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Posted: Fri Sep 21, 2007 7:59 pm
by Kaplowitz
you say that there were no uranus jokes? NOT ANY MORE
Hm, uranus looks really big. You might want to make it smaller. Also, dont forget that it is very gasy. you might want to add that.

Posted: Fri Sep 21, 2007 10:31 pm
by Coleman
As a CA I am not going to take those comments seriously, max, you shouldn't either.

Posted: Fri Sep 21, 2007 11:41 pm
by maxdetjens
Coleman wrote:As a CA I am not going to take those comments seriously, max, you shouldn't either.

Considering that I've yet to see this revealing "zoom", I have nothing to take very seriously. I will do a quick pass at the large map sun and the text on it.
Posted: Fri Sep 21, 2007 11:42 pm
by maxdetjens
cairnswk wrote:EDIT....looking very good to me Coleman....there is only one little thing i would adjust if i were doing this map....the jump gate instructions on the sun...i would centre it more in the sun if possible...IMHO only thought

I'll give it a look
Posted: Sat Sep 22, 2007 12:15 am
by maxdetjens
MAP TEST
67 Territories, 7 regions, 5 sub-regions, Alternating Jump Gate Bonus, Jump Gates Start with 3 Neutral Armies.
TEXT LINKS
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4-large.jpg
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4-small.jpg
MAP TEST
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4-large-test.jpg
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4-small-test.jpg
XML
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4.xml
Changes:
- made the large sun rounder
- Centered the text in the large map
- moved the Great Red Spot army number over a pixel or two
Tasks Included in next update (THIS LIST IS UPDATED UNTIL THE NEXT VERSION)
- one more go with the sun
- reshape the ac s to fit the army numbers.
Pixel Tweeks for next map (THIS LIST IS UPDATED UNTIL THE NEXT VERSION)
Posted: Sat Sep 22, 2007 4:25 am
by Wisse
ok i think its now good, i don't care about that stupid venus

Posted: Sat Sep 22, 2007 11:43 am
by unriggable
Venus is the shit. Just align the army circles so they're in the center, and you're done.
Posted: Sat Sep 22, 2007 12:33 pm
by Kaplowitz
Wisse wrote:it seems all right exept that venus and the sun aren't perfectly round,
The sun still looks a little wierd on the bottom-left corner.
But it really doesnt matter too much.
Posted: Sat Sep 22, 2007 2:37 pm
by cairnswk
Max...can you re-exmaine your maps for army centering issues please...there are a number of "offs" on both maps where coordinates need adjusting.
Posted: Sat Sep 22, 2007 4:56 pm
by Wisse
Kaplowitz wrote:Wisse wrote:it seems all right exept that venus and the sun aren't perfectly round,
The sun still looks a little wierd on the bottom-left corner.

But it really doesnt matter too much.
yeah that thing doesn't matter it doesn't look weird,
Posted: Sat Sep 22, 2007 5:14 pm
by Optimus Prime
This map is looking good. I'm excited to have it out for play sometime soon.
Posted: Sun Sep 23, 2007 4:06 am
by maxdetjens
cairnswk wrote:Max...can you re-exmaine your maps for army centering issues please...there are a number of "offs" on both maps where coordinates need adjusting.
unriggable wrote:Venus is the shit. Just align the army circles so they're in the center, and you're done.
Its clear my circles aren't quiet right. The offs are fractions of pixels so I'll need to custom fit each one. So an update is going to take a bit of time.
Posted: Sun Sep 23, 2007 4:07 am
by maxdetjens
Wisse wrote:Kaplowitz wrote:Wisse wrote:it seems all right exept that venus and the sun aren't perfectly round,
The sun still looks a little wierd on the bottom-left corner.

But it really doesnt matter too much.
yeah that thing doesn't matter it doesn't look weird,
I'll add that to the list anyway.
Posted: Sun Sep 23, 2007 4:47 am
by edbeard
maxdetjens wrote:Its clear my circles aren't quiet right. The offs are fractions of pixels so I'll need to custom fit each one. So an update is going to take a bit of time.
this will make it easier
this might help too
Posted: Sun Sep 23, 2007 9:58 pm
by Coleman
Hope things are coming along max, you are almost done.
Posted: Mon Sep 24, 2007 11:04 am
by maxdetjens
Coleman wrote:Hope things are coming along max, you are almost done.
yup
Posted: Mon Sep 24, 2007 11:36 am
by jako
ur so close max, home stretch!!!!
Seriously?
Posted: Wed Sep 26, 2007 7:50 pm
by mrjayfbennett
Hey, I'm a big fan of releasing quality maps.
But, I mean, seriously?
Kaplowitz wrote:Wisse wrote:it seems all right exept that venus and the sun aren't perfectly round,
The sun still looks a little wierd on the bottom-left corner.

But it really doesnt matter too much.
Let's let this beautiful birdie out of the nest.
Posted: Thu Sep 27, 2007 9:43 am
by maxdetjens
Hey. I'm going to CA for the long weekend to attend my first real exgirlfriend's wedding. (more awesome than it sounds). I'm driving and have to pull a baja bug back across 4 states. So the next (and hopefully last) iteration of the map wont be seen until late next week.
Sorry for the delay.
Posted: Thu Sep 27, 2007 11:58 am
by jako
np, i'l be waiting for ur update.
have fun at ur first ex's wedding, dont know how much fun that will be

Posted: Fri Sep 28, 2007 2:07 am
by Marvaddin
Its my first visit to this thread, so excuse me if Im missing something (i probably do). Anyway, some questions are good, because people can ask same things before create / enter a game in the map.
1st, my first impression was... "What a shit!" Mainly because the small map looks toooooo crowded. Im sure could be beneficial having some less territories. The neutral area in the center for a battleground is interesting, but it could have less territories, and having a high orbit and a low orbit to each planet looks exagerated. Anyway, it could look less crowded.
2nd, whats the point in the arrows connections?
3rd, are so many JG necessary? And this idea of punish pairs of JG? Because if my math isnt wrong, with any number of player you will start with someone getting positive bonus and someone getting negative bonus.
Did you try to put Uranus in its more natural place, where the legend is now? Because its near the asteroid belt, lol. The Kuiper belt looks like to have very high bonus, too... And sincerely those small rocks shouldnt in real life, lol.
So, in fact, there are some things I liked, like different bonuses for planets and planets / moons, but also bad things, like these JG bonuses.
Posted: Fri Sep 28, 2007 3:20 am
by yeti_c
Marv,
For JG's I think they all start Neutral - so no bonus's to start with from them.
C.
Posted: Fri Sep 28, 2007 10:06 am
by Coleman
Generally waiting tell Final Forge to point out you think there are too many territories isn't going to get you very far. It may get you farther then saying the entire map sucks after quench (you know who you are), but generally the time for something that drastic has passed. Plus, I don't agree with your argument there anyway.

Posted: Fri Sep 28, 2007 11:15 am
by jako
i agree with coleman and i find ur comments about the map going a bit past the line from constructive to just pure offensive to max.
the map is quite nice and if u complain that its too crowded, take a look at Rail US. this map is well made and is light years (pardon my pun

) ahead of the current space map. if u actually read some earlier comments, the issue of jupiter's location was brought up, discussed, and explained that due to the space of the map, it cant be geographically accurate to its real life counterpart.
adn i just love this dam map. someone
QUENCH it already

Posted: Fri Sep 28, 2007 12:40 pm
by Night Strike
And we already discussed how those non-continent territories are needed to keep the map from having a choke point (like early versions did).
Your only valid (aka hasn't been concluded) is about the arrows. Those are one-way attack lines. There may or may not be a key about them (in my opinion, it's self-explanatory and therefore not necessary).