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Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Tue Sep 21, 2010 2:14 pm
by The Bison King
MrBenn wrote:The Bison King wrote:natty_dread wrote:map says Rollaland
xml says Rolloland

That's my bad, I'll fix it.
Let's do that before getting the files uploaded

Yeah, I'll Fix it before the night is over.
Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Tue Sep 21, 2010 3:39 pm
by The Bison King
Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Sep 25, 2010 4:00 pm
by The Bison King
Is this in the process of being re-uploaded yet? I'm kind of in the dark here.
Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Mon Sep 27, 2010 4:24 pm
by MrBenn
Sorry for the delay - I've forwarded the update to lack

Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Mon Sep 27, 2010 7:56 pm
by The Bison King
MrBenn wrote:Sorry for the delay - I've forwarded the update to lack

cool

Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Mon Sep 27, 2010 9:24 pm
by Industrial Helix
I'm going to be hated for this but... I think the mountains really don't match the map at all. They look pencil drawn black and white and the rest of the map is this awesome watercolor. Consider swapping them out for something else? Or you could totally reject the suggestion because its so far into Beta.
Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Mon Sep 27, 2010 9:31 pm
by The Bison King
Industrial Helix wrote:I'm going to be hated for this but... I think the mountains really don't match the map at all. They look pencil drawn black and white and the rest of the map is this awesome watercolor. Consider swapping them out for something else? Or you could totally reject the suggestion because its so far into Beta.
Yeah man too late.
but if it makes you feel better I don't hate you.
Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Tue Sep 28, 2010 12:52 pm
by Industrial Helix
Fair enough. Use it as advice for the next map perhaps

Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Tue Sep 28, 2010 2:52 pm
by Victor Sullivan
Industrial Helix wrote:I'm going to be hated for this but... I think the mountains really don't match the map at all. They look pencil drawn black and white and the rest of the map is this awesome watercolor. Consider swapping them out for something else? Or you could totally reject the suggestion because its so far into Beta.
Here he goes again

Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Wed Sep 29, 2010 12:28 pm
by The Bison King
Ah! there it is! The Islands uploaded.
Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Wed Sep 29, 2010 3:05 pm
by Victor Sullivan
The Bison King wrote:Ah! there it is! The Islands uploaded.
Is it too late to make a suggestion about that? I think the addition is good, but I think it's too easily defended. You should have it connect to Chancella. Just a suggestion, mate

-Sully
Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Fri Oct 01, 2010 10:04 am
by The Bison King
Victor Sullivan wrote:The Bison King wrote:Ah! there it is! The Islands uploaded.
Is it too late to make a suggestion about that? I think the addition is good, but I think it's too easily defended. You should have it connect to Chancella. Just a suggestion, mate

-Sully
Yeah someone mentioned that earlier and here's the issue I take up with that. It makes the Arleus bonus almost impossible to expand from. As it is once you take Ashula you can still defend the bonus from 3 but at a greater range. Then take on Western Caprinthia and you have the same scenario. If that Island can attack Chancella then you'll pretty much always need to defend both Arleus and Chancella. It kind of makes it a pain to hold for a bonus that just doesn't seem worth it. That's how I feel any way.
Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Fri Oct 01, 2010 2:25 pm
by Victor Sullivan
The Bison King wrote:Victor Sullivan wrote:The Bison King wrote:Ah! there it is! The Islands uploaded.
Is it too late to make a suggestion about that? I think the addition is good, but I think it's too easily defended. You should have it connect to Chancella. Just a suggestion, mate

-Sully
Yeah someone mentioned that earlier and here's the issue I take up with that. It makes the Arleus bonus almost impossible to expand from. As it is once you take Ashula you can still defend the bonus from 3 but at a greater range. Then take on Western Caprinthia and you have the same scenario. If that Island can attack Chancella then you'll pretty much always need to defend both Arleus and Chancella. It kind of makes it a pain to hold for a bonus that just doesn't seem worth it. That's how I feel any way.
Would this justify upping it to +3? I just feel that Solaria will be taken by one person and they'll hold it for the rest of the game, thus not making it much of an addition... I won't hardly get used unless you add an attack route. And heck, Ifnal has 4 territories and it's a +4 why can't Arleus have 3 territories and be +3?
Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Fri Oct 01, 2010 2:28 pm
by The Bison King
And heck, Ifnal has 4 territories and it's a +4 why can't Arleus have 3 territories and be +3?
Ifnal has 5 territories, Rolloland belongs to Ifnal.
Would this justify upping it to +3? I just feel that Solaria will be taken by one person and they'll hold it for the rest of the game, thus not making it much of an addition
Maybe.... but I doubt it. I don't feel like Solaria has to be an important territory, and while it's easy to hold I think that can be a good thing. The Solonabirsk bonus is a hard one to hold. Giving it an island that you can easily from there is a way of giving it a little more strategic value.
Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Fri Oct 01, 2010 2:59 pm
by Victor Sullivan
The Bison King wrote:And heck, Ifnal has 4 territories and it's a +4 why can't Arleus have 3 territories and be +3?
Ifnal has 5 territories, Rolloland belongs to Ifnal.
Would this justify upping it to +3? I just feel that Solaria will be taken by one person and they'll hold it for the rest of the game, thus not making it much of an addition
Maybe.... but I doubt it. I don't feel like Solaria has to be an important territory, and while it's easy to hold I think that can be a good thing. The Solonabirsk bonus is a hard one to hold. Giving it an island that you can easily from there is a way of giving it a little more strategic value.
Mmkay. I guess I can live w/ that.
Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Oct 02, 2010 1:48 pm
by army of nobunaga
RELP RAGGY
where in the HELL is the 5th island...
I just played a 1vs1 on that map. BoB said the guy had the island bonus throughout. I see 4 islands, One had a neutral, I parkerd a 5 on one to stop his bonus. At my surprise he still got the bonus.. I searched the map all over and even asked him.
Where is the 5th island ??? nice map btw once I know where the islands are.
Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Oct 02, 2010 3:23 pm
by Victor Sullivan
I assume Solaria is the one you're missing? What's the game number?
Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Oct 02, 2010 3:56 pm
by army of nobunaga
if there is not 5 islands... id have to call bug on this one
http://www.conquerclub.com/game.php?game=7730589
Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Oct 02, 2010 7:54 pm
by Victor Sullivan
Dalmus is an island, too.
Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Oct 02, 2010 8:01 pm
by army of nobunaga
can you tell me where this dalmus is? I just looked again on large map.. cannot find it.
Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Oct 02, 2010 8:07 pm
by Victor Sullivan
In the desert area, east of "The Desert" bonus area.
Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Oct 02, 2010 9:00 pm
by army of nobunaga
HOLY SHIT MAN... THANK YOU! How in the hell is that an island??! bog
Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sat Oct 02, 2010 9:08 pm
by Victor Sullivan
army of nobunaga wrote:HOLY SHIT MAN... THANK YOU! How in the hell is that an island??! bog
No prob, bunga

Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sun Oct 10, 2010 2:58 am
by Victor Sullivan
I think we've tested this long enough, am I right? Quench Time? (as well as the maps that were "beta'd" before this, except Cricket, as that seems to still have some issues)
Re: Re: Thyseneal: V 3.6 with XML v1.3 [Gp][Gr][Xml] [Beta]
Posted: Sun Oct 10, 2010 3:14 pm
by MrBenn
Victor Sullivan wrote:I think we've tested this long enough, am I right? Quench Time? (as well as the maps that were "beta'd" before this, except Cricket, as that seems to still have some issues)
Not yet - it;s not been long since the update which saw an additional territory added to the map.