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Re: The Great Community Map Project. Competition Post 2 Week
Posted: Mon Apr 15, 2013 5:29 am
by koontz1973
Re: The Great Community Map Project. Competition Post 2 Week
Posted: Mon Apr 15, 2013 5:33 am
by koontz1973
New Tournament for sign ups.
Re: The Great Community Map Project.
Posted: Mon Apr 15, 2013 5:44 am
by greenoaks
koontz1973 wrote:well i already came up with my whole concept!

so you can guess in advance what i will vote for for all your future questions!!

But can you persuade the others to go along with you? Not everyone likes bombards or auto deploys, so why should they be included? As for players names, I can see that, mine is already on one map. But how many RL places have thenobodies80 as a place name.
greenoaks could be worked into a map

Re: The Great Community Map Project.
Posted: Mon Apr 15, 2013 5:46 am
by koontz1973
greenoaks wrote:koontz1973 wrote:well i already came up with my whole concept!

so you can guess in advance what i will vote for for all your future questions!!

But can you persuade the others to go along with you? Not everyone likes bombards or auto deploys, so why should they be included? As for players names, I can see that, mine is already on one map. But how many RL places have thenobodies80 as a place name.
greenoaks could be worked into a map

greenoaks would work really well for a region name. Try the graphics comp and win it for your name on the map.

Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 5:52 am
by anamainiacks
You're not letting people change their votes anymore? Is this because of the Small voters changing to theirs to Medium?

Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 5:53 am
by SirSebstar
conquest because that is more balanced
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 6:00 am
by iAmCaffeine
I've voted for classic because it leaves more room for variation in special gameplay when designing the map. I like conquest but they're all a bit similar in the way that they're played and I think this map needs to be completely different from anything currently playable.
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 6:02 am
by koontz1973
anamainiacks wrote:You're not letting people change their votes anymore? Is this because of the Small voters changing to theirs to Medium?

No. I just forgot to click on that box. I do not want to tempt fate and bugger about with it now. Will make sure it is done next time.
SirSebstar wrote:conquest because that is more balanced
We need more like this.
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 6:02 am
by koontz1973
iAmCaffeine wrote:I've voted for classic because it leaves more room for variation in special gameplay when designing the map. I like conquest but they're all a bit similar in the way that they're played and I think this map needs to be completely different from anything currently playable.
Again, a good reason.
Which one to choose.

Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 6:04 am
by anamainiacks
koontz1973 wrote:anamainiacks wrote:You're not letting people change their votes anymore? Is this because of the Small voters changing to theirs to Medium?

No. I just forgot to click on that box. I do not want to tempt fate and bugger about with it now. Will make sure it is done next time.
Well to be fair, with 2 options, people aren't likely to be changing their vote at all. So I guess it doesn't matter for this round of voting!
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 6:20 am
by simmons4
i voted classic because I feel you have more of a chance to overcome bad dice with strategy. on most of the conquest map if you have a round or two of bad dice the game is already decided
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 6:28 am
by pamoa
fantasy medium it would be more fun conquest
even if a bit unbalanced
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 6:29 am
by koontz1973
pamoa wrote:fantasy medium it would be more fun conquest
even if a bit unbalanced
That is smaller than feudal war though. Would conquest work?
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 6:42 am
by P4Ssoa
Conquest!
Why? Well very simple: A project like this is big. It shouldn't produce something classic and something normal. It should produce something special. Something that hasn't been done before. A big project like this should produce something big! Key words in this project should be originality, creativity, special,... You want conquest because there is much more room for creativity in the conquest style!
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 6:46 am
by mint-murray
Conquest tends to be plough forward in linear pattern, early lead gives victory. Classic give much more room to be inventive, not that there can't be a conquest element involved, and classic play has lasted the test of time.
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 7:10 am
by dakky21
Conquest for sure! I don't have a decent reason beside I just like that type of gameplay more

Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 7:28 am
by Leehar
Can't there be more options beyond Conquest for maps that aren't Classic either?
For example, Trafalgar/Arms Race etc aren't either, they have complexity beyond classic, but aren't conquest based where you have to eliminate a base etc?
Chose conquest anyway since classic is just boring
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 7:36 am
by betiko
oh come on koontz, we were just 7 to find your competition last week, seems unfair to award to only 1 of us when you see how easily other mods give GA for much less harder competitions...

(not like awarding GAs cost something to send!

)
voted conquer map because mapmakers come up withinteresting new concepts.
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 8:05 am
by iamkoolerthanu
Leehar wrote:Can't there be more options beyond Conquest for maps that aren't Classic either?
For example, Trafalgar/Arms Race etc aren't either, they have complexity beyond classic, but aren't conquest based where you have to eliminate a base etc?
Chose conquest anyway since classic is just boring
By classic I assume it can have those varying methods of play in it, one ways, bombards, etc. Just that we'd start with more than 1-3 pre-assumed territs, like we would on a conquest map.
I choose classic because much more can be done with a classic style map, in my opinion!
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 8:09 am
by cooldeals
I picked classic, because I'm feeling classical today. And I think we have a lot of specialized conquest maps already. (We probably have a lot of classic too, lol)
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 8:11 am
by iAmCaffeine
betiko wrote:oh come on koontz, we were just 7 to find your competition last week, seems unfair to award to only 1 of us when you see how easily other mods give GA for much less harder competitions...

(not like awarding GAs cost something to send!

)
+1

Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 8:24 am
by Swifte
I voted for Classic.. just my personal preference.
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 12:43 pm
by koontz1973
Leehar wrote:Can't there be more options beyond Conquest for maps that aren't Classic either?
For example, Trafalgar/Arms Race etc aren't either, they have complexity beyond classic, but aren't conquest based where you have to eliminate a base etc?
Chose conquest anyway since classic is just boring
Nope, they are the only two options we have. Both maps you talk about are classed as classic gameplay maps. Now when the map is made, it is up to whom ever to take the parameters in a direction they like.
betiko wrote:oh come on koontz, we were just 7 to find your competition last week, seems unfair to award to only 1 of us when you see how easily other mods give GA for much less harder competitions...

(not like awarding GAs cost something to send!

)
voted conquer map because mapmakers come up withinteresting new concepts.
They cost my 2.6 million conquer credits to send each GA medal through Communist post.

I am not that bloody rich. But this weeks gets everyone a medal (if you think about it). See I do listen to you.
iAmCaffeine wrote:+1

Read above.

Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 3:43 pm
by c c
i chose conquest just due to it having more complexity to it vs classic i also think for some thing this big with all the input we should think outside the box beyond classic ( voted )
Re: #GCCM. [Week 3] [Competition Post 2]
Posted: Mon Apr 15, 2013 5:22 pm
by iAmCaffeine
c c wrote:i chose conquest just due to it having more complexity to it vs classic i also think for some thing this big with all the input we should think outside the box beyond classic ( voted )
I know I'm only arguing the point because I voted for classic, but both of your reasons for selecting conquest are flawed.
Assuming special gameplay is added into the map, which I would have thought like considering the community input, then it will be more complex than a conquest map as there are more options. The majority of conquest maps play in very similar ways, generally making them less complex.
Again, thinking outside the box would result in choosing classic as there is more room for creativity within the map. Conquest limits what you can do, classic leaves it completely open.
Guys, by voting for classic you're not saying "I want a map like Classic or Asia". Maps like Treasures of Galapagos, Arms Race, Waterloo etc.