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Posted: Tue Feb 06, 2007 7:38 am
by Ruben Cassar
Wisse wrote:i can't read the country names in the tiny version
Use the larger map! Or get a pair of glasses! :p
Hmm...jokes apart what resolution are you using? I can read them fine on mine.
Posted: Tue Feb 06, 2007 7:50 am
by Forza AZ
Ruben Cassar wrote:
Yes they block. It's obvious I think. The only small gap I can see is in the trees between Mgarr and Ghajn Tuffieha but I think it's clear that they are impassable.
Edit: Fixed trees in Mgarr and Ghajn Tuffieha if you look at the map again
Yes, the others are obvious. And the 1 you fixed is also really obvious now.
Posted: Tue Feb 06, 2007 8:23 am
by Wisse
well actually i can read them but not so good...
i have already a pair of glasses
but i am using 1024 x 765 (85Hz , mil colors)
and i sad country names, that wrong i meant the names like Victoria etc.
(Srry for missunderstanding)
Posted: Tue Feb 06, 2007 8:42 am
by Ruben Cassar
Wisse wrote:well actually i can read them but not so good...
i have already a pair of glasses

but i am using 1024 x 765 (85Hz , mil colors)
and i sad country names, that wrong i meant the names like Victoria etc.
(Srry for missunderstanding)
I can read them at 1280 x 1024 on the small map! Don't know what I can do about that. However I prefer to use large map setting.
Posted: Tue Feb 06, 2007 8:57 am
by Wisse
can you try to make it 1px larger? (the names)
Posted: Tue Feb 06, 2007 9:12 am
by bonobo`s son
the smaal one is nto pixely
Posted: Tue Feb 06, 2007 9:22 am
by Qwert
ruben you will have problems with circle in small map, i think that numbers will not fit in army circle, but you will se when you start with XTML. These its only problem what stay.
Posted: Tue Feb 06, 2007 9:25 am
by Ruben Cassar
qwert wrote:ruben you will have problems with circle in small map, i think that numbers will not fit in army circle, but you will se when you start with XTML. These its only problem what stay.
No they will fit. I checked the size of the circles with the ones on existing maps. At least I hope they will!
Posted: Tue Feb 06, 2007 9:27 am
by Ruben Cassar
Wisse wrote:can you try to make it 1px larger? (the names)
Hmm the problem is that they won't fit...I used the standard map and just resized it to get the smaller map. Does anyone know of a better way? Maybe I've made the smaller one too small and I should make it slightly larger?
Posted: Tue Feb 06, 2007 9:35 am
by Wisse
i knwo what you must do, you must rezise the .psd file
if you did that already then try to typ the names again
Posted: Tue Feb 06, 2007 9:50 am
by Ruben Cassar
Wisse wrote:i knwo what you must do, you must rezise the .psd file
if you did that already then try to typ the names again
I have resized it (to 600x450) as I told you before. The fonts won't fit in the space I have if I enlarge them. I can post a 650x488 version of the map if you prefer that one instead of the current small version. Else if you have some other ideas on the whole resizing process I will try them and see if the result is better.
Posted: Wed Feb 07, 2007 4:38 pm
by Ruben Cassar
Andy I have addressed all the major issues of this map. I believe it is worthy of the status of Final Forge until I work on the XML. What do you think?
Posted: Wed Feb 07, 2007 5:09 pm
by AndyDufresne
We'll see. What did I say about asking?
--Andy
Posted: Wed Feb 07, 2007 5:13 pm
by KEYOGI
Ok, I understand what Wisse is saying, but I see no solution to it. The font is on the small side, but I can still read it. Not an issue for me anyway, I use the large map.
I think that you should perhaps swap some territory names and army shadows around, for Nofsinhar ta' Ghawdex inparticular. I think it's more important to have the army shadows completely in the territory rather than the name.
Tramuntana ta' Ghawdex looks a little cramped. If you move some borders around slightly, you will have more room for your army shadows.
Apart from those minor adjustments I'd say your just about done. Looking forward to seeing the xml done and being one step closer to finally playing this map. It's definately Final Forge worthy, I think the gameplay is solid.
Posted: Wed Feb 07, 2007 5:24 pm
by tomatoman25
Hello
Thought i'd mention that you have a really awesome map here.
Looks really well done visually as well as just gameplay strategy
Far more creative and original than any of the current Final forge maps out there.
Really looking forward to playing this one.
T-man
Posted: Wed Feb 07, 2007 5:26 pm
by AndyDufresne
Anyways, lets take a quick look.
Regarding both maps, consider boosting the border line, and perhaps making it darker so it can stand out a little more.
The trees are looking nice, I'd add another tree near the Mell. and San Pawl., as in the northwest it looks like they sort of border.
Perhaps another tree on west side of Ghajn and Mgarr.
More hills near west Bahrija and Dingli.
Regarding all hills, trees, and mountains, make them all a little more dense...especially the mountans and hills.
As for the small map...you must definitely increase the size of the names. They are barely readable. In most cases there is ample room. There are a few you might have to play around with a little more. Many, many people use only the small map, so it must be up to par with the large map. Also, the army shadows look perhaps too small, I'm not sure.
Also, it never bugged me before, but I'm not a big fan of the white font on the land. Is it absolutely necessary, as is black unreadable? I can't recall.
--Andy
Posted: Wed Feb 07, 2007 5:30 pm
by KEYOGI
While not ideal, you could always hyphenate some of the names. For example Marsaskala could be
Mars-
askala
Posted: Wed Feb 07, 2007 7:16 pm
by Ruben Cassar
Okay I will work on those minor graphic amendments. However, may I point out that other maps that have similar minor graphic amendments have already made it to final forge and I believe that my map should have reached final forge status like the others...
Posted: Wed Feb 07, 2007 8:14 pm
by Qwert
i agree with you ruben its a small reward for your all effort and big job what you have in these map, but these in andy hands and these hes decision.
Posted: Wed Feb 07, 2007 8:29 pm
by AndyDufresne
Seriously, why does everyone worry about being final forged? Most likely, you will all remain in it for a number of days or weeks.
--Andy
Posted: Wed Feb 07, 2007 8:36 pm
by KEYOGI
Final Forge is just a state of mind anyway.

Posted: Wed Feb 07, 2007 8:41 pm
by AndyDufresne
Damn right, Keyogi.
--Andy
Posted: Wed Feb 07, 2007 8:45 pm
by Ruben Cassar
Okay does that mean that I will skip the final forge phase completely and get quenched? How does that sound Andy?

Hehe.
Posted: Wed Feb 07, 2007 8:48 pm
by KEYOGI
Don't get me wrong, I understand why map makers are itching for that Final Forge stamp on their map. But having been there, it doesn't really change anything as there's still work to do. So don't stress Ruben, you're not really any further behind those maps with the Final Forge brand anyway.
As hard as it may be to do, forget Final Forge, forget about the finish line, just keep churning away. Map making is a marathon and you're on the home stretch IMO.

Posted: Thu Feb 08, 2007 5:43 am
by BullyRun
The top map is really nice i cant wait to play it. The first one made looked very unprofessional but i give 100 points to the first one