Ninjas
Posted: Fri Jul 25, 2008 10:04 pm
by Neoteny
whitestazn88 wrote:lol, use "famous" cc names, like klobber gets a bunch of bonuses becaues of the multis
Neoteny can move wherever there are ladies...
Neoteny is also a ninja.
Re: Pirates vs. Ninjas
Posted: Sat Jul 26, 2008 12:57 am
by whitestazn88
lol... neoteny should get decay just for that...
Re: Pirates vs. Ninjas
Posted: Mon Jul 28, 2008 1:28 pm
by fireedud
No CCers or superheroes.
We have zombies, ninjas, pirates, martians, dinosaurs, so far.. surely we can think of more.
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I know, a sperm donation room

Re: Pirates vs. Ninjas
Posted: Tue Jul 29, 2008 9:00 am
by mibi
nazis.
Re: Pirates vs. Ninjas
Posted: Tue Jul 29, 2008 5:58 pm
by whitestazn88
clowns with big flowers that shoot water!
Re: Pirates vs. Ninjas
Posted: Tue Jul 29, 2008 10:36 pm
by rsacheli
samuri monkeys!
Or just poo flinging monkeys!
Re: Pirates vs. Ninjas
Posted: Fri Aug 01, 2008 2:24 am
by LB Ninja
Re: Pirates vs. Ninjas
Posted: Fri Aug 01, 2008 5:36 am
by InkL0sed
You mean this:
LB Ninja wrote:
Re: Pirates vs. Ninjas
Posted: Fri Aug 01, 2008 6:34 am
by MeDeFe
Love the idea, but no bloody dwarves and gay elves are out of the question. srsly. Dinosaurs... well, raptors are cool, so... yeah? If there are zombies there have to be vampires, and if there are vampires there need to be werewolves, that's 6 factions already. It's possible to make territories turn neutral, right? So how about putting the zombies in the middle as neutral armies (one unconquerable territory in the very middle of the map + maybe a few more that can be conquered) and every time a player takes their turn one of their territories that borders on neutral armies is turned neutral with, idk, maybe 1-5 armies on it?
Just imagine the situation, enemy players to your left and right and undead zombie hordes approaching.
Re: Pirates vs. Ninjas
Posted: Fri Aug 01, 2008 9:13 am
by InkL0sed
Why do zombies require vampires and werewolves? I was planning on sticking with just Pirates, Ninjas, Zombies, and Martians - with a one-territory Robot Factory.
Re: Pirates vs. Ninjas
Posted: Fri Aug 01, 2008 2:15 pm
by trapyoung
You have the full support of the PNC (Pirate Ninja Clan). You have no need to call us for when we are needed we will be there. Also, if you really need to find us just follow the debris and destruction created by our pillaging and plundering. Excelsior!
Re: Pirates vs. Ninjas
Posted: Fri Aug 01, 2008 8:35 pm
by MeDeFe
InkL0sed wrote:Why do zombies require vampires and werewolves? I was planning on sticking with just Pirates, Ninjas, Zombies, and Martians - with a one-territory Robot Factory.
Oh yeah, forgot about the Martians.
And you really can't have one without the others, few things are cooler than undead beating the brains out of each other.
So I take it you like the idea of encroaching [to be determined, I'd like zombies, you say robots] hordes of neutral armies?
Re: Pirates vs. Ninjas
Posted: Fri Aug 01, 2008 8:36 pm
by InkL0sed
MeDeFe wrote:InkL0sed wrote:Why do zombies require vampires and werewolves? I was planning on sticking with just Pirates, Ninjas, Zombies, and Martians - with a one-territory Robot Factory.
Oh yeah, forgot about the Martians.
And you really can't have one without the others, few things are cooler than undead beating the brains out of each other.
So I take it you like the idea of encroaching [to be determined, I'd like zombies, you say robots] hordes of neutral armies?
It's an option worth exploring. I don't think I understood the details though (and I also think they were impossible). However, have you heard of infected neutrals? It's on Lack's to-do list for an additional option...
Re: Pirates vs. Ninjas
Posted: Fri Aug 01, 2008 8:50 pm
by Kaplowitz
I dont see the point in this map. Whoever started with Ninjas would have a clear advantage.

Re: Pirates vs. Ninjas
Posted: Fri Aug 01, 2008 9:00 pm
by InkL0sed
Kaplowitz wrote:I dont see the point in this map. Whoever started with Ninjas would have a clear advantage.


Re: Pirates vs. Ninjas
Posted: Fri Aug 01, 2008 9:24 pm
by Neoteny
Kaplowitz wrote:I dont see the point in this map. Whoever started with Ninjas would have a clear advantage.

SSSHHH! They're not supposed to catch on to that!
Re: Pirates vs. Ninjas
Posted: Sat Aug 02, 2008 1:00 am
by para
i require samurais
i dont care what you have other that, but you must have samurais.
Re: Pirates vs. Ninjas
Posted: Sat Aug 02, 2008 5:49 am
by MeDeFe
InkL0sed wrote:It's an option worth exploring. I don't think I understood the details though (and I also think they were impossible). However, have you heard of infected neutrals? It's on Lack's to-do list for an additional option...
Every time a player starts their turn one of their territories that borders on neutral armies turns neutral with between 1 and 5 armies on it. If there's one unattackable neutral territory in the middle of the map you can make sure that there will always be a certain amount of pressure on the players not just from each other but also from the zombie hordes that hunger for brains.
And I'll check out the infected neutrals.