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Posted: Mon Mar 24, 2008 6:23 pm
by lanyards
I don't like those white lines, I liked it the way it was before.
Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent. This will make the map alot simpler and I think it is impossible to write the XML for the other way without naming the continents different names, which would be hundreds. Atleast I think it impossible, mabye I am not getting it, but changing this will make it less complicating.
--lanyards
Posted: Mon Mar 24, 2008 6:25 pm
by WidowMakers
lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.
--lanyards
I already changed that. Read legend in Version 3
Here is the simple graphic map (Version 3)
Complex Graphics (Version 3)

Posted: Mon Mar 24, 2008 6:47 pm
by lanyards
WidowMakers wrote:lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.
--lanyards
I already changed that. Read legend in Version 3

Whew, thats good. But then what are the white lines supposed to be there for, the ones that divide the continents into different parts?
--lanyards
Posted: Mon Mar 24, 2008 6:57 pm
by WidowMakers
lanyards wrote:WidowMakers wrote:lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.
--lanyards
I already changed that. Read legend in Version 3

Whew, thats good. But then what are the white lines supposed to be there for, the ones that divide the continents into different parts?
--lanyards
yes. Or the black line in the simple version
Posted: Mon Mar 24, 2008 7:09 pm
by oaktown
It's ConquerMan meets crossword meets games that will never end.
Nah, not really... if the bonuses are significant enough and possible to hold, maps like this should be fun.
Posted: Mon Mar 24, 2008 7:16 pm
by lanyards
WidowMakers wrote:lanyards wrote:WidowMakers wrote:lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.
--lanyards
I already changed that. Read legend in Version 3

Whew, thats good. But then what are the white lines supposed to be there for, the ones that divide the continents into different parts?
--lanyards
yes. Or the black line in the simple version
What are they for I said? Why would the continents need to be divided?
--lanyards
Posted: Mon Mar 24, 2008 9:12 pm
by edbeard
lanyards wrote:What are they for I said? Why would the continents need to be divided?
--lanyards
They separate the colours into smaller sections. That's where the 'The Number of Territories Per Subgroup Determines Bonus' part of the legend comes into play. Depending on how big these sections are, you get a different bonus. But, if you hold a whole colour, it's overrided by the bonuses on the right.
There is no bonus for holding X number of a certain colour. When WM said he fixed this, he meant he changed the legend to what it says now, not that he was implementing the 'X number of a certain colour for a bonus' system.
Posted: Mon Mar 24, 2008 9:25 pm
by Ditocoaf
I really like the simple-graphics option; it just looks less messy. Two suggestions though--
1) Perhaps a compromise between the two; simple outlined squares, but with texture.
2) I would like to see a difference in the lines dividing the wall from the maze area, and the subgroups. Perhaps have the lines setting apart the wall black, and the sub-dividing lines gray or white?
Posted: Mon Mar 24, 2008 9:56 pm
by WidowMakers
Ditocoaf wrote:2) I would like to see a difference in the lines dividing the wall from the maze area, and the subgroups. Perhaps have the lines setting apart the wall black, and the sub-dividing lines gray or white?
I have already tried this and it looks bad. It is too hard to distinguish what is going on.
I have the gray lines to show each individual territory and I also need the black lines to show the subgroups.
If I just make the "maze" portion with gray lines and the subgroup dividers black, it is really much more difficult to tell what is going on.
WM
Posted: Mon Mar 24, 2008 10:24 pm
by Ditocoaf
well, if you make the subdivisions with a dotted line, or something, it will look more maze-like. Right now, it looks more tetris-ey. It needs to be more clear that this is a maze with walls.
Posted: Tue Mar 25, 2008 8:06 am
by gimil
Im going to [adv. idea] this.
All you really need for the ideas stamp is the first post to be better organised to give all the details needed for a gameplay overview by oaktown.
E.g. latest image, no. of terrs, no. of continents, unique gameplay features. Right now the forst post feel a little unorganised.
Once thats done and a little more disscussion takes place ill be happy to stamp it

Posted: Tue Mar 25, 2008 12:36 pm
by lanyards
edbeard wrote:lanyards wrote:What are they for I said? Why would the continents need to be divided?
--lanyards
They separate the colours into smaller sections. That's where the 'The Number of Territories Per Subgroup Determines Bonus' part of the legend comes into play. Depending on how big these sections are, you get a different bonus. But, if you hold a whole colour, it's overrided by the bonuses on the right.
There is no bonus for holding X number of a certain colour. When WM said he fixed this, he meant he changed the legend to what it says now, not that he was implementing the 'X number of a certain colour for a bonus' system.
Why not make it like Berlin, you would get a bonus for a certain number of terriories in the whole continent. Then wouldn't be all these small dividers, which I think make the map look less cool. It wouldn't be bonuses for like 4 or 5, but like 8, 9, or 10.
--lanyards
Posted: Tue Mar 25, 2008 1:27 pm
by FreeMan10
Yeti just coded up the XML for Mibi's Supermax where the bonuses are similar to this. Why not just code
Code: Select all
<bonus=3>Hold 3 blue</bonus>
<territ>blue1</territ>
<territ>blue2</territ>
<territ>blue3</territ>
<territ>blue4</territ>
<territ>blue5</territ>
<required = 3>
<bonus=5>Hold 5 blue</bonus>
<overrides>Hold 3 blue</overrides>
<territ>blue1</territ>
<territ>blue2</territ>
<territ>blue3</territ>
<territ>blue4</territ>
<territ>blue5</territ>
<required = 5>
Or something to that effect. This will (should) allow a player to hold the requisite number of blue territs and get a bonus, but not have to be consecutive. (Or was consecutive required? I don't remember as I type this)
*NOTE: XML was approximation/pseudocode - not designed to be actual functional XML. Your mileage may vary.
EDIT: Added <required> tags to fake example
Posted: Tue Mar 25, 2008 4:20 pm
by WidowMakers
Holding X number of territories is not longer on the map. See version 4.
Posted: Tue Mar 25, 2008 4:22 pm
by WidowMakers
Here is Version 4
-Cleaned up text.
-Added dotted subgroup dividers
-added a black line to the entire maze portion of the map to help separate the maze portion from the walls

Posted: Tue Mar 25, 2008 5:25 pm
by TaCktiX
The dark blue bonus in the top left is much harder to read the subdivisions than other bonuses. Perhaps a color tint change?
Posted: Tue Mar 25, 2008 5:54 pm
by AndyDufresne
Perhaps changing the subdivision lines from dashes to waves (think ~~~) might be easier for the eye to recognize for the darker areas.
--Andy
Posted: Tue Mar 25, 2008 8:57 pm
by WidowMakers
TaCktiX wrote:The dark blue bonus in the top left is much harder to read the subdivisions than other bonuses. Perhaps a color tint change?
AndyDufresne wrote:Perhaps changing the subdivision lines from dashes to waves (think ~~~) might be easier for the eye to recognize for the darker areas.
--Andy
I will adjust the colors and adjust the dotted lines as well.
Are there any other suggestions as far as color changes, bonuses, subgroup divisions, subgroup bonuses or anything else?
WM
Posted: Tue Mar 25, 2008 9:18 pm
by TaCktiX
I like the concept in full, just have those few readability concerns.
Posted: Tue Mar 25, 2008 9:24 pm
by WidowMakers
OK version 5 A & B
Adjusted the color of the dark blue group
-Made Dotted subgroup dividers (5A)
-Made wavy subgroup dividers (5B)
I prefer the dotted myself
V 5A (Dotted)
V 5B (Wavy)

Posted: Tue Mar 25, 2008 10:33 pm
by mibi
This is starting to look like the Tetris of Draknor.
Posted: Tue Mar 25, 2008 11:15 pm
by Ditocoaf
Yeah, dotted, definitely. But I would even advocate removing the white outlines. But that's just me.
Posted: Wed Mar 26, 2008 5:34 am
by WidowMakers
mibi wrote:This is starting to look like the Tetris of Draknor.
Just wait till I start putting all of the little figures and weapons on the map
WM
Posted: Wed Mar 26, 2008 5:35 am
by WidowMakers
Ditocoaf wrote:Yeah, dotted, definitely. But I would even advocate removing the white outlines. But that's just me.
I initially just had teh black dots, but in some areas it was still hard ot see. By adding a little outline, they dots popped out visually and the bonus groups are much easier to see now.
WM
Re: MAZE CRAZE - New Idea (v.5 pg. 1,7)
Posted: Thu Mar 27, 2008 4:00 am
by yeti_c
Dashed with white outline looks best... perhaps stop the bleed of the white into the big outline though?
C.