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Posted: Fri Oct 26, 2007 5:31 am
by Telvannia
Telvannia wrote:
gimil wrote:
Telvannia wrote:not a fan of the rivers :P (and water in general too green)

I can make it more blue, but it really needs the green to stop the land looking like it jsut cutes off at the water.

Make it blue in the middle then :P

We'll see :wink:

the legend, i think should look less like modern wall and more like a castle one :D

It was a castle look i went for. what maeks it look modern?

Castle stones tended to be flat, they did not stick out in the middle

I dont think there was a general concenus across europw whne they where making castle walls :wink:

They where mainly flat though, because that is a harder shape to attack there nowhere easy to grab on a flat surface

castles still need doing :P

In what way? I plan on doing t shading by hand, im jsut not sure how to go about it.


I thought you where planning them to look more like the ones of AoR

No the old castles got replaced with these ones to keep --- happy.

well you dont need to placate ---- anymore. And grey lumps really dont seem to fit the map

STILL A TOO GREEN MAP :lol:

I put the lake in to break the green up the green a little which i though worked nicely. What else do you suggest to break the green up further?

Bluer water, mud, sand? mountains, fields.

Fileds are possile, but athte scale im doing, making mud fit is hard and mountains are impossible.

nothing wrong with a large muddy swamp. :P

roads/paths need more width variation

Why? roads dont tend to largly in size, and at this scale i think there fine.

same with the cliffs

The cliffs where extramly difficult to make and i dont think i could change the width to much without making them look artificial, but ill experiment.

army circles are a tad too light

Ill lighten them

No reduce the lightness, make them less transparent :P

Thats what i ment :P

missing a number right of the barbarian castle

It will be fixed

and quite a few more. (my mistake not as many as i though, the road looks like borders ) :D


The type font really does not fit.
The type font really does not fit.


As much as i hate to tell you this i will be back :) :)

en-guard:

Image

TAKE THIS:
Image

You want some?
Image




Im out of smilieys

Im not :)
which means i win:
Image

Posted: Fri Oct 26, 2007 5:47 am
by unriggable
Talk about gruesome.

Posted: Fri Oct 26, 2007 6:02 am
by rebelman
a few thoughts / observations

great update it now looks far better

as i said in chat some house scattered around the map or windmills etc would nicely break up the greenness without interfering with game play if you wanted you could add a ploughed field near a house to make it look like a farm.

The legend now looks far better as do the rivers and lake - the lake need an island to break it up though

so people are not confused as to to which territories are which (as happens in d day) it might be worth changing the small black numbers depending on the region to avoid confusion.

im no expert on these matters but I believe some of your army circles need to be moved to avoid confusion over which region they relate, if you like i can list the ones I am refering to.

"Northern" is misspelled on the small map.

the Realm of might Castle is missing its name

bottom right corner of legend no need for "in feudal"

the rebel castle needs to be bigger it looke puny in comparison to the others

surely you mean castles con bombard "non-ajacent" territories in their kingdom as I believe XML does not allow bombardment of adjacent territories.

"territories" is also misspelled in the legend

Posted: Fri Oct 26, 2007 6:05 am
by gimil
Ok rebel that fine. but these points i will dispute.

the rebel castle needs to be bigger it looke puny in comparison to the others

surely you mean castles con bombard "non-ajacent" territories in their kingdom as I believe XML does not allow bombardment of adjacent territories.


rebellion is small, thats why is has te small caslte, and as we discussed im pritty sure you can bombard ajecent terrs. There no reason you wouldnt be able to.

Posted: Fri Oct 26, 2007 6:16 am
by rebelman
gimil wrote:Ok rebel that fine. but these points i will dispute.

the rebel castle needs to be bigger it looke puny in comparison to the others

surely you mean castles con bombard "non-ajacent" territories in their kingdom as I believe XML does not allow bombardment of adjacent territories.


rebellion is small, thats why is has te small caslte, and as we discussed im pritty sure you can bombard ajecent terrs. There no reason you wouldnt be able to.


fair enough regarding the castle point (as my name suggests I am probably biased towards the rebels)

Regarding the xml this was discussed in the duck and cover thread see below:

Coleman wrote:
DiM wrote:
edbeard wrote:sorry if this was mentioned just popping in quickly...


alaska and siberia connect directly, but also alaska can bombard siberia. will this be an XML problem? I don't think it will allow you to do both options.

someone might say to this, "if you can attack it, why would you want to bombard it?" well because if I bombard, then I don't have to send one of my armies over AND there is a still 1 neutral army there as an extra border to alaska.


nope not possible to do both things.
I'd like to see what the game tries to do if you code it that way. I'm guessing the site might just outright reject the xml in such a case though.

Posted: Fri Oct 26, 2007 6:25 am
by gimil
Im not worried about XML. Yeti_C will come back adn save the day.

Posted: Fri Oct 26, 2007 6:26 am
by Telvannia
gimil wrote:Im not worried about XML. Yeti_C will come back adn save the day.



that is his job around CC :lol:

Posted: Fri Oct 26, 2007 7:28 am
by yamahafazer
How long do you think this will take to finish?

Posted: Fri Oct 26, 2007 7:47 am
by gimil
yamahafazer wrote:How long do you think this will take to finish?


well im on full steam ahead, setting myself te challenge of final forge by te end of te week.

so stay tuned, should be much longer if i get my way :wink:

Posted: Fri Oct 26, 2007 8:12 am
by yamahafazer
Cool.. it realy dose look like fun... go for it :D

Posted: Fri Oct 26, 2007 8:54 am
by rebelman
gimil wrote:
yamahafazer wrote:How long do you think this will take to finish?


well im on full steam ahead, setting myself te challenge of final forge by te end of te week.

so stay tuned, should not be much longer if i get my way :wink:


fixed :wink:

Posted: Fri Oct 26, 2007 8:56 am
by gimil
rebelman wrote:
gimil wrote:
yamahafazer wrote:How long do you think this will take to finish?


well im on full steam ahead, setting myself te challenge of final forge by te end of te week.

so stay tuned, should not be much longer if i get my way :wink:


fixed :wink:


im such a crap typist

Posted: Fri Oct 26, 2007 10:03 am
by DiM
gimil wrote:
rebelman wrote:
gimil wrote:
yamahafazer wrote:How long do you think this will take to finish?


well im on full steam ahead, setting myself te challenge of final forge by te end of te week.

so stay tuned, should not be much longer if i get my way :wink:


fixed :wink:


im such a crap typist


yeah we know. you even spelled wrong the layer names in the psd file.

what's boarders?
or defULT? :lol: :lol: :lol: :lol:

Posted: Fri Oct 26, 2007 2:57 pm
by gimil
DiM wrote:
gimil wrote:
rebelman wrote:
gimil wrote:
yamahafazer wrote:How long do you think this will take to finish?


well im on full steam ahead, setting myself te challenge of final forge by te end of te week.

so stay tuned, should not be much longer if i get my way :wink:


fixed :wink:


im such a crap typist


yeah we know. you even spelled wrong the layer names in the psd file.

what's boarders?
or defULT? :lol: :lol: :lol: :lol:


i dont even bother there, as long as i understand it

Posted: Sat Oct 27, 2007 11:14 am
by KingPrime
how long you think till it is moved to Final Forge now?

Posted: Sat Oct 27, 2007 11:23 am
by gimil
KingPrime wrote:how long you think till it is moved to Final Forge now?


Well im hopeing to have another failry large update within an hour or 2

Posted: Sat Oct 27, 2007 12:54 pm
by cairnswk
KingPrime wrote:how long you think till it is moved to Final Forge now?


Oooooooo! could be long long long time

Posted: Sat Oct 27, 2007 12:54 pm
by gimil
cairnswk wrote:
KingPrime wrote:how long you think till it is moved to Final Forge now?


Oooooooo! could be long long long time


your not helping :(

p.s. update in 30 seconds :P

Posted: Sat Oct 27, 2007 12:55 pm
by gimil
SMALL
Image

LARGE
Image

Posted: Sat Oct 27, 2007 12:56 pm
by cairnswk
gimil wrote:
cairnswk wrote:
KingPrime wrote:how long you think till it is moved to Final Forge now?


Oooooooo! could be long long long time


your not helping :(

p.s. update in 30 seconds :P


LMAO :lol:

Posted: Sat Oct 27, 2007 1:05 pm
by Gnome
I really want to play this concept :)

get it to FF (only the red and the blue colour in the font is a bit to clear for me)

Posted: Sat Oct 27, 2007 1:09 pm
by gimil
Gnome wrote:I really want to play this concept :)

get it to FF (only the red and the blue colour in the font is a bit to clear for me)


the font will be the death of me lol.

But i think its acceptably readable.

Posted: Sat Oct 27, 2007 1:12 pm
by Gnome
It's not that they aren't readable...
I just think you have to lower the intensity of the colour red and blue.
I like the font, but the red and blue are 'eye catchers'.
the colour looks to much the same as army numbers...
so when you play this map you will see a lot of numbers and than your beautifull graphics get lost...

Posted: Sat Oct 27, 2007 1:12 pm
by gimil
just noticed that tel has turned up seconds after i post te draft :( ***gulp***

Posted: Sat Oct 27, 2007 1:13 pm
by cairnswk
Gimil...two quick things...the font....
1. the gray brick work doesn't help behind the gray outlilne font in legend...can you change this so it is more legible
2. i can hardly read the text on map!