Page 18 of 30
Posted: Mon Apr 09, 2007 4:42 pm
by KEYOGI
Time for that detailed look I think.
The colours of East and West Ward are still something that should be considered. I think it might be easy for some people to easily overlook this and think the Ward is one area, not two.
I find the territory numbers are a little harder to see on the small map, most notably in the Woods Camp.
Perhaps we can have some grass on the Swamps border with the moat. This border stands out the most of any on the map and I think it's because the Plains has grass on the moat border but it is absent in the Swamp.
While the whole map improved with the new perspective, the siege tent suffered. It's been brought up a number of times and I think it's something to at least consider an alternative for. An actual piece of siege equipment would be fitting for a siege map you would think.
I personally find the legend swatches unnecessary, same goes for the "Enter walls via bridge or stairs". This maps design is pretty intuitive because of the level of detail that's gone into it. That's just my opinion though and if others feel it's necessary, then I guess it is.
Colemans signature is looking a bit squished there, but I'm not sure you can do much with it given the space you have available. Perhaps shrink your own name a few points and make Colemans bigger.
Am I right in assuming the map with XML coordinates hasn't been posted yet?
Overall, a very nice map mibi. I've been longing to play a map that's a little closer to the action. I personally hope you've started a trend and we see more maps like this and CCU that get up close and personal.

Posted: Mon Apr 09, 2007 4:45 pm
by Coleman
KEYOGI wrote:Coleman's signature is looking a bit squished there, but I'm not sure you can do much with it given the space you have available. Perhaps shrink your own name a few points and make Coleman's bigger.
Am I right in assuming the map with XML coordinates hasn't been posted yet?
First to answer your question I think the xml coordinate versions of the map haven't been posted. I'd do it myself except that I don't have access to a small map without numbers pasted on it.
Second, I don't mind the way my sig is since all I've done is xml for the map whereas mibi has complete creative control. If he could capitalize the c though I might be happier.

Posted: Mon Apr 09, 2007 5:15 pm
by Gilligan
I am so confused on these bonuses.
Posted: Mon Apr 09, 2007 5:22 pm
by Coleman
Gilligan wrote:I am so confused on these bonuses.
The ones in the poll? They probably are the only/most confusing bonuses on the map. Basically if you have both camps and the gate you are getting the camp + gate bonus twice, the poll is asking if it should change or not.
Posted: Mon Apr 09, 2007 5:25 pm
by Gilligan
In the map. The key, I don't know which one are which. (I know

Posted: Mon Apr 09, 2007 8:20 pm
by mibi
KEYOGI wrote:Time for that detailed look I think.
The colours of East and West Ward are still something that should be considered. I think it might be easy for some people to easily overlook this and think the Ward is one area, not two.
I can do that.
KEYOGI wrote:I find the territory numbers are a little harder to see on the small map, most notably in the Woods Camp.
i can fix that
KEYOGI wrote:Perhaps we can have some grass on the Swamps border with the moat. This border stands out the most of any on the map and I think it's because the Plains has grass on the moat border but it is absent in the Swamp.
uh.. ok i'll do that.
KEYOGI wrote:While the whole map improved with the new perspective, the siege tent suffered. It's been brought up a number of times and I think it's something to at least consider an alternative for. An actual piece of siege equipment would be fitting for a siege map you would think.
I have tried to switch it up, the problem is, that a trebuche and other siege equiptment just doesn't look like anything anyone would recognize. also it would a totally non functioning siege equiptment. people might wonder how to use this siege weapon in the game. yes the perspective tent looked better, but 95% of the future players of this map will have never seen the original tent, so it's no loss on their part. I still think it looks like a tent which belongs in a camp.
KEYOGI wrote:I personally find the legend swatches unnecessary, same goes for the "Enter walls via bridge or stairs". This maps design is pretty intuitive because of the level of detail that's gone into it. That's just my opinion though and if others feel it's necessary, then I guess it is.
I would personally love to remove the swatches and instructions but from what people have said in this thread, CC players are idiots and dont know a swamp from a forest and think they can attack through walls, so the all the extra stuff is apparently necessary. but the map would look a lot better with out them
KEYOGI wrote:Colemans signature is looking a bit squished there, but I'm not sure you can do much with it given the space you have available. Perhaps shrink your own name a few points and make Colemans bigger.
make my name smaller.. and colemans bigger? surely you must be joking.
Posted: Mon Apr 09, 2007 8:23 pm
by Coleman
mibi wrote:KEYOGI wrote:Colemans signature is looking a bit squished there, but I'm not sure you can do much with it given the space you have available. Perhaps shrink your own name a few points and make Colemans bigger.
make my name smaller.. and colemans bigger? surely you must be joking.
You could at least capitalize the C...

Posted: Mon Apr 09, 2007 8:25 pm
by mibi
Gilligan wrote:In the map. The key, I don't know which one are which. (I know

uh... this map is not for you then.
Posted: Mon Apr 09, 2007 8:28 pm
by KEYOGI
mibi wrote:I have tried to switch it up, the problem is, that a trebuche and other siege equiptment just doesn't look like anything anyone would recognize. also it would a totally non functioning siege equiptment. people might wonder how to use this siege weapon in the game. yes the perspective tent looked better, but 95% of the future players of this map will have never seen the original tent, so it's no loss on their part. I still think it looks like a tent which belongs in a camp.
Ok, fair point.
mibi wrote:make my name smaller.. and colemans bigger? surely you must be joking.
Thus the

Posted: Mon Apr 09, 2007 8:59 pm
by Neilhouse
To me it looks like it says, "Seige! by Mibi coleman." Who's Mibi Coleman?

Posted: Mon Apr 09, 2007 9:12 pm
by Coleman
Neilhouse wrote:To me it looks like it says, "Seige! by Mibi coleman." Who's Mibi Coleman?

Okay, delete my name from it then.

Posted: Mon Apr 09, 2007 9:16 pm
by mibi
Neilhouse wrote:To me it looks like it says, "Seige! by Mibi coleman." Who's Mibi Coleman?

you must not be aware of the entity that is...
Mibi Coleman.
Posted: Mon Apr 09, 2007 9:20 pm
by Neilhouse
Don't get your panties in a twist, Coleman. By no means was I suggesting your name be deleted. If anything my comment lends itself more towards making the distinction between "Mibi" and "Coleman" clearer.
By the way, great map. Can't wait to play it!
Posted: Mon Apr 09, 2007 9:51 pm
by Enigma
Enigma wrote:-need to specify that the walls are either "outer" or "inner" wall-- i would suggest just making the territories named "wall 1, wall 2, wall 3, wall 4, wall 5, wall 6" on the map and xml, instead of "inner wall 1, 2, 3; outer wall 1, 2, 3" because it seems there arent different bonuses for the individual walls. only one bonus for the walls if you also own the throne.
-the tunnel has to be worth at least 3- its got 3 borders and 7 territories.
also- the midlands bonus number 6 looks a little odd- italicised or something?
Posted: Mon Apr 09, 2007 9:56 pm
by mibi
Enigma wrote:Enigma wrote:-need to specify that the walls are either "outer" or "inner" wall-- i would suggest just making the territories named "wall 1, wall 2, wall 3, wall 4, wall 5, wall 6" on the map and xml, instead of "inner wall 1, 2, 3; outer wall 1, 2, 3" because it seems there arent different bonuses for the individual walls. only one bonus for the walls if you also own the throne.
-the tunnel has to be worth at least 3- its got 3 borders and 7 territories.
also- the midlands bonus number 6 looks a little odd- italicised or something?
middle ages.
Posted: Mon Apr 09, 2007 10:16 pm
by hulmey
im notcing in the wood camps...A white line is running down the border of one of the countries....
Could you correct it or make the other border/country the same (prefeberaly the latter)
Posted: Mon Apr 09, 2007 11:22 pm
by Coleman
hulmey wrote:im notcing in the wood camps...A white line is running down the border of one of the countries....
Could you correct it or make the other border/country the same (prefeberaly the latter)
Are you talking about the smoke?
Posted: Mon Apr 09, 2007 11:26 pm
by mibi
Coleman wrote:hulmey wrote:im notcing in the wood camps...A white line is running down the border of one of the countries....
Could you correct it or make the other border/country the same (prefeberaly the latter)
Are you talking about the smoke?
no he means the woods camp dividing line is lighter than the forest dividing lines. I did this because the woods camp is darker, and a dark line would be hard to see... as people were already complaining. but ill see what i can do.
Posted: Tue Apr 10, 2007 12:06 am
by mibi
changes:
1. east and west wards colors are differentiated a bit
2. grass on swamps edge
3. woods camp border darkened a bit
4. capitalized Coleman
5 woods camp numbers easier to read in small map
small mazn

Posted: Tue Apr 10, 2007 12:20 am
by KEYOGI
Nice improvements.
I hadn't noticed what I'm guessing are torch glows in the tunnel before. While I appreciate what you're trying to achieve, I'm not sure you've quite pulled it off yet. On the small map, number 3 and the army shadow are overlapping in the tunnel.
Any chance you can swap 1 and 2 on the Inner Wall so it follows the same order as the Outer Wall?
Posted: Tue Apr 10, 2007 12:31 am
by mibi
KEYOGI wrote:Nice improvements.
I hadn't noticed what I'm guessing are torch glows in the tunnel before. While I appreciate what you're trying to achieve, I'm not sure you've quite pulled it off yet. On the small map, number 3 and the army shadow are overlapping in the tunnel.
Any chance you can swap 1 and 2 on the Inner Wall so it follows the same order as the Outer Wall?
you mean the giant fire fly nests?
Posted: Tue Apr 10, 2007 12:32 am
by KEYOGI
mibi wrote:you mean the giant fire fly nests?
I guess so.
Posted: Tue Apr 10, 2007 12:48 am
by mibi
changes:
1. inner wall numbers reordered. (note to coleman, fix xml)
2. small map tunnel 3 number moved slightly.
siegie smalls
i've passed the 600 layer mark.
Posted: Tue Apr 10, 2007 12:54 am
by KEYOGI
mibi wrote:i've passed the 600 layer mark.
OMG. How big is the file?
Posted: Tue Apr 10, 2007 12:55 am
by Samus
KEYOGI wrote:I hadn't noticed what I'm guessing are torch glows in the tunnel before. While I appreciate what you're trying to achieve, I'm not sure you've quite pulled it off yet.
It's really the one in Tunnel 4 that stands out to me. The others have a decent fade, but that one has a distinct circle's edge.