Moderator: Community Team
hm, is there a formal truce option? I'm not aware of that feature. could anyone provide more details on that? I am simply curious about this, thanks.AlexTo wrote:As long as I can disable the formal truce option. It should be obvious to players when a truce is needed. It doesn't need putting into words or fixed via programming.
Well there is a group of player that forbid each other to use truces, you may want to join them and play game with them.Game chat/trying to win through truces when you are losing through strategy, should be optional.
My current plan is to never play another game on this site because truces making strategy irrelevant.
If game chat could be turned off so that losers can't form truces, I'd still want to play.
I'm one guy but I think truces are against tge spirit of the game and are used to make sure the best player doesn't win.
I'm with Caff. I would like to be involved but, don't know how much time I can spend on it. I'll be involved anyways as much as I can.iAmCaffeine wrote: Well yeah, obviously, but I would've thought that there would be some kind of plan in place, from which you would give a rough estimate of time scale. If there's no kind of plan then.. Well, I don't need to say any more. I'm interested anyway, though not sure how much time I can dedicate hence the original question.
Optional, Mmmm okay. If you originate the game.gypsysongman wrote:Game chat/trying to win through truces when you are losing through strategy, should be optional.
My current plan is to never play another game on this site because truces making strategy irrelevant.
If game chat could be turned off so that losers can't form truces, I'd still want to play.
I'm one guy but I think truces are against tge spirit of the game and are used to make sure the best player doesn't win.
This. It's especially painful in trench or similar long slogs when the winner is a foregone conclusion.Adolfo18 wrote:I would like to see a surrender button. There have been times when its obvious of the games outcome....why go thru all the struggle to lose....a surrender button would speed it up and get it over with.
Adolfo18
just deadbeatFuchsia tude wrote:This. It's especially painful in trench or similar long slogs when the winner is a foregone conclusion.Adolfo18 wrote:I would like to see a surrender button. There have been times when its obvious of the games outcome....why go thru all the struggle to lose....a surrender button would speed it up and get it over with.
Adolfo18
That kind of feels disrespectful, takes at least 72 hours (and possibly much longer), and hurts my precious "turns taken" statsalex951 wrote:just deadbeatFuchsia tude wrote:This. It's especially painful in trench or similar long slogs when the winner is a foregone conclusion.Adolfo18 wrote:I would like to see a surrender button. There have been times when its obvious of the games outcome....why go thru all the struggle to lose....a surrender button would speed it up and get it over with.
Adolfo18
good call! you should be a moderator.Donelladan wrote:Not the correct topic at all Tviorr, stringybeany and haraldbluetooth.
This isn't SUGGESTIONS, they won't change the gameplay, they want to change the CC law, the justice system, the Penal Code of CC.
That's what we are talking about here. Not about gameplay, points system, rating. What you are talking belong to the suggestions.
========> http://www.conquerclub.com/forum/viewforum.php?f=4
I'm with ya dude. I never deadbeat.(not anymore anyway)Fuchsia tude wrote:That kind of feels disrespectful, takes at least 72 hours (and possibly much longer), and hurts my precious "turns taken" statsalex951 wrote:just deadbeatFuchsia tude wrote:This. It's especially painful in trench or similar long slogs when the winner is a foregone conclusion.Adolfo18 wrote:I would like to see a surrender button. There have been times when its obvious of the games outcome....why go thru all the struggle to lose....a surrender button would speed it up and get it over with.
Adolfo18
+1 on this, pleaseSir Mr Timothy wrote:I also think that there should be a resign option in 2 player games.
so did obama, what's your point?Dukasaur wrote:Yeah, Dubya got elected to a second term.SilverWill wrote: Sometimes jokes can become reality so becareful what you say.
hear hearAdolfo18 wrote:I would like to see a surrender button. There have been times when its obvious of the games outcome....why go thru all the struggle to lose....a surrender button would speed it up and get it over with.
Adolfo18
my teammate (clueless as he might have been) deadbeated on me. I thought it was rude and insensitive.waauw wrote:I'm with ya dude. I never deadbeat.(not anymore anyway)Fuchsia tude wrote:That kind of feels disrespectful, takes at least 72 hours (and possibly much longer), and hurts my precious "turns taken" statsalex951 wrote:just deadbeatFuchsia tude wrote:This. It's especially painful in trench or similar long slogs when the winner is a foregone conclusion.Adolfo18 wrote:I would like to see a surrender button. There have been times when its obvious of the games outcome....why go thru all the struggle to lose....a surrender button would speed it up and get it over with.
Adolfo18
Not even in Hive trench where it's obviously lost.
I have to ask, was your last territory the last card you got? If not why were you carding in the first place?Zoanthrope wrote:Just a little adjustment is all i see is needed. in general the rules work well but sometimes they fail.
An example, while playing an assassin game with nuclear reinforcements, I had to play a set of cards, due to having 5, which resulted in me having to nuke my last remaining zone, ending the game prematurely. I suggest that in zombie and nuclear games that the number of cards that can be held be increased to possibly 7, to prevent this from happening and automatically ending assassin games. This is also very damaging to a players points value as it is seen as a complete failure.
Another suggestion would be a proper alliance/truce system between independent players. It would only have to be a simple system where a player clicks on another player with suggest alliance/truce pop-up with a defined round length. This could be tied in to prevent these "partnered" players from attacking each other during this period of "peace". Too many times have i seen truces breached by unscrupulous players who usually have an unfair advantage afterwards.
Although i know these are more along the lines of system changes rather than rules, I feel that any suggestions of this nature should be given some consideration and discussion for future game development.
