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Posted: Mon Nov 26, 2007 6:10 pm
by Gilligan
Bad Speler wrote:
Gilligan wrote:
Coleman wrote:I'd rather just change Kamchatka to Admins, as much as I'd regret losing Kamchatka as the greatest, it is a good joke. :lol:


Hmm...Requires some thinking. That may be the best so the mods don't take up 25% of the board :lol:

Maybe we could keep Kamchatka and place admins in Park Place (which is at the moment Conqueror's Palace)?


Admins rule over Kamchatka, I think. Admins as Boardwalk, then Kamchatka as Park Place? I strongly think that Admins should be Boardwalk.

Posted: Mon Nov 26, 2007 6:36 pm
by Bad Speler
Gilligan wrote:
Bad Speler wrote:
Gilligan wrote:
Coleman wrote:I'd rather just change Kamchatka to Admins, as much as I'd regret losing Kamchatka as the greatest, it is a good joke. :lol:


Hmm...Requires some thinking. That may be the best so the mods don't take up 25% of the board :lol:

Maybe we could keep Kamchatka and place admins in Park Place (which is at the moment Conqueror's Palace)?


Admins rule over Kamchatka, I think. Admins as Boardwalk, then Kamchatka as Park Place? I strongly think that Admins should be Boardwalk.

Thats fine.

Posted: Mon Nov 26, 2007 6:43 pm
by Gilligan
I'm working on some of it now.

Posted: Mon Nov 26, 2007 6:51 pm
by Gilligan
What if we use some 'unique' ways of transportation in various maps as the Railroads? Ports in Phillippines, Jump Gates in Solar System, Artillery in D-Day, Wormholes in Space?

Posted: Mon Nov 26, 2007 7:04 pm
by Gilligan
Image

Nothing wrong with yours Bad Speler, just killed everything to experiment with what I got.

Posted: Mon Nov 26, 2007 7:33 pm
by Bad Speler
I could send you the illustrator file if you want.

Posted: Mon Nov 26, 2007 7:43 pm
by Gilligan
Illustrator file?

Posted: Mon Nov 26, 2007 8:58 pm
by bryguy
wow so much happens in a few hours

Posted: Mon Nov 26, 2007 9:11 pm
by dustn64

Posted: Mon Nov 26, 2007 9:16 pm
by bryguy
dustn64 wrote:I thought there was one like this in the works?

http://www.conquerclub.com/forum/viewtopic.php?t=11426&postdays=0&postorder=asc&start=150


thats for risk, ours is for cc

Posted: Mon Nov 26, 2007 9:16 pm
by bryguy
and it should say "Made by your friends in the Map Foundry"

Posted: Mon Nov 26, 2007 9:26 pm
by Bad Speler
Gilligan wrote:Illustrator file?

Yeah, I made it in adobe illustrator.

Posted: Mon Nov 26, 2007 10:04 pm
by bryguy
Bad Speler wrote:
Gilligan wrote:Illustrator file?

Yeah, I made it in adobe illustrator.


never heard of it

Posted: Tue Nov 27, 2007 5:56 am
by Gilligan
Me either.

Posted: Tue Nov 27, 2007 6:42 am
by WidowMakers
bryguy wrote:
Bad Speler wrote:
Gilligan wrote:Illustrator file?

Yeah, I made it in adobe illustrator.


never heard of it
What you have never heard of adobe illustrator! Vector Graphics baby. I have used it to make 4 of my maps.

WM

Posted: Tue Nov 27, 2007 6:44 am
by Gilligan
Can you tell me where I can get such tool?

Oh, and here's an update from me, suggestions wanted:

Image

The only problem I see is Tournament Organizers.

Tournament Hosters, maybe?

Posted: Tue Nov 27, 2007 6:46 am
by WidowMakers
Gilligan wrote:Can you tell me where I can get such tool?


http://www.adobe.com/products/illustrator/

Click free trial (left side)

Posted: Tue Nov 27, 2007 6:48 am
by Gilligan
Is it looking good, WM, by any chance?

Posted: Tue Nov 27, 2007 6:53 am
by WidowMakers
Gilligan wrote:Is it looking good, WM, by any chance?
I do like it. I would suggest either using the original monopoly colors for the spaces or army colors (plus tow additional).

I am not sure about the text and I assume the army number will go below the text no tin the color bar.

But based on it current level of detail I need to wait and see more. I like the look, Keep it coming.

WM

Posted: Tue Nov 27, 2007 6:56 am
by Gilligan
WidowMakers wrote:
Gilligan wrote:Is it looking good, WM, by any chance?
I do like it. I would suggest either using the original monopoly colors for the spaces or army colors (plus tow additional).

I am not sure about the text and I assume the army number will go below the text no tin the color bar.

But based on it current level of detail I need to wait and see more. I like the look, Keep it coming.

WM

I'll try to get the original Monopoly colors as the spaces ASAP.

Yeah, I was thinking army numbers go below. If they went above, they would get cluttered at the corners.

Detail isn't that big right now, just making a rough draft to see what becomes of it. If it's liked, we'll go on without much time wasted. If it's not, it'd be all that time of detail work down the drain, if you know what I mean.

Posted: Tue Nov 27, 2007 8:16 am
by bryguy
and i see that some spaces are empty, what are u gonna put in those?

Posted: Tue Nov 27, 2007 12:55 pm
by Unit_2
i think you should stick with the map idea, it is more fiting 8)

Posted: Tue Nov 27, 2007 12:56 pm
by bryguy
Unit_2 wrote:i think you should stick with the map idea, it is more fiting 8)


u make no since

Posted: Tue Nov 27, 2007 1:05 pm
by Unit_2
i make no since?? :wink: its sence..(i have no clue why i am the one fixing that lol)

i mean the first one, with the maps on it instead of names like "ingore list"

Posted: Tue Nov 27, 2007 1:06 pm
by bryguy
Unit_2 wrote:i make no since?? :wink: its sence..(i have no clue why i am the one fixing that lol)

i mean the first one, with the maps on it instead of names like "ingore list"


oh yea, then i agree with u, and i almost said it as

"u make no cents"