The CUBE

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Is The CUBE (v 53=no!, v59!!!) ready for Graphics stamp + move to Final Forge?

Poll ended at Sun Aug 01, 2010 12:46 am

 
Total votes: 0

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RedBaron0
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by RedBaron0 »

Sorry we haven't posted your review sooner, time for myself and thenobodies has been at a premium.

Well... You've got an unique surface to play on, but finding a theme that fits it is going to be difficult. The space theme.... not going to work. The only thing I can connect between space and a cube is the Borg from Star Trek... I urge you to try something different. Something shappy perhaps, cones, cylinders, etc? A fractal? A classroom chalk board?
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paulk
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by paulk »

A gray chalkboard could maybe work.
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iancanton
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by iancanton »

let's give that a go and see how it looks.

ian. :)
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HighlanderAttack
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by HighlanderAttack »

I am glad I kept my 3D glasses from Avatar
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by RedBaron0 »

There has been no update since the last fortnightly review. If there is no update by the mapmaker by the next fortnightly review in roughly 2 weeks this map will be considered stalled and moved to the Recycling bin.
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paulk
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by paulk »

RedBaron0 wrote:There has been no update since the last fortnightly review. If there is no update by the mapmaker by the next fortnightly review in roughly 2 weeks this map will be considered stalled and moved to the Recycling bin.

I have been trying to find a background that could work, but so far I have not been satisfied. :cry:
If you or anyone else has a picture to donate that could work as a background then that would be welcome.
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by RedBaron0 »

[bigimg]http://www.psdgraphics.com/file/black-chalkboard.jpg[/bigimg]

I still think a fractal might be a good way to go here

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paulk
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by paulk »

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natty dread
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by natty dread »

Hmm... I don't think that frame & blackboard really works, because it doesn't have any depth... You'd need a background that supports the 3d-aspect of the map.
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paulk
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by paulk »

I am tearing my hair out to try to find that background. If you could give me any images to try out with, I would really appreciate it.
The good thing about a solid background is that it makes it easier to focus on the map. So even if the chalk board background is rather "dull" it works in that aspect.
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natty dread
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by natty dread »

I can try to draw something.
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Coleman
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by Coleman »

I try to look at this and my brain melts. I'm pretty sure no background is going to make this legible/tolerable. I wish I had better news, I would enjoy being proven wrong, but I do not like this map anyway.
Warning: You may be reading a really old topic.
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the.killing.44
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by the.killing.44 »

Ahhhhh :shock:

It's like an optical illusion…what the hell is going on?
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natty dread
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by natty dread »

Ok here's a try... if this doesn't work I have some more ideas...

[bigimg]http://img191.imageshack.us/img191/3102/fractunnel.png[/bigimg]
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by army of nobunaga »

For a background to make this map have "depth" the background will have to have layers. At least in my opinion. Why not make this a kids monkeybar gym and have kids in the background and foreground as the artwork? well something like that. The artwork would add the "Depth" when the kids are layered in.

I think its a great Idea... I like the smaller version better, but can see myself playing this one .
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natty dread
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by natty dread »

here's another similar one.. let me know if you don't like these I can do something different too.

[bigimg]http://img269.imageshack.us/img269/2664/fractunnel2.png[/bigimg]
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Coleman
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by Coleman »

army of nobunaga wrote:For a background to make this map have "depth" the background will have to have layers. At least in my opinion. Why not make this a kids monkeybar gym and have kids in the background and foreground as the artwork? well something like that. The artwork would add the "Depth" when the kids are layered in.

I think its a great Idea... I like the smaller version better, but can see myself playing this one .


That sound right; anything that could display depth could only help. Right now it is just all in your face, I see a bunch of criss-crossed lines not a 3D box.
Last edited by Coleman on Thu Feb 25, 2010 7:14 pm, edited 1 time in total.
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the.killing.44
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by the.killing.44 »

Natty, I don't think adding a swirling paradox in the background of a mind-bending line-cube-thing is going to help anyone's eyes ;)
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natty dread
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by natty dread »

the.killing.44 wrote:Natty, I don't think adding a swirling paradox in the background of a mind-bending line-cube-thing is going to help anyone's eyes ;)


I was just trying to do something with a little depth perspective. Redbaron suggested fractals earlier, so I started working from fractals (julia & mandelbrot) then overlapping them, twisting, distorting, texture-mapping them on a 3d cylinder, etc etc. and those are what I ended up with.

Well, if they don't work, then I guess that's that and it was worth a shot, I'll see if I can come up with something better.

ps. did you notice that the 2nd picture actually uses the 1st picture as a texture, which is mapped onto a cylinder shape? Funny what you can do with a relatively simple gfx software...
Last edited by natty dread on Thu Feb 25, 2010 7:54 pm, edited 1 time in total.
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the.killing.44
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by the.killing.44 »

natty_dread wrote:
the.killing.44 wrote:Natty, I don't think adding a swirling paradox in the background of a mind-bending line-cube-thing is going to help anyone's eyes ;)


I was just trying to do something with a little depth perspective. Redbaron suggested fractals earlier, so I started working from fractals (julia & mandelbrot) then overlapping them, twisting, distorting, texturing them on a cylinder, etc etc. and those are what I ended up with.

Well, if they don't work, then I guess that's that and it was worth a shot, I'll see if I can come up with something better.

The idea of depth is all well and good, but making the image look like an LSD trip isn't the way to go I don't think.

Also, the lines should be the things having depth.
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natty dread
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by natty dread »

the.killing.44 wrote:The idea of depth is all well and good, but making the image look like an LSD trip isn't the way to go I don't think.

Also, the lines should be the things having depth.


Aren't you a bit young to be doing acid? ;) (jk lol)

Anywho, did you see how the cube looked on top of that blackboard image? When it's pasted on top of a flat image the cube also loses all sense of depth. So the background should have some measure of depth as well, to support the cube image.
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thenobodies80
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by thenobodies80 »

I'm going to add more fuel to the fire. O:)
Since you're already working on a new background, I suggest you also to aim for something more color-blind friendly.
Vischeck results aren't so good...

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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by army of nobunaga »

Coleman wrote:
army of nobunaga wrote:For a background to make this map have "depth" the background will have to have layers. At least in my opinion. Why not make this a kids monkeybar gym and have kids in the background and foreground as the artwork? well something like that. The artwork would add the "Depth" when the kids are layered in.

I think its a great Idea... I like the smaller version better, but can see myself playing this one .


That sound right; anything that could display depth could only help. Right now it is just all in your face, I see a bunch of criss-crossed lines not a 3D box.



I mean seriously have some friggin monkeys or kids (same thing?) swinging on the bars...

I dunno, use the 3d theme you have revolutionary introduced, and dont just throw in a friggin background... put stuff in the foreground middle ground and background. 3d depth on a 2d screen is just a matter of tricking the mind, and you can do this with simple artwork all over the place.
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by mibi »

This map is awesome. Too bad it has colors in it, they are totally unnessasary
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paulk
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Post by paulk »

lol.
I'll post the photoshop file here for download.
I am mostly interested in getting this map into play, I'm not so hung up on the graphics.
I probably already have spent over 300 hours on this map...
/paulk
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