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Re: Fractured America [D] *V10.5* - pg.25

Posted: Sun Oct 18, 2009 8:25 am
by jefjef
Neuvo Arizona. You have 7 tert connection again. ???????

Redrawing Minnesota tert & Grand Rapids tert so only one connects to Wisc might be worth looking at.

Missouri river crossing to Iowa I like having it.

Libertarian. Could you use a confederate gray shade?

Re: Fractured America [D] *V10.5* - pg.25

Posted: Sun Oct 18, 2009 10:48 am
by isaiah40
jefjef wrote:Neuvo Arizona. You have 7 tert connection again. ???????

Redrawing Minnesota tert & Grand Rapids tert so only one connects to Wisc might be worth looking at.

Missouri river crossing to Iowa I like having it.

Libertarian. Could you use a confederate gray shade?


Libertarians color will be staying the same due to it would be too close to the Democrats color for our color blind friends.

New version changes:

- Extended Mississippi River to disconnect Minnesota from Wisconsin
- Disconnected Grassland from Montana
- Removed attack route from Missouri to Iowa
- Reduced Metis bonus from 4 to 3 due to the border realignment
- Added new mountain between Amarillo and CO so it is clear they don't connect

That are all the changes for now.

Version 10.6!
[bigimg]http://img16.imageshack.us/img16/2346/fracturedamericav106.png[/bigimg]

Re: Fractured America [D] *V10.5* - pg.25

Posted: Sun Oct 18, 2009 12:36 pm
by iancanton
now for my bonus recommendations, as promised.

let each bonus be no more than the number of regions in the zone (an exception is where a region is not adjacent to the others in the same bonus zone, but there are no such zones on this map now). this means reducing republicans and freemen to +4 each.

new england is better a +4 than a +5 because quebec can be held with it to produce a powerful 4-border combination.

when compared with libertarians and classic asia, which are both +7, amexica is not worthy of +8, largely because of its relatively secluded position in the south. i'd rate it equal to canada, at +6.

captainwalrus wrote:I completely agree with splitting up Canada, they aren't really any more unified than us.

canada has already been split into 3 parts (4 including winnipeg)!

is there a bonus that can be called the easiest on the board? if there is a consensus that one exists, then there is room to reduce it to +2, otherwise all 4 of the small bonuses can remain at +3.

a count of the regions produces a total of 86. that means 6 capitals start neutral, not 7. the 7 capitals bonus can be raised to +5, since it's a difficult one to achieve quickly if only 8 are allocated randomly. the progression of the higher capital bonuses almost makes "hold all capitals" a gamewinning objective. nothing wrong with that!

ian. :)

Re: Fractured America [D] *V10.6* - pg.26

Posted: Sun Oct 18, 2009 2:40 pm
by isaiah40
Okay as per ian's suggestions here is V10.7

[bigimg]http://img36.imageshack.us/img36/7629/fracturedamericav107.png[/bigimg]

Re: Fractured America [D] *V10.7* - pg.26

Posted: Sun Oct 18, 2009 3:45 pm
by jefjef
Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.

Re: Fractured America [D] *V10.7* - pg.26

Posted: Sun Oct 18, 2009 3:50 pm
by isaiah40
jefjef wrote:Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.


Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.

What suggestions do have to eliminate some of the connections?

Re: Fractured America [D] *V10.7* - pg.26

Posted: Sun Oct 18, 2009 5:29 pm
by jefjef
Well I have always thought walls - concertina wire - mine fields and machine gun nests would be the answer in that part of the world.

How about a redrawing of Baja? Connect it to Oasis border.

Not a major thing I spose but sure puts a lot of value/pressure on that 1 tert.

Re: Fractured America [D] *V10.7* - pg.26

Posted: Sun Oct 18, 2009 5:35 pm
by Evil DIMwit
isaiah40 wrote:
jefjef wrote:Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.


Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.

What suggestions do have to eliminate some of the connections?


I don't think you need to eliminate any of these. Nuevo Arizona is a very pivotal territory but that's not necessarily a bad thing.

Re: Fractured America [D] *V10.7* - pg.26

Posted: Sun Oct 18, 2009 11:35 pm
by soundman
Evil DIMwit wrote:
isaiah40 wrote:
jefjef wrote:Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.


Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.

What suggestions do have to eliminate some of the connections?


I don't think you need to eliminate any of these. Nuevo Arizona is a very pivotal territory but that's not necessarily a bad thing.

I agree, leave it as it is.

Re: Fractured America [D] *V10.7* - pg.26

Posted: Mon Oct 19, 2009 10:31 am
by isaiah40
soundman wrote:
Evil DIMwit wrote:
isaiah40 wrote:
jefjef wrote:Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.


Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.

What suggestions do have to eliminate some of the connections?


I don't think you need to eliminate any of these. Nuevo Arizona is a very pivotal territory but that's not necessarily a bad thing.

I agree, leave it as it is.


Yes it is going to stay as it is!

Re: Fractured America [D] *V10.7* - pg.26

Posted: Mon Oct 19, 2009 2:26 pm
by mibi
the pastel colors and general softness of the map seem too pansy for the subject matter. you should take this map to the dark side.

Re: Fractured America [D] *V10.7* - pg.26

Posted: Tue Oct 20, 2009 2:54 pm
by iancanton
since everyone is happy with the connections and bonuses, it's time to take this to the next level.

Image

ian. :)

Re: Fractured America [D] *V10.7* - pg.26

Posted: Tue Oct 20, 2009 8:52 pm
by isaiah40
iancanton wrote:since everyone is happy with the connections and bonuses, it's time to take this to the next level.

Image

ian. :)


WOOT!! =D>

Thank you everyone for helping me get this far!!

Re: Fractured America [D] *V10.7* - pg.26

Posted: Tue Oct 20, 2009 8:59 pm
by soundman
iancanton wrote:since everyone is happy with the connections and bonuses, it's time to take this to the next level.

Image

ian. :)

YEAH Isaiah!!!!! =D> =D> =D> =D> =D> =D> =D> =D> =D>

Re: Fractured America [D, Gp] *V10.7* - pg.26

Posted: Tue Oct 20, 2009 9:05 pm
by soundman
Now for the Graphics stamp. :) I think the map's pretty close to that.

Re: Fractured America [D, Gp] *V10.7* - pg.26

Posted: Tue Oct 20, 2009 9:07 pm
by isaiah40
soundman wrote:Now for the Graphics stamp. :) I think the map's pretty close to that.


I'm hoping so! ;)

Re: Fractured America [D, Gp] *V10.7* - pg.26

Posted: Tue Oct 20, 2009 10:18 pm
by RedBaron0
grats!

You've got some tidying up to do and a small map to make. Check where your territory names are and make sure there isn't any blending together of a couple of letters and borders and such. It looks prevalent around Utah and the West Coast. You'll have to make sure army numbers when they get up to 3 digits aren't covering anything important on the map so you need to test your circles with "888's" and make the appropriate adjustments. Think about making your borders a bit thinner, the extra pixels of space will do wonders... don't be afraid to totally redraw your borders, yeah it'll be a pain and the ass, but the end result may look a million times better. Perhaps a better spidery, broken glass look that only can add to the theme. (Note just redraw, not change to territory connections)

isaiah40 wrote:
soundman wrote:Now for the Graphics stamp. :) I think the map's pretty close to that.


I'm hoping so! ;)

:lol: :? :| 8-[ =D> ;)

Re: Fractured America [D, Gp] *V10.7* - pg.26

Posted: Wed Oct 21, 2009 6:02 pm
by isaiah40
Thank you everyone! I am out of country for a couple of days so my next revision will be posted probably this weekend. I have to play with it a little to obtain more space for the legend and instructions.

Thank you for your patience as I work hard to get a map you'll all like and play.

Re: Fractured America [D, Gp] *V10.7* - pg.26

Posted: Wed Oct 21, 2009 6:22 pm
by natty dread
Hmm.. is the "freemen" territory a reference to freemasons?

If so, you should add the pyramid-with-the-eye symbol there...

Re: Fractured America [D, Gp] *V10.7* - pg.26

Posted: Wed Oct 21, 2009 6:29 pm
by jefjef
natty_dread wrote:Hmm.. is the "freemen" territory a reference to freemasons?

If so, you should add the pyramid-with-the-eye symbol there...


It's a reference to "The Freeman" a Montana area patriot militia group.

Re: Fractured America [D, Gp] *V10.7* - pg.26

Posted: Wed Oct 21, 2009 6:41 pm
by natty dread
Ah, ok.. ignore my ignorance then.

Although I do think the freemasons should be represented on this map.

Re: Fractured America [D, Gp] *V10.7* - pg.26

Posted: Wed Oct 21, 2009 9:53 pm
by RedBaron0
ohhh, why didn't we think of that before... and considering the history of the Southern States; a Free Mason symbol instead of the Libertarians might not be a bad idea. It would be an aesthetic change totally up to you isaiah, at least think about it though. ;)

Re: Fractured America [D, Gp] *V10.7* - pg.26

Posted: Wed Oct 21, 2009 11:03 pm
by isaiah40
RedBaron0 wrote:ohhh, why didn't we think of that before... and considering the history of the Southern States; a Free Mason symbol instead of the Libertarians might not be a bad idea. It would be an aesthetic change totally up to you isaiah, at least think about it though. ;)


Hmmm ... Could be done. We could take out The Outfit and insert Masons.

Well at least I can respond to these post with my phone, I just can't post my map :(

Post your thoughts and I'll think about it ;)

Re: Fractured America [D, Gp] *V10.7* - pg.26

Posted: Wed Oct 21, 2009 11:15 pm
by RedBaron0
Nah, not the outfit, the South is Masonic all the way.

Re: Fractured America [D, Gp] *V10.7* - pg.26

Posted: Thu Oct 22, 2009 1:49 pm
by isaiah40
Well as I am able to get online via FREE wifi here in Regina Canada, I was able to post the latest version.

The small map has the color plus number in the circles. Tell me what you think!

Large
[bigimg]http://img194.imageshack.us/img194/3765/fracturedamericav108.png[/bigimg]

Small with armies
Image