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Conquer Club • Hyrule Map (Ocarina of Time) [Abandoned Copyright] - Page 3
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Posted: Tue Feb 06, 2007 1:49 am
by lVlaniac
i think that the map is awesome i sould say that is fine the way it is now and for the bonuses i started to think in how are the players going to hold the continents so i think the bonuses should be like this:

-Hyrule castle: 2 or 3 (by the amounts of countries i think its an easy continent)
-Death Mountain: 5 ( its attacked by four places but only defend in one)
-Zora river: 4 (it has a few countries so it could be easy but it can be atacked from many places)
-Kokiri Forest: 3 or 4 ( it can only be attacked from 2 points so its easy to defend)
-Hylia Field: 7 ( its the most dificult part to hold if you are playing against many players you could be killed from everywere so thats why so much countries)
-Gerudo Dessert: 4 ( here you could be attacked from one place so its easy to hold but you need to conquer a lot of places so its difficult too)
-Lake Hylia: 4 or 5 ( its difficult to hold so you need more power from here "besides here is the most difficult temple for me "=P)

i hope that what i wrote its easy to understand if you need more help or ideas look at my profile there it is my hotmail. :P

Posted: Tue Feb 06, 2007 2:28 pm
by SargentFluffy
*standing ovation* I LOVE IT! Hope it makes it! :D

Posted: Tue Feb 06, 2007 2:47 pm
by Exterminator
just had a thort. how bout u put the 3triangle sign on the 6 temples to show that they r the temples and give +1/2 for holding all of them.

thorts ???

Posted: Tue Feb 06, 2007 3:19 pm
by Wisse
Marvaddin wrote:Why?? :?
Hmmm, because it looks stupid?? :wink:


its looking great
*grabs a hammer and punch marv with it*
now dare to tell again that it looks childish :P

Posted: Tue Feb 06, 2007 7:00 pm
by pancakemix
Back on the subject of actually improving the map, you could probably just connect all the temples in the XML and have a sidenote that says all the temples are connected. It's better than having lines all over the place. That is, if you want to connect the temples.

Posted: Tue Feb 06, 2007 9:45 pm
by lVlaniac
pancakemix wrote:Back on the subject of actually improving the map, you could probably just connect all the temples in the XML and have a sidenote that says all the temples are connected. It's better than having lines all over the place. That is, if you want to connect the temples.


its a good idea and give a bonus +1 for holding 2 or 3 temples

Posted: Thu Feb 08, 2007 3:32 am
by Exterminator
pancakemix wrote:Back on the subject of actually improving the map, you could probably just connect all the temples in the XML and have a sidenote that says all the temples are connected. It's better than having lines all over the place. That is, if you want to connect the temples.


isnt that wot i said basically...

Exterminator wrote:just had a thort. how bout u put the 3triangle sign on the 6 temples to show that they r the temples and give +1/2 for holding all of them.

thorts ???

Posted: Thu Feb 08, 2007 4:00 am
by Coleman
Hey I know we could connect all the temples to help open up the map, with some kind of symbol to indicate it like the 3 triangle sign or a note on the map. :lol:

I bet you all wish you thought of that before me. :P

Posted: Thu Feb 08, 2007 6:37 am
by pancakemix
Exterminator wrote:just had a thort. how bout u put the 3triangle sign on the 6 temples to show that they r the temples and give +1/2 for holding all of them.

thorts ???


You were talking about giving a bonus for holding temples. I, on the other hand, was just talking about connecting them.

pancakemix wrote:Back on the subject of actually improving the map, you could probably just connect all the temples in the XML and have a sidenote that says all the temples are connected. It's better than having lines all over the place. That is, if you want to connect the temples.

Posted: Thu Feb 08, 2007 10:15 am
by qeee1
No temple connections please. Bad idea...

Posted: Thu Feb 08, 2007 10:39 am
by lVlaniac
maybe its a bad idea to connect the temples beacose you could get attacked from more places so you couldnt hold the continent for a lot of time

Posted: Thu Feb 08, 2007 10:54 am
by Exterminator
lVlaniac wrote:maybe its a bad idea to connect the temples beacose you could get attacked from more places so you couldnt hold the continent for a lot of time


mybe but u could get armies for holding them

Posted: Thu Feb 08, 2007 11:09 am
by Coleman
The space map plays fine, I don't see how temple connections are bad.

Hard to hold continents isn't a drawback, it's a feature. Not every continent can be Australia. :lol:

Posted: Thu Feb 08, 2007 11:32 am
by Selin
how about a tunnel with three parts between lake hylia and zoras domain. these 3 "countries" will not belong to a continent and wont have a bonus (like the claims in world 2.0 map) you may call them east tunnel, west tunnel and middle tunnel or something similar.
same idea for geruda valley and lakeside observatory connection with two "countries", north tunnel, south tunnel

this will certainly look better than an arrow and bring some variety to the map. that will fit also good in the general concept.

Posted: Thu Feb 08, 2007 3:56 pm
by lVlaniac
Coleman wrote:The space map plays fine, I don't see how temple connections are bad.

Hard to hold continents isn't a drawback, it's a feature. Not every continent can be Australia. :lol:


maybe youre right but still i think its hard to play in that map aleready.
but im not saying that they dont make the conection is just an idea i got

Posted: Thu Feb 08, 2007 6:00 pm
by Rallion
New version. Nothing huge changed.

Poll initiated. I think it's best to decide what to do with the temples before any changes are made to the other inter-continent links, like making them one-way or making them continent-neutral tunnels.

Posted: Thu Feb 08, 2007 6:33 pm
by lVlaniac
you could link the fountains instead of the temples

Posted: Fri Feb 09, 2007 8:14 am
by SargentFluffy
that's a good idea ^

Posted: Fri Feb 09, 2007 12:01 pm
by Exterminator
link the FOUNTAINS... WTF!?!?!

Posted: Fri Feb 09, 2007 12:37 pm
by lVlaniac
the fountains are more easy to guard and beacose it isnt so much trouble to make strategies

hyrule map

Posted: Wed Jul 04, 2007 10:00 am
by khazalid
oh go on

please?

Re: hyrule map

Posted: Wed Jul 04, 2007 10:05 am
by DiM
khazalid wrote:oh go on

please?


:shock:

Posted: Wed Jul 04, 2007 10:12 am
by Kaplowitz
This has already been tried and there is a Twilight Princess map in progress....kinda

Gerudo River

Posted: Tue Jul 17, 2007 1:50 pm
by newline
just as a side note that you might want to put in the xml file the Gerudo River only alows you to travel from the Gerudo Bridge to Lake Hylia. so you might want to make it a one-way border.

this might not work out but i thought it would be a cool idea to make the all the temples(including time) a continent.

Posted: Tue Jul 17, 2007 1:53 pm
by khazalid
as far as copyright goes, i hear nintendo are usually pretty good with that sort of thing. hyrule castle in the background would be amazing.

wanted this map for a while, looks good so far.

hope it doesnt crash and burn! a lot of people will want to play this