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Posted: Tue Jul 25, 2006 3:13 pm
by qeee1
Or possibly, it's a bad idea?

Posted: Tue Jul 25, 2006 3:23 pm
by Chadmw
qeee1 wrote:Or possibly, it's a bad idea?



See I don't believe that and obviously by reading this forum a lot of members agree with me.



How is getting rid of a player who holds up games on purpose so he can get double armies be a bad idea.

Posted: Tue Jul 25, 2006 5:55 pm
by reverend_kyle
This is supposed to be a casual site.. I went camping for 1 day.. No internet and missed a turn.. was it on purpose no. I still deserved my armies and I got them.. If i accidentally miss a turn later on I dont want to worry abot being booted.

Posted: Wed Jul 26, 2006 9:40 am
by Ishiro
AndyDufresne wrote:Lack's already stated that this feature will not be removed. It was suggested, and rejected. See so in the Suggestions Box.


--Andy

Right, and I understand that the request to remove making up for missed turns was rejected. But what about allowing the game creator to decide if missed turns should be recouped? I'd consider that a different suggestion, but I suspect if I made a new topic you'd just say it was already rejected despite the difference.

Posted: Wed Jul 26, 2006 9:43 am
by strike wolf
I wouldn't make it 3 turns throughout the whole game I would make it like 3 turns out of so many rounds. In the games that go on for ever you're bound to miss 3 eventually if you try to make all your turns.

Posted: Wed Jul 26, 2006 10:38 am
by AndyDufresne
Ishiro, elaborate more, perhaps in pm, and we can see if it's stating the same old thing again. ;)


--Andy

Posted: Wed Jul 26, 2006 1:29 pm
by Red Army
How about we impliment a button "Skip turn".

I don't mind people doing this but it does get annoying when they kill the pace.

Posted: Wed Jul 26, 2006 1:31 pm
by AndyDufresne
A 'Skip Turn' Button is currently 'Pending' in the Suggestions Box. ;)


--Andy

Posted: Wed Jul 26, 2006 1:55 pm
by Phobia
just think how annoying it would be if you acciendently click it :lol:

Posted: Wed Jul 26, 2006 1:56 pm
by AndyDufresne
Great point...we've all seen how people were upset after hitting end attack before they were finished...but imagine skipping a whole turn? Trouble, trouble...hehe


--Andy

Missed Turns: Recouped, Lost Option [Rejected]

Posted: Wed Jul 26, 2006 1:58 pm
by Ishiro
With Andy's blessing I'm starting up a new request.

Missed Turns: Recouped, Lost -- Option

Previously it was asked, and rejected, to remove the missed turn multiplier. Currently, the system works like this:
You miss a turn. On your next turn, if you take it, the game calculates the number of armies due to you now (standard formula and game specific rules) then multiplies by a number of turns. 1 if you never missed a turn, 2 or 3 if you have missed 1 or 2 turns. If you are due 3 armies and have missed 1 turn, you get 3 * 2 = 6 armies for your turn. If you are due 3 armies and have missed 2 turns, you get 3 * 3 = 9 armies for your turn.

Some people like it for various strategic reasons or simply because they miss a turn now and then and don't want to totally lose the turn.

What I suggest is the addition of an option at game creation where the creator can choose if missed turns will be handled as they currently are (Recouped) or if they are Lost completely. Under the "Lost" setting, the missed turn multiplier would not be applied, so that if you are due 3 armies and have missed 1 turn, you get 3 armies. If you are due 3 armies and have missed 2 turns, you get 3 armies.

Posted: Wed Jul 26, 2006 1:58 pm
by OwlLawyer
If it was a toggle box that worked so that if you checked it, it would skip your turn when it came time for you to take the turn, then "clicking" it would not be the end of the world, just unclick it before your turn.

Posted: Wed Jul 26, 2006 2:00 pm
by Phobia
i was thinking only a small minority would use it, so it would be good to have a confirmation pop up afteryou click it, this will ensure no one will click it acciendently

Posted: Wed Jul 26, 2006 2:02 pm
by alster
That was actually a very good idea.

Posted: Wed Jul 26, 2006 2:04 pm
by Phobia
lol alstergren straight into the topic :)
but i agree, it is good

Posted: Wed Jul 26, 2006 2:42 pm
by AndyDufresne
Conquer Club is a pop-up free site. And Lack wants to keep it that way. ;)


--Andy

Posted: Wed Jul 26, 2006 3:28 pm
by sully800
It's a decent idea but I think we are beginning to run into too many choices.

You can play with 3, 4, 5, or 6 people.
Any of 22 (and growing) maps)..
Standard, Terminator, Doubles or Triples (and some people want to add old style doubles and triples)
Freestyle or Sequential
Escalating Flat or No cards
Chained Adjacent or Unlimited
Public or Private.

Thats currently 12,672 combinations of game setups. Won't we ever have enough??

I know that choice is good but not everything can be an option. If you constantly add more choices it just clutters the screen when you're trying to join a game, and could make it difficult for you to find a kind that you like.

Posted: Thu Jul 27, 2006 12:55 pm
by Phobia
bump i want this to have a little more attention :)

Posted: Thu Jul 27, 2006 12:58 pm
by AndyDufresne
I'm leaning toward agreement with sully, the game creation screen is already quite detailed, what next should we pick our own colors from there also! ;) But seriously, it is an interesting idea, we'll have to see where this thread goes, both in user posting and on the list.


--Andy

Posted: Thu Jul 27, 2006 1:37 pm
by Ishiro
My opinion... you can never have too many options as long as the option doesn't break the game.

Perhaps we need "basic" games (quick setup, takes defaults on most items) and "advanced" games that have more options (longer setup where you can change all the settings).

Posted: Thu Jul 27, 2006 1:43 pm
by Phobia
Ishiro wrote:My opinion... you can never have too many options as long as the option doesn't break the game.

Perhaps we need "basic" games (quick setup, takes defaults on most items) and "advanced" games that have more options (longer setup where you can change all the settings).


eek even more options :)
but i agree with the first sentence you made :P

Posted: Fri Jul 28, 2006 3:03 am
by gavin_sidhu
AndyDufresne wrote:I'm leaning toward agreement with sully, the game creation screen is already quite detailed, what next should we pick our own colors from there also! ;) But seriously, it is an interesting idea, we'll have to see where this thread goes, both in user posting and on the list.


--Andy


I think thats a great idea (as it does not change the game) is there a thread on that already, or can i create one.

I also agree with sully though (i know its a contradiction but meh)

Posted: Fri Jul 28, 2006 1:49 pm
by lackattack
I'm with sully on keeping the options to a minimum.

Also, I want new players to get armies mutiplied, because in the anti-deadbeat emails we send to new receruits that don't play, we use that to convince them to come back and get hooked

Posted: Fri Jul 28, 2006 2:24 pm
by A Mans Part
On the flip side, there should be a 'skip turn' option for those choosing to deadbeat for the multiplier (for whatever reason) so they can save us the time.

Posted: Fri Jul 28, 2006 2:26 pm
by AndyDufresne
Skip turn button, is pending I believe.


--Andy