The Ports, Towers, and Churches are what make up each region - and since I'm using a solid green color for the whole map - I was making each region item the same color. So to claim bonus points from the most northern region you'll need control over all green towers, green crosses, and green arkers... This is a replacement to clearify matching groups since the areas'grounds are not color coded any more...
Aleena wrote:No Problem I can remove the border lines....
I didn't mean you needed to remove 'm per sé, having 'm there like this just feels like it misses something. But that might just be me btw, the roads are barely visible
I know the roads are barely visible - I fear they might distract from the image if I make them too clear - for players have originally asked me to drop my path lines for border regions - So after border regions started too look a little cluttered and I had players ask me to work on the tree path ways idea - I built the map with out lines or borders - just with the trees and rivers guiding the routes, since they are the impassible items. Then a player stated they had problems seeing the connections even though all they had to do was follow the grass from one building to the next, so I added these barely visible trails for those whom can not follow grass... Do you think they need to be more visible?
well the most important aspect about a map is that it's playable. This is always more important that whether or not it looks pretty. Though compatibility is indeed preferred.
lol waauw your funny.... The Foundry seems to think pretty is more important then game play - for a good map that has poor graphics will not receive a draft stamp.
Compatibility? To what? Verses Advance players and really bad players ? Between players that read english and players that don't? Between players that have common sense and those whom seem to be lacking in that?
But back to the point, you really did not clearly answer any of my questions.... Right now in my opinion the game is compatible to all players whom play strategy games - for common areas are color cordinated, the symbolism as such a cross for churches and the ancher for ports is pretty much common place - and using trees to guide a route (with out the need of actual paths) have been around since the first Zelda. But I'm willing to make graphical adjustments based off the community because it is the graphics over-all that will allow me to get a draft stamp since 80% of the comments are not about playability, not about layout, not about difficulty level, but are about "better graphics" - though you would assume they'd hold off that part until the graphic stamp process - they don't it seems to have a big hold in the draft process too...
So in your own opinion is the current paths playable or should they bee more clear? Also besides the border lines do you see anything else that should be changed so that I do not have to do too much more rework?
Cool - I've heard ya and will do - better roads and no borders on the next update
Last edited by Aleena on Thu Jun 20, 2013 12:12 pm, edited 1 time in total.
what I meant was, this website evolves around being able to play the game. What does it help to have a pretty map if people don't understand what way to attack. So just make sure the roads are visible.I didn't even see they were there the first time.
The road is a little ruff in some sections where it connects - but I'll fix that... So so far what you all think? Should I make any more changes before moving forward?
ty waauw for giving your advice and opinion, with out feed back from players like you - I can not move forward...
to be honest, I'm not too fond of the road. The colours resemble the sea too much. dunno which is better, change colour of road or the sea. I'd think the sea, as it's so light compared to the darker green of the land.
waauw wrote:to be honest, I'm not too fond of the road. The colours resemble the sea too much. dunno which is better, change colour of road or the sea. I'd think the sea, as it's so light compared to the darker green of the land.
Just wait.. She has an update coming. I think you will like it.
Could you shorten the castles by a few pixels? I realize that they're castle towers, but they almost look like industrial smokestacks. Shorten maybe by about 10% or so might be enough to correct that image.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
ok, I'll be changing the castles to grey instead of gold - and I'll make them shorter (by cutting off the bottom section.)
I'll post either later today or tomorrow. I'm also adding a couple of street signs - attaching Helmsley back onto the road and trying to clean up the path routes a little.
Great Catch ty waauw... I'll put a dot there asap...
I dropped the border line from 5 pixels deep to 3 pixels deep and still too think? ok - I'll drop it to 1 pixel.... humm... Don't like the cabblestone road... humm .. Ok, gove me a day and I'll make a few options, so you all can decide what you like best if any.... Ty for your support...
Here are some samples of other road ideas if you do not fully like my current roads - which ones do you like? If any - also willing to take suggestions if you have any?
Last edited by Aleena on Tue Jun 25, 2013 12:43 am, edited 1 time in total.
In my humble opinion I would say I like the dirt trail the best...but waauw brings up a good point on if it will be seen better.
Victory conditions text needs to have a space between "spend one"
Also maybe this "All ships in same or adjacent waters to each other are connected" should be reworded to "All ships in the same or adjacent water are connected to each other"
personally I'd prefer a different colour of wood, I don't like this yellowish one. Maybe pick something in between the darker one you had before and this one?