Noted. I will make the correction and post a fixed version tomorrow sometime.jcarter1 wrote:it looks like L9 is not actually bombarding L12 even though the colors seem to suggest it
http://www.conquerclub.com/game.php?game=12523533
Moderator: Cartographers
Noted. I will make the correction and post a fixed version tomorrow sometime.jcarter1 wrote:it looks like L9 is not actually bombarding L12 even though the colors seem to suggest it
http://www.conquerclub.com/game.php?game=12523533
Thanks nole. Been a very busy day today so will get the new map posted tomorrow.nolefan5311 wrote:Ok, here's the correct XML:
Changes:
- Increased the autodeploy on the slave entrances from 1 to 2
- Changed the deploy from 1 army for every 5 regions to 1 army for every 4 regions
- Added the bombardment from L9 to L12.
http://www.fileden.com/files/2012/5/13/ ... yrinth.xml

No, the spears are located on L9.puppydog85 wrote:Um, should it not be L8 to L12?
Just reposting to make sure you got this from the previous page.ManBungalow wrote:koontz, the font you've used in the legend looks sort of iffy and I can't quite put my finger on why.
Have you used auto-hinter and anti-aliasing ?
Maybe you could change it from black to a really dark colour? (I don't think pure black ever looks good on a map)
Mess with the layer mode?
Consider adding a really low-opacity glow around the characters?
Got it last time.ManBungalow wrote:Just reposting to make sure you got this from the previous page.ManBungalow wrote:koontz, the font you've used in the legend looks sort of iffy and I can't quite put my finger on why.
Have you used auto-hinter and anti-aliasing ?
Maybe you could change it from black to a really dark colour? (I don't think pure black ever looks good on a map)
Mess with the layer mode?
Consider adding a really low-opacity glow around the characters?
As a bonus, I've underlined the part which I feel would make the most difference.
Always.Have you used auto-hinter and anti-aliasing ?
DoneMaybe you could change it from black to a really dark colour?
Does not work so not added.Consider adding a really low-opacity glow around the characters?

All sent!koontz1973 wrote: New files for upload. These go with noles last xml update here.
http://img199.imageshack.us/img199/9784/finallab.png
http://img202.imageshack.us/img202/2004 ... hsmall.png

Nice spot. Will add to things to fix.donelladan wrote:I think I found a bug.
C9 dont reset to neutral. It is supposed to be under the Meduza gaze rule.


