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Re: Greasemonkey script : Conquer Club Map Rank
Posted: Mon Jul 07, 2008 8:17 am
by yeti_c
chipv wrote:yeti_c wrote:The other thing I thought of the other day... but I forgot to post...
Would be if you could mark the maps that have incomplete info due to missing logs (i.e. with a * or something)
C.
PS Apologies that this is just after your update - but I'd only just remembered!!
Yes, could, do but there is a way of recovering those lost points and it needs a small site change which I'm waiting for.
Could be useful anyway - then you could mark as "Calculated from missing logs" or something!?
C.
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Mon Jul 07, 2008 8:29 am
by chipv
That's the plan, could put a number in a sup tag for the number of missing logs.
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Mon Jul 07, 2008 8:31 am
by yeti_c
chipv wrote:That's the plan, could put a number in a sup tag for the number of missing logs.
Sounds good - so a * on the map name - then an alt text to show how many missing logs? (I'm talking about main map rank table here?).
For Game Finder - you could put it with the brackets? ("Sup"? do you mean Superscript?) (Is that where you meant?)
C.
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Mon Jul 07, 2008 8:34 am
by chipv
yeti_c wrote:chipv wrote:That's the plan, could put a number in a sup tag for the number of missing logs.
Sounds good - so a * on the map name - then an alt text to show how many missing logs? (I'm talking about main map rank table here?).
For Game Finder - you could put it with the brackets? ("Sup"? do you mean Superscript?) (Is that where you meant?)
C.
Yes, superscript. So instead of the asterisk, superscipt number of missing logs on the map rank table.
Not needed for game finder since the medals calculations are all spot on (dont need logs)
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Mon Jul 07, 2008 8:39 am
by yeti_c
chipv wrote:yeti_c wrote:chipv wrote:That's the plan, could put a number in a sup tag for the number of missing logs.
Sounds good - so a * on the map name - then an alt text to show how many missing logs? (I'm talking about main map rank table here?).
For Game Finder - you could put it with the brackets? ("Sup"? do you mean Superscript?) (Is that where you meant?)
C.
Yes, superscript. So instead of the asterisk, superscipt number of missing logs on the map rank table.
Not needed for game finder since the medals calculations are all spot on (dont need logs)
Ah yes - sounds bang on to me... good stuff.
(Your second point is completely obvious - not sure why I missed that!)
C.
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Mon Jul 07, 2008 11:09 am
by max is gr8
chipv wrote:max is gr8 wrote:I get "javascipt;void(0);" everytime I click get map rank. Any fix/suggestions
Which button - left menu or game finder?
Both
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Mon Jul 07, 2008 11:12 am
by chipv
max is gr8 wrote:chipv wrote:max is gr8 wrote:I get "javascipt;void(0);" everytime I click get map rank. Any fix/suggestions
Which button - left menu or game finder?
Both
Does Map Rank not run when you click on the buttons?
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Mon Jul 07, 2008 12:16 pm
by max is gr8
Nothing.
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Mon Jul 07, 2008 2:10 pm
by chipv
max is gr8 wrote:Nothing.
When did this start happening?
What browser are you using?
Can you list the other scripts you are running with please?
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Tue Jul 08, 2008 1:47 pm
by t-o-m
im sure you've explained it somewhere, but why am i a captain:
Code: Select all
Map Rank Next Rank Points Win/Loss Playing First Unique Defeats
Totals5 Captain 176pts for Major +824 Won 164 from 448(37%) Won 62 from 138 330 (10)
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Tue Jul 08, 2008 1:48 pm
by lanyards
t-o-m wrote:im sure you've explained it somewhere, but why am i a captain:
Code: Select all
Map Rank Next Rank Points Win/Loss Playing First Unique Defeats
Totals5 Captain 176pts for Major +824 Won 164 from 448(37%) Won 62 from 138 330 (10)
Because in March, some of the game logs got lost. You must have lost some points then.
--lanyards
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Tue Jul 08, 2008 1:57 pm
by chipv
Yes, lanyards is correct and that new number 5 you see next to the word Totals tells you how many were missing.
Next to the Map names you will see little numbers telling you how many and on which map.
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Tue Jul 08, 2008 1:58 pm
by t-o-m
ahh right, thanks lanyards and chip.
dang - i wish they went out of my ranking aswel

Re: Greasemonkey script : Conquer Club Map Rank
Posted: Tue Jul 08, 2008 4:20 pm
by BENJIKAT IS DEAD
chipv wrote:Yes, lanyards is correct and that new number 5 you see next to the word Totals tells you how many were missing.
Next to the Map names you will see little numbers telling you how many and on which map.
My score comes out clearly incorrectly, but I don't have any of those numbers displayed - is that possibly because it is using the cached info that hasn't checked for the missing logs? - if so how do I clear it so I can rerun the search from scratch?
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Tue Jul 08, 2008 4:38 pm
by chipv
BENJIKAT IS DEAD wrote:chipv wrote:Yes, lanyards is correct and that new number 5 you see next to the word Totals tells you how many were missing.
Next to the Map names you will see little numbers telling you how many and on which map.
My score comes out clearly incorrectly, but I don't have any of those numbers displayed - is that possibly because it is using the cached info that hasn't checked for the missing logs? - if so how do I clear it so I can rerun the search from scratch?
100% correct. Full rerun happens when you switch between Rank&Points checked and unchecked so toggling the checkbox is one way.
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Tue Jul 08, 2008 4:52 pm
by BENJIKAT IS DEAD
chipv wrote:BENJIKAT IS DEAD wrote:chipv wrote:Yes, lanyards is correct and that new number 5 you see next to the word Totals tells you how many were missing.
Next to the Map names you will see little numbers telling you how many and on which map.
My score comes out clearly incorrectly, but I don't have any of those numbers displayed - is that possibly because it is using the cached info that hasn't checked for the missing logs? - if so how do I clear it so I can rerun the search from scratch?
100% correct. Full rerun happens when you switch between Rank&Points checked and unchecked so toggling the checkbox is one way.
thanks that worked. I have 118 (!) logs missing, so I hope you can figure out a way of joining the dots up soon!
Fantastic tool btw - and I've stopped making suggestions because every time I think of one you seem to have done it already!!
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Tue Jul 08, 2008 4:58 pm
by chipv
BENJIKAT IS DEAD wrote:I have 118 (!) logs missing, so I hope you can figure out a way of joining the dots up soon!
Fantastic tool btw - and I've stopped making suggestions because every time I think of one you seem to have done it already!!
Thanks!
I hesitated for ages with making this change available but was forced into it by a site change.
There is potentially a way of recovering these points but needs work on the site so will be a while, I'm afraid.
If it is possible to order the games by time finished then it can be done.
(At the moment you can only sort games by game number ascending or descending which only gives me time started but that will change).
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Wed Jul 09, 2008 3:54 am
by MarVal
Keep up the good work you do, chipv

It works on my accountname

Grtz
MarVal
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Wed Jul 09, 2008 11:00 am
by max is gr8
chipv wrote:max is gr8 wrote:Nothing.
When did this start happening?
V 1.4What browser are you using?
FirefoxCan you list the other scripts you are running with please?
Conquer Tell, Bob, Saved Searches
There's more but those are the only ones that react with conquer club
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Wed Jul 09, 2008 1:34 pm
by chipv
max is gr8 wrote:chipv wrote:max is gr8 wrote:Nothing.
When did this start happening?
V 1.4What browser are you using?
FirefoxCan you list the other scripts you are running with please?
Conquer Tell, Bob, Saved Searches
There's more but those are the only ones that react with conquer club
Hmm. Ok , well the javascript:void should have only appeared on pressing the left menu button not the gamefinder button if anywhere.
You said both which is mystifying.
Can you uninstall all other scripts (don't uninstall associated preferences or you'll lose your saved data on those scripts)
and see what happens then please?
Where do you see the javascript:void, by the way?
Has anything else happened to your internet connection PC recently?
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Thu Jul 10, 2008 4:17 am
by PepperJack
Hey Chip...
Map Rank is really coming along, love the summary of info on gamefinder and the addition of medals. Cool stuff.
My question is this; is there a way to make medals more persistent? Currently if I run Map Rank from the left bar and go to my games or join a game, I see the medals indicating my greatness. If I run a search in game finder, say 2p esc. unlim. doodle, I only see the medals related to those games when I go back to my games or join game. This isn't much of an issue for me but some people have like a gajillion games played and probably don't want to sit through full scans frequently. Can Map Rank be forced to only remember the last full scan?
Could it possibly even be tied to single players based on computer? Once I ran a scan for Scott-Land, just to see someone with a ton of games played. When I was done, I was looking at all of his medals even though I was logged in as me.
Whatever is possible is good for me. Just spitballin' b/c you seem to enjoy the challenge of constantly improving your product. Thanks for the next day with 15 updates (no, seriously, I mean it).
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Thu Jul 10, 2008 4:38 am
by chipv
PepperJack wrote:Hey Chip...
My question is this; is there a way to make medals more persistent? Currently if I run Map Rank from the left bar and go to my games or join a game, I see the medals indicating my greatness. If I run a search in game finder, say 2p esc. unlim. doodle, I only see the medals related to those games when I go back to my games or join game. This isn't much of an issue for me but some people have like a gajillion games played and probably don't want to sit through full scans frequently. Can Map Rank be forced to only remember the last full scan?
Could it possibly even be tied to single players based on computer? Once I ran a scan for Scott-Land, just to see someone with a ton of games played. When I was done, I was looking at all of his medals even though I was logged in as me.
Whatever is possible is good for me. Just spitballin' b/c you seem to enjoy the challenge of constantly improving your product. Thanks for the next day with 15 updates (no, seriously, I mean it).
Map Rank already does this - it remembers the last "All" + yourname scan.
Where do you want to see the medals in addition? Medals only relate to this scan only currently, but since it remembers this scan the second time ought to be quick.
You can only have seen Scott-Land's medals if you had either changed the script or logged in as Scott-Land previously in which case you need to run a full-scan on yourself again.
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Thu Jul 10, 2008 5:03 am
by PepperJack
chipv wrote:PepperJack wrote:Hey Chip...
My question is this; is there a way to make medals more persistent? Currently if I run Map Rank from the left bar and go to my games or join a game, I see the medals indicating my greatness. If I run a search in game finder, say 2p esc. unlim. doodle, I only see the medals related to those games when I go back to my games or join game. This isn't much of an issue for me but some people have like a gajillion games played and probably don't want to sit through full scans frequently. Can Map Rank be forced to only remember the last full scan?
Could it possibly even be tied to single players based on computer? Once I ran a scan for Scott-Land, just to see someone with a ton of games played. When I was done, I was looking at all of his medals even though I was logged in as me.
Whatever is possible is good for me. Just spitballin' b/c you seem to enjoy the challenge of constantly improving your product. Thanks for the next day with 15 updates (no, seriously, I mean it).
Map Rank already does this - it remembers the last "All" + yourname scan.
Where do you want to see the medals in addition? Medals only relate to this scan only currently, but since it remembers this scan the second time ought to be quick.
You can only have seen Scott-Land's medals if you had either changed the script or logged in as Scott-Land previously in which case you need to run a full-scan on yourself again.
I think I might have been unclear. Is there a way to tie Map Rank medals to the user that is currently logged in by default?
Running an "All" + username scan for someone that isn't me results in my medals not being shown. Also, running a saved search seems to "break" medal display as well. After running a saved search the only medals that were showing up for me were ones related to that search and rating medals. I have to run an All search again to get everything back.
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Thu Jul 10, 2008 5:05 am
by yeti_c
PepperJack - what version of Map Rank are you running?
C.
Re: Greasemonkey script : Conquer Club Map Rank
Posted: Thu Jul 10, 2008 5:19 am
by chipv
PepperJack wrote:chipv wrote:PepperJack wrote:Hey Chip...
My question is this; is there a way to make medals more persistent? Currently if I run Map Rank from the left bar and go to my games or join a game, I see the medals indicating my greatness. If I run a search in game finder, say 2p esc. unlim. doodle, I only see the medals related to those games when I go back to my games or join game. This isn't much of an issue for me but some people have like a gajillion games played and probably don't want to sit through full scans frequently. Can Map Rank be forced to only remember the last full scan?
Could it possibly even be tied to single players based on computer? Once I ran a scan for Scott-Land, just to see someone with a ton of games played. When I was done, I was looking at all of his medals even though I was logged in as me.
Whatever is possible is good for me. Just spitballin' b/c you seem to enjoy the challenge of constantly improving your product. Thanks for the next day with 15 updates (no, seriously, I mean it).
Map Rank already does this - it remembers the last "All" + yourname scan.
Where do you want to see the medals in addition? Medals only relate to this scan only currently, but since it remembers this scan the second time ought to be quick.
You can only have seen Scott-Land's medals if you had either changed the script or logged in as Scott-Land previously in which case you need to run a full-scan on yourself again.
I think I might have been unclear. Is there a way to tie Map Rank medals to the user that is currently logged in by default?
Running an "All" + username scan for someone that isn't me results in my medals not being shown. Also, running a saved search seems to "break" medal display as well. After running a saved search the only medals that were showing up for me were ones related to that search and rating medals. I have to run an All search again to get everything back.
You're absolutely right, this is a bug, I shall fix this when I get some time to look at it, thanks for the detail!