Page 17 of 30
Posted: Sat Apr 07, 2007 10:42 pm
by mibi
changes:
1. added a key
2. small map
3. added colemans name
small mazn

Posted: Sun Apr 08, 2007 1:53 am
by Coleman
mibi: Thanks for the version without numbers and an indication of the size of your small map, I'm working on your xml now even if you don't want me too yet.
EDIT:
http://members.cox.net/gyrigo/CC/Seige!.xml <- Finished xml (
with bad centering, still working on that), but a goofy link, you'll have to copy paste it into your browser to see it because of the
!
EDIT2:
http://members.cox.net/gyrigo/CC/Seige2.xml <- Completely Finished XML. Should be centered and everything.
Posted: Sun Apr 08, 2007 5:44 am
by Iliad
46 territories. Can't wait till it's out so I can create 3 player games and demolish my opponents because of the ridiculous number of territories gained on first turn.
But this also will be very good in triples games.
Posted: Sun Apr 08, 2007 5:47 am
by Coleman
Iliad wrote:46 territories. Can't wait till it's out so I can create 3 player games and demolish my opponents because of the ridiculous number of territories gained on first turn.
But this also will be very good in triples games.
Have you played World 2.1 with 3 people? Now that is fun!
EDIT: Wow that was rude of me. Back on topic, if you are looking for something more to do maybe add an alligator or a crocodile to the moat?

Posted: Sun Apr 08, 2007 8:08 am
by hulmey
I dont like the new additions you have made with the impassables, it seems to cluttter the map. It is however necessary for people who dont know anything about the map (damn them).
One thing i had noticed concerning game play was the i thought that there was a separate bonus for the walls i.e,
Outer and inner wall hold there own bonus.
I think this is alot better, considering the amount of attackpoints the outer wall has!!!!
What does everyone else think???
Posted: Sun Apr 08, 2007 9:03 am
by Coleman
hulmey wrote:I dont like the new additions you have made with the impassables, it seems to cluttter the map. It is however necessary for people who dont know anything about the map (damn them).
One thing i had noticed concerning game play was the i thought that there was a separate bonus for the walls i.e,
Outer and inner wall hold there own bonus.
I think this is alot better, considering the amount of attackpoints the outer wall has!!!!
What does everyone else think???
Well, if I owned the entire castle I'd only need to defend the outer walls and the gate. It might make the castle territories a bit too powerful if each set of walls had a bonus.
Posted: Sun Apr 08, 2007 9:10 am
by Zorg_rsk
Wow! Fantasic map, I absolutley love it.
The only thing, looking at it for the first time. That I could see as any sort of problem, is the mention:
"Any Camp + the Gate"
Now looking at the map, I eventualy came to the conclusion that you meant just the woods/river "camps". However I found this a bit confusing and at first thought it freffering to the main "continents" around the castle.
I think my main misundestanding came from the following:
1. I didn't at first recognise the "woods" camp because it dosn't look like a camp and from the legend it was a bit difficult to see.
2. The icon for "Any Camp + the Gate" looks like a 4 quater square instead of the 2 halves it is. This is probably because of the water/plains divided at close to a quarter.
Sorry if this seems nitpicky, but it confused me at first.
Other than that the map looks sound and I'd love to play it.
Posted: Sun Apr 08, 2007 9:29 am
by mibi
hulmey wrote:I dont like the new additions you have made with the impassables, it seems to cluttter the map. It is however necessary for people who dont know anything about the map (damn them).
One thing i had noticed concerning game play was the i thought that there was a separate bonus for the walls i.e,
Outer and inner wall hold there own bonus.
I think this is alot better, considering the amount of attackpoints the outer wall has!!!!
What does everyone else think???
im not a fan of the added key but invariable some people are going to think they have the ability to pass through walls or something so its needed. Also the walls not having a bonuses as already been discussed. their are too valuable strategically to warrant more bonuses, plus they already have one linked to the throne.
Posted: Sun Apr 08, 2007 10:03 am
by mibi
Zorg_rsk wrote:Wow! Fantasic map, I absolutley love it.
The only thing, looking at it for the first time. That I could see as any sort of problem, is the mention:
"Any Camp + the Gate"
Now looking at the map, I eventualy came to the conclusion that you meant just the woods/river "camps". However I found this a bit confusing and at first thought it freffering to the main "continents" around the castle.
I think my main misundestanding came from the following:
1. I didn't at first recognise the "woods" camp because it dosn't look like a camp and from the legend it was a bit difficult to see.
2. The icon for "Any Camp + the Gate" looks like a 4 quater square instead of the 2 halves it is. This is probably because of the water/plains divided at close to a quarter.
Sorry if this seems nitpicky, but it confused me at first.
Other than that the map looks sound and I'd love to play it.
a little sleuthing will turn up that there are only 6 forest/woods areas and only 2 are walled in with smoke rising up and correspond to the darker color in the legend. but if other people have a problem with this and the icon for camp+gate then i can rework it.
Posted: Sun Apr 08, 2007 10:07 am
by mibi
Coleman wrote:mibi: Thanks for the version without numbers and an indication of the size of your small map, I'm working on your xml now even if you don't want me too yet.

EDIT:
http://members.cox.net/gyrigo/CC/Seige!.xml <- Finished xml (
with bad centering, still working on that), but a goofy link, you'll have to copy paste it into your browser to see it because of the
!EDIT2:
http://members.cox.net/gyrigo/CC/Seige2.xml <- Completely Finished XML. Should be centered and everything.
just checked it out, looks great! except for 2 areas. great all 2 and 3 are also touching the stairs and can move to inner wall 1. thanks coleman!
Posted: Sun Apr 08, 2007 11:04 am
by Coleman
Posted: Sun Apr 08, 2007 11:23 am
by Guiscard
New impassable legend is a definite improvement. Most players won't have followed this thread and if we can do anything to eliminate the inane 'I can't attack from x to y, its broken/hacked/whatever' posts later on then thats great! As for the graphics, looking good to be honest. I would like a slightly more recognisable feature in the lake, as people have said a crocodile or sharks fin perhaps.
As for the camps, the one thing I find slightly weird is the words used for 'Forest' and 'Woods Camp'. 'Woods Camp' sounds a bit off, and I think you'd generally describe it as 'Forest Camp' with 'Woods' by itself for the main cont. Could the names be swapped around?
Secondly, is the gate not actually a draw bridge? 'Any camp and the gate' is a little confusing... You might not see a gate... But any camp and the drawbridge is a bit more understandable.
Posted: Sun Apr 08, 2007 11:37 am
by mibi
Ok about the POLL
Here is how it currently works:
1.
Woods camp (1) + River camp (2) + Gate (4+4) = 11 because the +4 bonus for any camp + gate is applied twice.
Reason: The gate is the focus of many areas and will be hard to take, having both camps as well is very hard so the +11 is justified
2.
Woods camp (1) + River camp (2) + Gate (3+3) = 11. camp + gate bonues is reduced to 3 and applied twice.
Reason: +11 is too high, +9 is more appropriate
3.
Woods camp (1) + River camp (2) + Gate (4) = 7. camp + gate bonus is only applied once.
Reason: +9 is still too high, +7 is more appropriate.
discuss. vote.
Posted: Sun Apr 08, 2007 11:53 am
by Coleman
I wouldn't be too upset if +9 won, but +11 really is full of win.

Posted: Sun Apr 08, 2007 10:22 pm
by AndyDufresne
---
The Siege! Map has reached the
‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least
two days (but may extend pass that) for you to post any objections; if no one has posted any protest
after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.
--Andy
Posted: Sun Apr 08, 2007 10:35 pm
by hulmey
Posted: Sun Apr 08, 2007 10:49 pm
by mibi
the bonus poll seems to be a slow tie.
keep in mind that the throne + walls bonus is 6 (5+1) and if they have the throne they will have the great hall, which is +3. and so with all those territories you have 1+ 2 + 5 +3 = 11
now the camps/gate bonus with all the territories included is is 1+2+4+4+2=13. so you have 11 vs 13. the only difference is the throne/great hall./ inner walls are defendable from 2 territories. with the outer wall its a total of 5 territories needed for the 11 bonus.
with the camps/gate you need to defend 6 territories. 2 of which, the gate, will be the hardest to take and defend.
i think the +13 is reasonable, and might serve as a last ditch effort to break through the inner wall.
if the gate/camp bonus were 1+2+3+3+2=11 it would be the same as the throne/halls/walls, yet much harder to take and defend.
think about it.
Posted: Mon Apr 09, 2007 7:56 am
by Guiscard
Guiscard wrote:As for the camps, the one thing I find slightly weird is the words used for 'Forest' and 'Woods Camp'. 'Woods Camp' sounds a bit off, and I think you'd generally describe it as 'Forest Camp' with 'Woods' by itself for the main cont. Could the names be swapped around?
Secondly, is the gate not actually a draw bridge? 'Any camp and the gate' is a little confusing... You might not see a gate... But any camp and the drawbridge is a bit more understandable.
Any response to this? Does anyone else agree?

Posted: Mon Apr 09, 2007 8:27 am
by haoala
i think the borders for the woods camp need to be clearer
Posted: Mon Apr 09, 2007 8:41 am
by DiM
final forge finally. congrats.
now a few minor issues. make the borders in the forest a bit more visible (especially the connection to the woods camp). also the numbers in the forest need a tad more glow.
also the impassable/passable legend seems a bit redundant as everyone will imagine he can't attack through a wall. but if you really want to put that legend then add the moat and river as impassable.
Posted: Mon Apr 09, 2007 9:15 am
by mibi
Changes
1. forest borders more visible
2. forest numbers for glow
3. redundant impassable legend removed
Guiscard wrote:Guiscard wrote:As for the camps, the one thing I find slightly weird is the words used for 'Forest' and 'Woods Camp'. 'Woods Camp' sounds a bit off, and I think you'd generally describe it as 'Forest Camp' with 'Woods' by itself for the main cont. Could the names be swapped around?
Secondly, is the gate not actually a draw bridge? 'Any camp and the gate' is a little confusing... You might not see a gate... But any camp and the drawbridge is a bit more understandable.
I tried this, and not only did it not fit in the space, but the name doesn't sound as good. technically it is a drawbridge. but attacking the drawbridge doesn't sound as good at attacking the gate. barbarians at the gate vs barbarians on the drawbridge. i dunno, im not a fan, but if other people agree with you i can change it. as for people being confused, i don think there is another territory that could be called a gate, so i doubt it will be a problem.

Posted: Mon Apr 09, 2007 9:18 am
by Guiscard
The drawbridge is the more minor issue. I actually think 'woods camp' is wrong. 'Forest camp' has a more viable sound to it, whereas 'Woods' by themselves are fine too.
I'd say 'I'm in the camp in the woods'
but 'I'm in the forest camp'
Posted: Mon Apr 09, 2007 11:00 am
by mibi
Guiscard wrote:The drawbridge is the more minor issue. I actually think 'woods camp' is wrong. 'Forest camp' has a more viable sound to it, whereas 'Woods' by themselves are fine too.
I'd say 'I'm in the camp in the woods'
but 'I'm in the forest camp'
heh... i think its the oposite.... i'd say Woods Camp has a more viable sound and Forest by it self is fine. "Woods" by itself feels like its lacking something. Woods. Woods. Woods. oh like Tiger Woods? heh. Forest as a term is better at standing by itself.
but all this is a bit silly.
Posted: Mon Apr 09, 2007 1:55 pm
by Coleman
mibi wrote:"Woods" by itself feels like its lacking something. Woods. Woods. Woods. oh like Tiger Woods?
The Hundred Acre Woods
The Miur Woods
Bretton Woods
William Woods
Hoods Woods

Posted: Mon Apr 09, 2007 3:49 pm
by Gozar
I also like woods and drawbridge.
Other than that, the map looks grand!
Cheers
Gozar