Double Turns and Freestyle Turn Holding

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Artimis
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Re: Eliminate Freestyle Double Turns

Post by Artimis »

If all players deliberately miss ending their turn, then yes, they'd all be locked out. This is not a problem because they need only wait until half the round has passed by to start again.
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Timminz
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Re: Eliminate Freestyle Double Turns

Post by Timminz »

FredVIII wrote:
Timminz wrote:I had never really thought of it before (since I don't play freestyle), but the addition of objectives has really emphasized one of the problems with freestyle. Even if this particular suggestion were implemented, the exploit would still be there. As long as someone can click "begin turn", as soon as another player starts, they'll still be using the same trick. It would just be slightly more time consuming.

guess how almost every casual freestyle city mogul and oasis games are won.

Freestyle "skill" FTW!!!
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Re: Eliminate Freestyle Double Turns

Post by banana_hammocks »

I see no problem with people lurking and starting their go as soon as the other player has started theirs. In fact this is very common in freestyle, and part of the fun/drama of it. Freestyle game play does benefit people who are able to be online a large proportion of the time, again this is a feature of freestyle, and is at it's essence.

At the moment a player need only be on at a fixed time (within the last hour of the game) to win the game. Whereas if this was implemented there is a 12hour (not 24 as they could start after 12hrs) window in which the other player could start their go. So theoretically the player would have to be online and ready and waiting for 12 hours. I would suggest that most bonuses could be broken within 1 minute of play, quite possibly a lot less. So the player waiting would have to react at a minute/30seconds notice.
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Re: Eliminate Freestyle Double Turns

Post by sully800 »

banana_hammocks wrote:I see no problem with people lurking and starting their go as soon as the other player has started theirs. In fact this is very common in freestyle, and part of the fun/drama of it. Freestyle game play does benefit people who are able to be online a large proportion of the time, again this is a feature of freestyle, and is at it's essence.

At the moment a player need only be on at a fixed time (within the last hour of the game) to win the game. Whereas if this was implemented there is a 12hour (not 24 as they could start after 12hrs) window in which the other player could start their go. So theoretically the player would have to be online and ready and waiting for 12 hours. I would suggest that most bonuses could be broken within 1 minute of play, quite possibly a lot less. So the player waiting would have to react at a minute/30seconds notice.


Which is why this suggestion has a lot of merit IMO. Unless of course its speed freestyle, in which case you need to just stay at your computer for 2.5 minutes and tap b repeatedly.

Still, its better than being able to time out and get the de facto win with no opportunity to break the objective. At least you have to waste a little bit of time and energy!
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Re: Eliminate Freestyle Double Turns

Post by ronsizzle »

sully800 wrote:
banana_hammocks wrote:I see no problem with people lurking and starting their go as soon as the other player has started theirs. In fact this is very common in freestyle, and part of the fun/drama of it. Freestyle game play does benefit people who are able to be online a large proportion of the time, again this is a feature of freestyle, and is at it's essence.

At the moment a player need only be on at a fixed time (within the last hour of the game) to win the game. Whereas if this was implemented there is a 12hour (not 24 as they could start after 12hrs) window in which the other player could start their go. So theoretically the player would have to be online and ready and waiting for 12 hours. I would suggest that most bonuses could be broken within 1 minute of play, quite possibly a lot less. So the player waiting would have to react at a minute/30seconds notice.


Which is why this suggestion has a lot of merit IMO. Unless of course its speed freestyle, in which case you need to just stay at your computer for 2.5 minutes and tap b repeatedly.

Still, its better than being able to time out and get the de facto win with no opportunity to break the objective. At least you have to waste a little bit of time and energy!


i dont know. i have never had to waste time. there are tricks around this. you dont have to be by your computer to start your turn.
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Timminz
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Re: Eliminate Freestyle Double Turns

Post by Timminz »

ronc8649 wrote:i dont know. i have never had to waste time. there are tricks around this. you dont have to be by your computer to start your turn.

Ooh. The "phantom" script that Herpes was warned for suspicion of using. Please do go on.
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Re: Eliminate Freestyle Double Turns

Post by banana_hammocks »

Timminz wrote:
ronc8649 wrote:i dont know. i have never had to waste time. there are tricks around this. you dont have to be by your computer to start your turn.

Ooh. The "phantom" script that Herpes was warned for suspicion of using. Please do go on.


Ah yes, but then you get into the realms of cheating.

And anything that makes it harder or more time consuming/effort consuming the better for your average player.
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Re: Eliminate Freestyle Double Turns

Post by FredVIII »

sully800 wrote:Which is why this suggestion has a lot of merit IMO. Unless of course its speed freestyle, in which case you need to just stay at your computer for 2.5 minutes and tap b repeatedly.

Still, its better than being able to time out and get the de facto win with no opportunity to break the objective. At least you have to waste a little bit of time and energy!

breaking early in freestyle speed is a lame move.
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Re: Eliminate Freestyle Double Turns

Post by demonfork »

FredVIII wrote:
sully800 wrote:Which is why this suggestion has a lot of merit IMO. Unless of course its speed freestyle, in which case you need to just stay at your computer for 2.5 minutes and tap b repeatedly.

Still, its better than being able to time out and get the de facto win with no opportunity to break the objective. At least you have to waste a little bit of time and energy!

breaking early in freestyle speed is a lame move.


Where do you come up with this nonsense?
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Re: Eliminate Freestyle Double Turns

Post by FredVIII »

demonfork wrote:
FredVIII wrote:
sully800 wrote:Which is why this suggestion has a lot of merit IMO. Unless of course its speed freestyle, in which case you need to just stay at your computer for 2.5 minutes and tap b repeatedly.

Still, its better than being able to time out and get the de facto win with no opportunity to break the objective. At least you have to waste a little bit of time and energy!

breaking early in freestyle speed is a lame move.


Where do you come up with this nonsense?

i know you consider it fair to wait and then catch someone off guard or else abuse the fact that they are not on clickables but that does no mean we all do.

i still think in freestyle speed games bonuses are received at the beginning of the round and not when people begin their turns.
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Re: Eliminate Freestyle Double Turns

Post by karelpietertje »

cramill wrote:I think I suggested before: that if multiple people miss ending their turn they are all locked out. (For example a 4 player game - 2 players miss ending their turn and the round timer expires - both players who timed out would have to wait until someone else takes their turn to go, or until half the round goes by.) If everyone who is in the game miss ending their turn, they would all be locked out, but it shouldn't be hard to add something to check if everyone is locked out and if so, let everyone be able to go at the start of the next round.

Make sense?


This is exactly why this problem isn't solved easily.
making it that everybody who runs out of time is going to be difficult.

and 2 player games always end rounds where 2 ppl run out of time...
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Re: Eliminate Freestyle Double Turns

Post by Darkended Blade »

I think this problem should indeed be solved, as the chance of every player running out of time is relatively very low compared to the chance of someone abusing taking two turns - which is much more likely to happen.

I say, solve this first, then fix the chance of everyone being locked out after, kay? :)

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Re: Eliminate Freestyle Double Turns

Post by banana_hammocks »

I think the idea of getting people locked out will not be a problem. It will only happen rarely (not including speed games) and will be an incentive for ending your turn. At present i expect what will happen is that the person who is lowest down the list will be penalised with not being able to start their turn, while everyone else will be able to. This is not too much of a problem or it would have been solved, in the same way as with deadbeating being a disadvantage to the first person, as they deadbeat out first even if it is in the same round as someone else.
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Re: Eliminate Freestyle Double Turns

Post by sully800 »

locking everyone out isn't a problem in my opinion. If you want to avoid that, then you say that running out of time counts as ending your turn (which it should). But if EVERYONE runs out of time then everyone can play at the start of the next round.

I personally don't think that consideration is necessary (because having a hard cap would encourage you to end the turn) but theres not much of a problem to include it. It depends if you want to waste time in the previous round or in the future round but I think the overall time spent would be about the same.
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Re: Eliminate Freestyle Double Turns

Post by FredVIII »

is there actually a reason why the double turn shouldnt be eliminated?
any good things about it?
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Re: Eliminate Freestyle Double Turns

Post by sully800 »

People will of course say "if its not broke don't fix it!" and "if you don't like freestyle you don't have to play it" and "you don't like this strategy because someone used it against you"

As for legitimate reasons, I can't think of any.
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Re: Eliminate Freestyle Double Turns

Post by FredVIII »

sully800 wrote:People will of course say "if its not broke don't fix it!" and "if you don't like freestyle you don't have to play it" and "you don't like this strategy because someone used it against you"

As for legitimate reasons, I can't think of any.

so basically, those that abuse it are trolling this thread because they are scared they will win less games if forced to play honestly
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Re: Eliminate Freestyle Double Turns

Post by Darkended Blade »

FredVIII wrote:so basically, those that abuse it are trolling this thread because they are scared they will win less games if forced to play honestly
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Re: Eliminate Freestyle Double Turns

Post by ronsizzle »

i never said i had a "script". but yesterday. i went golfing and came back, and i won a game by starting my turn.

it isnt hard to figure out. and as far as scripts go? i am so not computer savvy, that isnt even an option for me.

but if anyone would like to know this trick, pm me. i will have to put you on foe though since i would fear you using my trick against me.
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Re: Eliminate Freestyle Double Turns

Post by FredVIII »

ronc8649 wrote:i never said i had a "script". but yesterday. i went golfing and came back, and i won a game by starting my turn.

it isnt hard to figure out. and as far as scripts go? i am so not computer savvy, that isnt even an option for me.

but if anyone would like to know this trick, pm me. i will have to put you on foe though since i would fear you using my trick against me.

promoting your 'trick' of taking the middle in a city mogul game at the end of one round, running out of time, then beginning turn and winning next round is the opposite of what this thread is about
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Re: Eliminate Freestyle Double Turns

Post by sailorseal »

sully800 wrote:This suggestion should definitely be implemented. The whole point of the time delay after ending a turn in freestyle was to make things more fair (and that was before Clickies and Objectives which seem to be the two biggest problems).

I believe the turn timing out logically should have been included as a form of ending your turn, and it was missed. And if it wasn't originally intended, then Objective maps clearly show that this is a problem that needs to be fixed. It's simple and will solve a lot of the abuse for points in freestyle.

Concurs all around
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Re: Eliminate Freestyle Double Turns

Post by ronsizzle »

sailorseal wrote:
sully800 wrote:This suggestion should definitely be implemented. The whole point of the time delay after ending a turn in freestyle was to make things more fair (and that was before Clickies and Objectives which seem to be the two biggest problems).

I believe the turn timing out logically should have been included as a form of ending your turn, and it was missed. And if it wasn't originally intended, then Objective maps clearly show that this is a problem that needs to be fixed. It's simple and will solve a lot of the abuse for points in freestyle.

Concurs all around



i have made complaint after complaint about this issue. i have in fact been abusing city mogul at an alarming rate. map rank me on 4 man mogul games....and i am not all that bright so it took me a while to figure it out.

i have been hoping that all of these players would be upset at how they got beat, and would help argue the fact that double turning is an awful move, and should be fixed. and if not fixed, at least make it to where you dont have to wait till the 23rd hour to kill off your opponents.

most of them are freemies, and would probably appreciate the turn happening sooner.
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Re: Eliminate Freestyle Double Turns

Post by owenshooter »

ronc8649 wrote: i have in fact been abusing city mogul at an alarming rate.

i love that people can admit these sort of things, and nothing will ever happen to them...-0
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Re: Eliminate Freestyle Double Turns

Post by Artimis »

owenshooter wrote:
ronc8649 wrote: i have in fact been abusing city mogul at an alarming rate.

i love that people can admit these sort of things, and nothing will ever happen to them...-0


The purpose of which(you would already know if you had bothered to read the whole post) is to demonstrate this dubious tactic and get other people making noise about it. When one person harps on about an exploit that needs fixing, TeamCC hardly leap to immediate action now do they? It doesn't matter how valid a point they make, it simply won't be addressed when it has one voice and one voice only highlighting the exploit in question.

So long as it 'appears' not to affect all that many people, as in no one complains about it, then it will not get fixed. The assumption will be that it is not a problem because no one complains about it except for a handful of players, it doesn't matter whether they're right or not, only that their numbers are few. That is why Ron is using this tactic, to get players to rail against this lame tactic. Now make yourself useful and rally all the players you have influence with into the fix-the-exploit camp with the rest of us.
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Re: Eliminate Freestyle Double Turns

Post by yeti_c »

Another Suggestion (or should that read Bug) that should be implemented (fixed)

C.
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