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Conquer Club • [Abandoned] Guatemala - Page 3
Page 3 of 9

Re: guatemala(v5)

Posted: Mon Jul 05, 2010 9:38 am
by jleonnn
Yeah. Day of doing homework

Re: guatemala(v5)

Posted: Wed Jul 07, 2010 8:35 am
by Bruceswar
rivers look ok, but the bonus numbers could use some help? As in how much each is worth.

Re: guatemala(v5)

Posted: Thu Jul 08, 2010 7:24 am
by jleonnn
Could you please help me with the numbers cuz I have no idea how to use the MS excel thingy

Re: guatemala(v5)

Posted: Thu Jul 08, 2010 7:25 am
by Bruceswar
jleonnn wrote:Could you please help me with the numbers cuz I have no idea how to use the MS excel thingy



Someone else will be better able to help you out.

Re: guatemala(v5)

Posted: Thu Jul 08, 2010 9:52 pm
by Industrial Helix
Time to move this map on...

Re: guatemala(v5)

Posted: Thu Jul 08, 2010 10:32 pm
by Evil DIMwit
I recommend you open up the border between Escuintla and Santa Rosa; it probably isn't a great idea to have one chokepoint to defend sur-este and only two between the east half of the map and the west half.

More appropriate bonuses seem to me:
1 for the Capital
2 for Centro, Sur-Este, and Norte
3 for Este (should that be Oeste?)
4 at most for Sur-Oeste

You'll want to code the Capital neutral and code in starting positions over Centro to ensure that nobody starts off the game with it.

Re: guatemala(v5)

Posted: Fri Jul 09, 2010 5:05 am
by jleonnn
ok, thnx

Re: guatemala(v6)

Posted: Fri Jul 09, 2010 8:45 am
by jleonnn
version 6

[bigimg]http://i831.photobucket.com/albums/zz232/Madmanmomomama/map-12.png[/bigimg]

OK, I added in a river texture layer, changed the bonus, and removed the river.

Re: guatemala(v6)

Posted: Fri Jul 09, 2010 10:21 am
by Industrial Helix
I'm in favor of making Centro worth only one.

The rest of the bonus numbers look good to me.

Re: guatemala(v6)

Posted: Fri Jul 09, 2010 11:12 am
by Evil DIMwit
It'd be strange to me that the 3-territory region is worth as much as the 1-territory region. Not that that's necessarily bad, mind you.

Re: guatemala(v6)

Posted: Fri Jul 09, 2010 11:24 am
by Industrial Helix
Well, I'm thinking that Ciudad Capital is a natural bonus enhancement for centro and perhaps al sur-este as well. Plus, its going to start neutral, it will serve as a protective barrier for both centro and al sur-este as well.

Re: guatemala(v6)

Posted: Fri Jul 09, 2010 12:17 pm
by Evil DIMwit
Do you think the border between E.P and Jalapa should be open? That would ease the protection on both of them with Ciudad Capital startinng neutral.

What'd be a good value for the Capital? 3? 4?

Re: guatemala(v6)

Posted: Fri Jul 09, 2010 1:07 pm
by Industrial Helix
Well, much like the Mexico map, I like that the impassables direct players towards trying to gain the capital. So I'm a bit unsure.

I think a better resolution might be to let Zacapa border Alta Verapaz.

Re: guatemala(v6)

Posted: Fri Jul 09, 2010 7:24 pm
by jleonnn
So what do you guys want? mmmm.... 1 bonus Centro, but there is already a border between Zacapa and Alta Verapaz

Re: guatemala(v6)

Posted: Fri Jul 09, 2010 9:54 pm
by Industrial Helix
Yeah, I'll throw my favor behind removing the impassable between Zacapa and Alta Verapaz and not reducing the bonus.

Re: guatemala(v6)

Posted: Fri Jul 09, 2010 10:45 pm
by jleonnn
So what do you want?

Re: guatemala(v6)

Posted: Sat Jul 10, 2010 7:06 am
by Industrial Helix
Remove the impassable I think.

Re: guatemala(v6)

Posted: Sat Jul 10, 2010 7:41 am
by Bruceswar
jleonnn wrote:So what do you want?



Can you also test some other fonts for the territory names?

Re: guatemala(v6)

Posted: Sat Jul 10, 2010 10:43 am
by jleonnn
OK.

Re: guatemala(v6)

Posted: Sun Jul 11, 2010 7:56 am
by jleonnn
Version 7

[bigimg]http://i831.photobucket.com/albums/zz232/Madmanmomomama/map-13.png[/bigimg]
I think I still liked the current font better

Re: guatemala(v6)

Posted: Mon Jul 12, 2010 7:12 am
by Evil DIMwit
Now, you need to decide how many starting neutrals there should be on the Guatemala territory. Having fewer means it will likely be taken early on; having more means it's more likely to stay neutral for a while, and thus act as a defensive barrier for the zones around it.

Re: guatemala(v6)

Posted: Tue Jul 13, 2010 2:34 am
by jleonnn
I think I'll just want just the capital to be nuetral

Re: guatemala(v6)

Posted: Tue Jul 13, 2010 6:37 am
by Industrial Helix
Starting neutral 3 sounds good to me.

Re: guatemala(v6)

Posted: Tue Jul 13, 2010 6:44 am
by jleonnn
Anything else?

Re: guatemala(v6)

Posted: Tue Jul 13, 2010 7:26 am
by Evil DIMwit
Centro should be coded with starting positions. That basically means the XML says that in 2-3 player games, one player can't start with the whole bonus. It'll be fairer that way. But you don't have to worry about that until someone actually codes the XML, so just note it in the first page for now.

That's about it. The only thing that seems to be missing from this map is community support. I'll just let the map stew for a bit to see if anyone has any more comments. If you have any friends from Guatemala -- or any friends on CC at all -- have them take a look at it and see what they think.