Page 16 of 56
Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!
Posted: Wed Apr 30, 2008 2:54 pm
by cairnswk
Forza AZ wrote:If you want a new check now, please PM me or post the latest links in the Anouncement topic at the top of Final Forge.
Yes i would like a check now. Can't you read from the post above. I find this business about
having to post a request to have xml checked all very beauocratic.
Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!
Posted: Thu May 01, 2008 5:30 am
by Forza AZ
cairnswk wrote:Yes i would like a check now. Can't you read from the post above. I find this business about having to post a request to have xml checked all very beauocratic.
It's not meant to sound like that. I just don't have time to check all the topics each time, so sending me a PM will get your XML checked sooner.
I found these things still not correct in the XML:
-You need to have an override in the Flughaven bonus if you want to have a total bonus of 7. Now you will get 12, since you have both Flughaven (7) and 15 Flughaven (5). And on the map it might be clearer to say that you get +1 for each 3, as now people might think you only get bonus for having 3, 6 and 17 (and not 9, 12 and 15).
-The same for Stadt. Without an override at Stadt bonus you get 13, while it’s meant to have a total of 7 I believe
-You have 2 times a bonus called Casey 2, the first should be Casey 1
-Checkpoints have both a normal –1 bonus and an autodeploy –1 bonus. Think they should only have 1 of them
-borders Pvt. Rip: AC is missing
Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!
Posted: Thu May 01, 2008 11:20 am
by AndyDufresne
cairnswk wrote:
Yes i would like a check now. Can't you read from the post above. I find this business about having to post a request to have xml checked all very beauocratic.
Forza is able to follow the topics in Final Forge pretty closely, but having the XML Check Request isn't something really new...people have been sending requests via pm for quite some time! It's just a little more official now and can make Forza's job more streamlined.

And the faster he works = the faster we can get maps quenched.

--Andy
Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!
Posted: Thu May 01, 2008 11:27 am
by cairnswk
Forza AZ wrote:cairnswk wrote:Yes i would like a check now. Can't you read from the post above. I find this business about having to post a request to have xml checked all very beauocratic.
It's not meant to sound like that. I just don't have time to check all the topics each time, so sending me a PM will get your XML checked sooner.
I found these things still not correct in the XML:
-You need to have an override in the Flughaven bonus if you want to have a total bonus of 7. Now you will get 12, since you have both Flughaven (7) and 15 Flughaven (5). And on the map it might be clearer to say that you get +1 for each 3, as now people might think you only get bonus for having 3, 6 and 17 (and not 9, 12 and 15).
-The same for Stadt. Without an override at Stadt bonus you get 13, while it’s meant to have a total of 7 I believe
-You have 2 times a bonus called Casey 2, the first should be Casey 1
-Checkpoints have both a normal –1 bonus and an autodeploy –1 bonus. Think they should only have 1 of them
-borders Pvt. Rip: AC is missing
Thanks Forza AZ...you have been PMed
These items above are now fixed.
Please check the files again.
Das Schloss
Center TestingLarge 888http://i155.photobucket.com/albums/s282 ... v24LT3.jpgLarge 88http://i155.photobucket.com/albums/s282 ... _v24LT.jpgSmall 888http://i155.photobucket.com/albums/s282 ... v24ST3.jpgSmall 88http://i155.photobucket.com/albums/s282 ... _v24ST.jpgLarge Final Image V24http://i155.photobucket.com/albums/s282 ... s_v24L.jpgSmall Final Image V24http://i155.photobucket.com/albums/s282 ... s_v24S.jpgXML LInk:http://h1.ripway.com/cairnswk/das_schloss_020508.xml
Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!
Posted: Thu May 01, 2008 11:33 am
by cairnswk
AndyDufresne wrote:cairnswk wrote:
Yes i would like a check now. Can't you read from the post above. I find this business about having to post a request to have xml checked all very beauocratic.
Forza is able to follow the topics in Final Forge pretty closely, but having the XML Check Request isn't something really new...people have been sending requests via pm for quite some time! It's just a little more official now and can make Forza's job more streamlined.

And the faster he works = the faster we can get maps quenched.

--Andy
As always. there is someone who complains
Thanks Andy, I am sure it will work well.
Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!
Posted: Fri May 02, 2008 7:17 pm
by AndyDufresne
Thanks Forza!

--Andy
Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!
Posted: Fri May 02, 2008 8:12 pm
by cairnswk
AndyDufresne wrote:Thanks Forza!

--Andy
Thanks Andy. Gees, nearly 5 months for this one, I hope it is worth it!!

Re: DAS SCHLOß V24 (P24) [I,GP,GR,X] [Final Forge]
Posted: Sat May 03, 2008 2:45 pm
by AndyDufresne
---The
Final Forge period has concluded for the
Das Schloss Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Brand. Let it be known that this map is now ready for live play
(barring any Lack vetoes).
Conquer Club, enjoy! --Andy
Re: Das Schloss [Quenched]
Posted: Sat May 03, 2008 2:50 pm
by Kaplowitz
congratz!
Re: Das Schloss [Quenched]
Posted: Sat May 03, 2008 2:51 pm
by edbeard
looks like we'll be winning games by objective now
any plans to add objectives into the rules? I'm not quite sure why they aren't already.
Re: Das Schloss [Quenched]
Posted: Sat May 03, 2008 3:14 pm
by Incandenza
[misterburns]
Eeeeeexcellent.
[/misterburns]
Congrats, cairns.
Re: Das Schloss [Quenched]
Posted: Sat May 03, 2008 4:09 pm
by bryguy
congrats cairns
btw, u realize the thread title is Das Schloss? And the map is Das Schlo
b or something like that?
Re: Das Schloss [Quenched]
Posted: Sat May 03, 2008 4:10 pm
by t-o-m
wooo!!
CONGRATZZ
well done
again cairns!
Re: Das Schloss [Quenched]
Posted: Sat May 03, 2008 4:11 pm
by t-o-m
bryguy wrote:btw, u realize the thread title is Das Schloss? And the map is Das Schlob or something like that?
sorry to double post:
the funy lookin B in german is the ezquivilant to two ss's in english, so its the same thing really
Re: Das Schloss [Quenched]
Posted: Sat May 03, 2008 4:11 pm
by ZeakCytho
Re: Das Schloss [Quenched]
Posted: Sat May 03, 2008 4:19 pm
by BENJIKAT IS DEAD
fantastic - have been really looking forward to this too
Re: Das Schloß [Quenched]
Posted: Sat May 03, 2008 4:24 pm
by tim02
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
IT'S QUENCHED WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
HOORAY, I'VE BEEN WAITING FOREVER!
Re: DAS SCHLOß V24 FINALS FOR UPLOAD
Posted: Sat May 03, 2008 5:06 pm
by cairnswk
Re: Das Schloß [Quenched]
Posted: Sat May 03, 2008 5:09 pm
by Qwert
Re: Das Schloß [Quenched]
Posted: Sat May 03, 2008 9:50 pm
by Natewolfman
hellz yes! congrats!!!
Re: Das Schloß [Quenched]
Posted: Sat May 03, 2008 11:10 pm
by TaCktiX
Congratulations on #13 cairns. When it goes live I'll hit you up with a few game numbers to join.
Re: Das Schloß [Quenched]
Posted: Sun May 04, 2008 7:54 am
by Gilligan
Congrats!
Re: Das Schloß [Quenched]
Posted: Sun May 04, 2008 9:29 am
by DiM
congratz mate. lack should adopt you and give you half of CC

Re: Das Schloß [Quenched]
Posted: Sun May 04, 2008 9:31 am
by t-o-m
DiM wrote:congratz mate. lack should adopt you and give you half of CC

then you should be straight after!
or barge past cairns and get in there 1st!
Re: Das Schloß [Quenched]
Posted: Sun May 04, 2008 2:27 pm
by yeti_c
Sweet work Cairns.
You sir are a genius.
C.