They say one of the traits of a good driver is that they drive in a manner which is mindful of the fact that other road users don't always drive very well.
mrswdk wrote:They say one of the traits of a good driver is that they drive in a manner which is mindful of the fact that other road users don't always drive very well.
Pretty much.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.” ― Voltaire
mrswdk wrote:They say one of the traits of a good driver is that they drive in a manner which is mindful of the fact that other road users don't always drive very well.
Of course when in a game with players from this list - or other like-minded individuals - one adapts one's strategy to try and predict the unorthodox, sub-optimal strategies of the heathens. However, thorough planning alone is not always enough, and one must rely on the good grace of weak minds and favourable fortune.
Top notch players cashing 12 and 15 sets to take +2 and +3 bonuses respectively, leaving green with 3 regions and 5 cards worth a 20 cash. Yet apparently this strategy is solid and works.
Top notch players cashing 12 and 15 sets to take +2 and +3 bonuses respectively, leaving green with 3 regions and 5 cards worth a 20 cash. Yet apparently this strategy is solid and works.
Cherrypicking examples that you happen to win PROVES NOTHING, and players can't always choose when they play spoils anyway. BTW, I forget, are you one of those players that think it's acceptable to let the clock run out so that you don't have to get a card or play a 5-card hand? I'm honestly asking, coffy. I forget if and where you draw the line on douchery
Top notch players cashing 12 and 15 sets to take +2 and +3 bonuses respectively, leaving green with 3 regions and 5 cards worth a 20 cash. Yet apparently this strategy is solid and works.
Cherrypicking examples that you happen to win PROVES NOTHING, and players can't always choose when they play spoils anyway. BTW, I forget, are you one of those players that think it's acceptable to let the clock run out so that you don't have to get a card or play a 5-card hand? I'm honestly asking, coffy. I forget if and where you draw the line on douchery
This is the first post of yours I've bothered to open up in a while. I haven't cherry picked anything, it was just a very good example of how these strategies are terrible and how they give other players free wins. Nobody goes into this list unless they prove numerous times that they're clueless about how to play large escalating games.
I've never let the clock run out to avoid playing / getting cards. It's not allowed in clan games and I don't think it should be allowed in general. How that's relevant I have no idea.
Funny, ...but it would be funnier if you linked some footage of you slapping coffeeboy around. Like this:
I almost posted another youtube ladyboy streetfight, but 'her' junk was falling out of 'her' thong and I didn't want to generate that much controversy. See, I can be subtle and nuanced when the situation calls for it.
jleonnn wrote:I think I've given up; there will always be people who screw around during escalating games and I mean it's just how they want to play the game. So in addition to the traditional strategies of escalating laid down by our forefathers, I would like to suggest that it is equally important to get the hell out of any potential bonus areas they may be eyeing. I curse everytime I get a drop in south south America or Australia in classic
holy shit jleonnn, you made it to 4000
last time i talked to you you were 13 and were begging me to mail you chewing gum.