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Posted: Tue Mar 25, 2008 11:50 am
by DiM
lanyards wrote:Congrats on the Final Forge. Please remove stains and smudges and fingerprints.
--lanyards
thanks and no

Posted: Tue Mar 25, 2008 12:01 pm
by gimil
What about changing it back to green?

Posted: Tue Mar 25, 2008 12:03 pm
by Kaplowitz
congratoz (is that a word? it sounds cool....)
and dont listen to lanyards, the stains are cool.
Posted: Tue Mar 25, 2008 12:09 pm
by DiM
gimil wrote:What about changing it back to green? 
whiteprint = reality
green print = twisted mind of gimil

Posted: Tue Mar 25, 2008 12:09 pm
by DiM
Kaplowitz wrote:congratoz (is that a word? it sounds cool....)
and dont listen to lanyards, the stains are cool.
thanksoz, and i likeoz the stainoz too

Posted: Tue Mar 25, 2008 12:20 pm
by gimil
DiM wrote:gimil wrote:What about changing it back to green? 
whiteprint = reality
green print = twisted mind of gimil

whitepaper = realistic and icky
greenpaper = Fake but pritty

Posted: Tue Mar 25, 2008 12:22 pm
by lanyards
Stains=dirty, sticky, gross.
No Stains=nice, clean, sharp map.
--lanyards
Posted: Tue Mar 25, 2008 12:25 pm
by Kaplowitz
lanyards wrote:Stains=dirty, sticky, gross.
No Stains=nice, clean, sharp map.
--lanyards
Stains= unique, cool effect, realism
No Stains= bland, less originality.
Posted: Tue Mar 25, 2008 2:10 pm
by cairnswk
looking good Dim....congrats on FF.
Posted: Tue Mar 25, 2008 10:02 pm
by WidowMakers
Kaplowitz wrote:lanyards wrote:Stains=dirty, sticky, gross.
No Stains=nice, clean, sharp map.
--lanyards
Stains= unique, cool effect, realism
No Stains= bland, less originality.
I agree
The only issue I can see popping up right now DiM (from a graphics perspective) is the text in the small legend is a little hard to read. Other than that nice job
WM
Re:
Posted: Thu Mar 27, 2008 5:36 pm
by InkL0sed
[quote="gimil"][quote="DiM"][quote="gimil"][size=59]What about changing it back to green?[/size]
[-o<[/quote]
whiteprint = reality
green print = twisted mind of gimil
:lol:[/quote]
whitepaper = realistic and icky
greenpaper = Fake but pritty :)[/quote]
gimil = coolness + you should listen to him
Re: Re:
Posted: Thu Mar 27, 2008 7:43 pm
by gimil
InkL0sed wrote:gimil = coolness + you should listen to him
Yes DiM you should.
Re: Re:
Posted: Thu Mar 27, 2008 8:16 pm
by DiM
[quote="gimil"][quote="InkL0sed"]
gimil = coolness + you should listen to him[/quote]
8)
Yes DiM you should.[/quote]
or not ;)
Re: CC City Mogul - V17 pg 1+37 - [Final Forge]
Posted: Fri Mar 28, 2008 3:55 pm
by Wisse
gratios XD
nice gameplay ;)
Re: CC City Mogul - V17 pg 1+37 - [Final Forge]
Posted: Mon Mar 31, 2008 4:01 am
by Tieryn
I'm looking forward to playing this :) and it's looking great. Well done :D
Re: CC City Mogul - V17 pg 1+37 - [Final Forge]
Posted: Mon Mar 31, 2008 4:05 am
by Tieryn
This is looking great and I can't wait to play :) I love the gameplay idea... should make things intriguing and fun from turn 1
Re: CC City Mogul - V17 pg 1+37 - [Final Forge]
Posted: Mon Mar 31, 2008 7:58 am
by Joodoo
Nice one DiM! I like this idea. I think ppl would like it with more armies to start with.
Re: CC City Mogul - V17 pg 1+37 - [Final Forge]
Posted: Mon Mar 31, 2008 9:55 am
by DiM
thanks for the kind words guys.
Re: CC City Mogul - V17 pg 1+37 - [Final Forge]
Posted: Wed Apr 02, 2008 3:57 pm
by DJ.crew
This map is mad(I can't wait).The one prob is it will take for ever to finish we will end up whith 150-day games
Re: CC City Mogul - V17 pg 1+37 - [Final Forge]
Posted: Wed Apr 02, 2008 7:34 pm
by DiM
[quote="DJ.crew"]This map is mad(I can't wait).The one prob is it will take for ever to finish we will end up whith 150-day games[/quote]
not really, with so many troops people are bound to crave for blood and the attacks will be fast and furious
Re: CC City Mogul - V17 pg 1+37 - [Final Forge]
Posted: Thu Apr 03, 2008 3:57 am
by yeti_c
How's the initial XML coming along DiM?
C.
Re: CC City Mogul - V17 pg 1+37 - [Final Forge]
Posted: Thu Apr 03, 2008 2:20 pm
by DiM
not good, i'm very busy at work with the nato summit and all :(
Re: CC City Mogul - V17 pg 1+37 - [Final Forge]
Posted: Fri Apr 04, 2008 10:04 pm
by Mr_Adams
so what happens when nobody is getting any armies each turn, and all territories have 1's on them? the your screwed...
Re: CC City Mogul - V17 pg 1+37 - [Final Forge]
Posted: Fri Apr 04, 2008 10:08 pm
by DiM
[quote="Mr_Adams"]so what happens when nobody is getting any armies each turn, and all territories have 1's on them? the your screwed...[/quote]
what???
Re: CC City Mogul - V17 pg 1+37 - [Final Forge]
Posted: Sat Apr 05, 2008 12:41 am
by Herakilla
[quote="DiM"][quote="Mr_Adams"]so what happens when nobody is getting any armies each turn, and all territories have 1's on them? the your screwed...[/quote]
what???[/quote]
hes saying that since you took out the territorial bonus what happens if you have no bonus from shops or stuff and you have nothing but ones
i believe you just get "you cant make any attacks End Attacks" and "you cant make any fortifications End Fortifactions"