Page 16 of 27
Re: USA 6 Region Pack-Finalizing GFX pg. 1/25
Posted: Sat Nov 29, 2008 5:23 pm
by edbeard
well uhh. I don't think it looks like a bunch of grapes. no offense. sorry to bring it up so late.
Re: USA 6 Region Pack-State Icon Discussion pg. 1/24
Posted: Sat Nov 29, 2008 5:50 pm
by WidowMakers
Re: USA 6 Region Pack-Finalizing GFX pg. 1/25
Posted: Sat Nov 29, 2008 5:53 pm
by WidowMakers
edbeard wrote:well uhh. I don't think it looks like a bunch of grapes. no offense. sorry to bring it up so late.
I am not offended. I just don't know how to make the bunch of grapes look better at that size. Do you have any suggestions?
FYI. I just talked to gimil. I need to get my Gameplay stamp before GFX. Ian said he was busy this weekend and that he should be able to look over it once more next week. If all goes well (and I get both stamps next week) I can have the XML and large versions done by at least the 10th of December. Hopefully these could be out by Christmas (my original goal)
WM
Re: USA 6 Region Pack-Finalizing GFX pg. 1/26
Posted: Sat Nov 29, 2008 5:59 pm
by pamoa
put a characteristic grape leaf.
Re: USA 6 Region Pack-Finalizing GFX pg. 1/26
Posted: Sat Nov 29, 2008 6:09 pm
by WidowMakers
Or a wine glass and bottle

Re: USA 6 Region Pack-Finalizing GFX pg. 1/26
Posted: Sat Nov 29, 2008 6:11 pm
by edbeard
go with the bear. it's on the state flag.
plus it'll intimidate the other states
glass + bottle isn't half bad
Re: USA 6 Region Pack-Finalizing GFX pg. 1/26
Posted: Sat Nov 29, 2008 6:34 pm
by WidowMakers
OK
Bear
Wine Glass and Bottle
Re: USA 6 Region Pack-Finalizing GFX pg. 1/26
Posted: Sat Nov 29, 2008 6:38 pm
by pamoa
bottle and glass 100%
Re: USA 6 Region Pack-Finalizing GFX pg. 1/26
Posted: Sat Nov 29, 2008 6:41 pm
by edbeard
bottle n glass fit better with the other icons but the bear feels more "California" to me. I'll abstain.
Re: USA 6 Region Pack-Finalizing GFX pg. 1/26
Posted: Sat Nov 29, 2008 6:48 pm
by WidowMakers
edbeard wrote:bottle n glass fit better with the other icons but the bear feels more "California" to me. I'll abstain.
I agree they fit better. Glass and bottle
Re: USA 6 Region Pack-State Icon Discussion pg. 1/24
Posted: Sat Nov 29, 2008 6:48 pm
by WidowMakers
Re: USA 6 Region Pack-Finalizing GFX pg. 1/26
Posted: Sun Nov 30, 2008 5:15 am
by e_i_pi
One of the mods requested I post this, I can't remember which one as the PM is gone

I believe it is the mod who is in charge of stamping gameplay on this map? iancanton perhaps?
It's chances in a 1v1 game of a player starting with bonuses. I'm only posting those bonuses which are greater than 2%:
West8.43% - 3 Capitals
Southwest20.39% - 3 Capitals
5.35% - 4 Capitals
Rockies21.11% - 4 Capitals
8.26% - 5 Capitals
2.89% - North Dakota
Southeast11.22% - 4 Capitals
2.42% - 5 Capitals
Southwest33.33% - DC
10.71% - Delaware
3.31% - West Virginia
New England9.24% - Rhode Island
2.52% - New Hampshire
2.52% - Vermont
2.52% - Connecticut
Re: USA 6 Region Pack-Finalizing GFX pg. 1/26
Posted: Sun Nov 30, 2008 8:36 am
by WidowMakers
e_i_pi wrote:One of the mods requested I post this, I can't remember which one as the PM is gone

I believe it is the mod who is in charge of stamping gameplay on this map? iancanton perhaps?
It's chances in a 1v1 game of a player starting with bonuses. I'm only posting those bonuses which are greater than 2%:
West 24 starting terts
8.43% - 3 Capitals
Southwest 32 starting terts
20.39% - 3 Capitals
5.35% - 4 Capitals
Rockies 40 starting terts
21.11% - 4 Capitals
8.26% - 5 Capitals
2.89% - North Dakota
Southeast 40 starting terts
11.22% - 4 Capitals
2.42% - 5 Capitals
Great lakes 57 starting terts / 1 starting neutral
33.33% - DC
Does not apply. It starts with 3 neutrals10.71% - Delaware
3.31% - West Virginia
New England 35 starting terts
9.24% - Rhode Island
2.52% - New Hampshire
2.52% - Vermont
2.52% - Connecticut
Thanks
I will let Ian look over this and decide if some of them are too high.
There is really nothing that can be done about the small states in Great lakes and New England, or the West Capitals.
Also, the initial bonuses for capitals start small and in comparison to the rest, are not too much. (southwest, Rockies, Southeast)
Plus D.C starts neutral.
WM
Re: USA 6 Region Pack-Finalizing GFX pg. 1/26
Posted: Sun Nov 30, 2008 7:10 pm
by Nephilim
crickets, sweet! now if you batter them, deep fry them, and dip them in ranch dressing, it will really say Alabama!
thanks mate, looks awesome
Re: USA 6 Region Pack-Finalizing GFX pg. 1/26
Posted: Sun Nov 30, 2008 8:21 pm
by WidowMakers
I needed to edit the Southeast. There were two Jackson cities and since one is the Capital of Mississippi, I changed the one in Tennessee to Medina.
Version 14 Southeast
Re: USA 6 Region Pack-Finalizing GFX pg. 1/26
Posted: Sun Nov 30, 2008 8:25 pm
by WidowMakers
Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27
Posted: Tue Dec 02, 2008 9:01 am
by iancanton
my apologies for the delay in replying. i'm told that i'll have internet at home again this evening.
thanks for the numerical analysis, e_i_pi. this is very illuminating. i assume that player 1 has a less than 2% chance of gaining from the drop any of the existing capital bonuses for great lakes and new england and that's why they don't appear on the list.
wm, can u eliminate the following bonuses: southwest 3 capitals, rockies 4 capitals and southeast 4 capitals? these three maps are smaller than classic and i'd like to cut the chance of an uneven start. as we discussed before, i agree that the big great lakes map has enough happening elsewhere that +1 for delaware won't be game-winning in itself; new england is a small map and +1 for rhode island could well boost a player's chances significantly, but 9.24% is borderline and i'm happy for the existing rhode island to survive unaltered to the beta stage.
while u wait for the foundry stamps, have u checked to see whether there are any cities whose name appears on more than one of the six maps? this is in case u choose to make a super-size usa map in future that stitches everything together. it's not that important, just a point of detail.
ian.

Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27
Posted: Tue Dec 02, 2008 5:19 pm
by edbeard
iancanton wrote:my apologies for the delay in replying. i'm told that i'll have internet at home again this evening.
thanks for the numerical analysis, e_i_pi. this is very illuminating. i assume that player 1 has a less than 2% chance of gaining from the drop any of the existing capital bonuses for great lakes and new england and that's why they don't appear on the list.
wm, can u eliminate the following bonuses: southwest 3 capitals, rockies 4 capitals and southeast 4 capitals? these three maps are smaller than classic and i'd like to cut the chance of an uneven start. as we discussed before, i agree that the big great lakes map has enough happening elsewhere that +1 for delaware won't be game-winning in itself; new england is a small map and +1 for rhode island could well boost a player's chances significantly, but 9.24% is borderline and i'm happy for the existing rhode island to survive unaltered to the beta stage.
while u wait for the foundry stamps, have u checked to see whether there are any cities whose name appears on more than one of the six maps? this is in case u choose to make a super-size usa map in future that stitches everything together. it's not that important, just a point of detail.
ian.

how do these +1 bonuses have a larger effect on larger maps than an easier to get +1 on a smaller map in Delaware?
Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27
Posted: Tue Dec 02, 2008 5:57 pm
by WidowMakers
edbeard wrote:how do these +1 bonuses have a larger effect on larger maps than an easier to get +1 on a smaller map in Delaware?
Delaware is on the largest map.
WM
Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27
Posted: Tue Dec 02, 2008 5:59 pm
by edbeard
WidowMakers wrote:edbeard wrote:how do these +1 bonuses have a larger effect on larger maps than an easier to get +1 on a smaller map in Delaware?
Delaware is on the largest map.
WM
rhode island I meant. on the New England map
Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27
Posted: Wed Dec 03, 2008 7:07 am
by WidowMakers
iancanton wrote:wm, can u eliminate the following bonuses: southwest 3 capitals, rockies 4 capitals and southeast 4 capitals? these three maps are smaller than classic and i'd like to cut the chance of an uneven start. as we discussed before, i agree that the big great lakes map has enough happening elsewhere that +1 for delaware won't be game-winning in itself; new england is a small map and +1 for rhode island could well boost a player's chances significantly, but 9.24% is borderline and i'm happy for the existing rhode island to survive unaltered to the beta stage.
So are you saying I must delete these to get the stamps? I do agree with edbeard
iancanton wrote:while u wait for the foundry stamps, have u checked to see whether there are any cities whose name appears on more than one of the six maps? this is in case u choose to make a super-size usa map in future that stitches everything together. it's not that important, just a point of detail.
Since teh way I will be naming the cities is different in teh Large map (if i do it). It will not matter if they have the same name. The names will be the abbreviation for the State and then the first two letters of the city. But that is a LOOOOOOOOOONG way off and I will not adjust these maps to fit within that idea. It will need to adjust later.
Thanks
Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27
Posted: Wed Dec 03, 2008 4:54 pm
by iancanton
edbeard wrote:edbeard wrote:how do these +1 bonuses have a larger effect on larger maps than an easier to get +1 on a smaller map in Delaware?
rhode island I meant. on the New England map
rhode island (new england) is 9.24%, while the probabilities of player 1 starting with the other maps' capital bonuses are 11.22%, 20% and 21%, so the rhode island bonus isn't more likely to be awarded to player 1 from the drop (in other words, not "easier to get"). southwest (20%) is a smaller map than new england, while the other two are slightly larger maps, but still less than classic-sized.
wm, although i think 9.24% for new england is still on the high side for a small map, u expressed a wish to retain rhode island as a 2-territory state; ur judgement prevails on this one. deleting the lowest capital bonuses of the three other maps for more even starts does not involve changing the layout or map graphics, just the legend (and the xml is simpler too) - since we're not changing part of the essential character of the map, i'd certainly like southeast, southwest and rockies to be altered.
e_i_pi, are the percentages the probability of player 1 starting with
exactly the stated number of capitals or
at least the stated number? if it is the latter, then i can accept running with the 11.22% on southeast.
ian.

Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27
Posted: Wed Dec 03, 2008 5:13 pm
by edbeard
hello! they are + 1 bonuses.
Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27
Posted: Thu Dec 04, 2008 1:36 am
by e_i_pi
iancanton wrote:e_i_pi, are the percentages the probability of player 1 starting with
exactly the stated number of capitals or
at least the stated number? if it is the latter, then i can accept running with the 11.22% on southeast.
ian.

Sorry ian, been busy, have only just dropped back in on this thread.
The chances are the exact values. If you would like cumulative values for the 'at least this many' cases, please tell me which bonuses you refer to. Also, WM has the same spreadsheet I calculated these bonuses from, so he can tell you any of the %s I didn't quote.
Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27
Posted: Thu Dec 04, 2008 3:23 pm
by GreecePwns
These look absolutely awesome. One question about New England map though. You totally removed Long Island as if it never existed.
