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Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Sat Jun 14, 2008 6:56 am
by gimil
Havent finished this but if thisis the direction we want to go ill remove graphics and gameplay to start again. The plan is the archers start neutral and that big green block will be split into territories that will be randomly asigned.
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Mon Jun 16, 2008 2:59 pm
by gimil
I suppose I should of uploaded an image.

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Mon Jun 16, 2008 6:30 pm
by Kaplowitz
looks cool to me.
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Tue Jun 17, 2008 11:07 am
by Kaplowitz
Here's another two ideas:
1) Use version 20 on page one. Each archer has their own spot on the targets, that cannot attack each other. Now the archers cannot attack other archer's territories. Bullseyes remain the same. Also, this will largely increase the number of territories, because basically each archer will almost have their own 4 targets, with the exception of the bullseye.
If you still dont understand, here's a terrible image:

2) Use version 20 on page one. Each color on the target (excluding the bullseye) is neutral killer. You should still get a bonus, but you lose your territory. With the extra armies, you can try for a bigger bonus next turn, and work your way to the bullseye. The only problem with this is bad dice.
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Tue Jun 17, 2008 11:35 am
by gimil
kap your idea still has alot of luck involved in it, the solution requires to force people to fight to gain the the objectives.
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Tue Jun 17, 2008 11:37 am
by Kaplowitz
gimil wrote:kap your idea still has alot of luck involved in it, the solution requires to force people to fight to gain the the objectives.
But DiM's complaint is that the person who goes first loses. My first idea solves that problem...
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Tue Jun 17, 2008 11:54 am
by gimil
Kaplowitz wrote:gimil wrote:kap your idea still has alot of luck involved in it, the solution requires to force people to fight to gain the the objectives.
But DiM's complaint is that the person who goes first loses. My first idea solves that problem...
So will my solution . . .
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Tue Jun 17, 2008 12:23 pm
by Kaplowitz
gimil wrote:Kaplowitz wrote:gimil wrote:kap your idea still has alot of luck involved in it, the solution requires to force people to fight to gain the the objectives.
But DiM's complaint is that the person who goes first loses. My first idea solves that problem...
So will my solution . . .
I know, i was just saying another one

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Tue Jun 17, 2008 3:43 pm
by gimil
It would be nice if DiM had something to say . . .
It was him who had the problem.
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Wed Jun 18, 2008 10:28 pm
by AndyDufresne
For now, I'm going to de-stickify this, so we can re-examine everyting.
--Andy
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Thu Jun 19, 2008 12:57 am
by oaktown
Huh, I go out of town and you all start revoking stamps and reworking gameplay... i guess you're lost without me!
While i don't think that the original gameplay was quite as unplayable as DiM suggested, I don't think it looked particularly fun. taking the time to rethink this can only be a good thing.
Kaplowitz wrote:Here's another two ideas:
1) Use version 20 on page one. Each archer has their own spot on the targets, that cannot attack each other. Now the archers cannot attack other archer's territories. Bullseyes remain the same. Also, this will largely increase the number of territories, because basically each archer will almost have their own 4 targets, with the exception of the bullseye.
If you still dont understand, here's a terrible image:

Hmm, this solves some problems, but makes the map infinitely harder to understand and uglier to look at. When faced with multiple options, go with whatever is simpler.
Max is gr8 suggested a win condition but no lobby - i would actually support this, but there was already a bit of backlash when Das Schloss came out with no way to win other than by meeting the win condition. If this map is going to be unavailable for assassin and terminator games we should have a discussion on that.
How about making it more shooting-gallery like and give points for each ring of a target - 10 for red, 3 for blue, 1 for white, whatever - and if you hit and hold 30 points or so at the beginning of your turn you win? There would be dozens of combinations to win, and you'd have to be constantly watching your opponents score totals as well as you own because you may need to knock out somebody's targets to keep them from winning.
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Thu Jun 19, 2008 12:32 pm
by max is gr8
How about making it more shooting-gallery like and give points for each ring of a target - 10 for red, 3 for blue, 1 for white, whatever - and if you hit and hold 30 points or so at the beginning of your turn you win? There would be dozens of combinations to win, and you'd have to be constantly watching your opponents score totals as well as you own because you may need to knock out somebody's targets to keep them from winning.
This was what a was really aiming for. I know it may not be the most popular but in archery it is how you win.
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Thu Jun 19, 2008 12:34 pm
by Kaplowitz
max is gr8 wrote:How about making it more shooting-gallery like and give points for each ring of a target - 10 for red, 3 for blue, 1 for white, whatever - and if you hit and hold 30 points or so at the beginning of your turn you win? There would be dozens of combinations to win, and you'd have to be constantly watching your opponents score totals as well as you own because you may need to knock out somebody's targets to keep them from winning.
This was what a was really aiming for. I know it may not be the most popular but in archery it is how you win.
That's actually a really cool idea! I didnt understand what you meant at first, so we have to really describe it well on the map. Plus, are there are any actual army bonuses?
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Thu Jun 19, 2008 12:51 pm
by max is gr8
I think there should be but not too much. Once you get one you shouldn't be able to run away with it.
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Fri Jun 20, 2008 5:09 am
by yeti_c
oaktown wrote:Huh, If this map is going to be unavailable for assassin and terminator games we should have a discussion on that.
Just to confirm this - as a lot of people are having trouble with this...
The map won't be "unavailable" for assassin or terminator games...
It will simply be only winnable by Objective only.
C.
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Thu Jul 03, 2008 1:22 pm
by max is gr8
So whens the next update happening
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Thu Jul 03, 2008 5:53 pm
by gimil
max is gr8 wrote:So whens the next update happening
Another map that is looking for a large scale amount of work that im not motivated for. My just put it on vacation for a while.
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Thu Jul 03, 2008 8:29 pm
by Kaplowitz
I have no time for like 2 weeks, so after that i'll try to post a map with better gameplay. Once we get that sorted out, gimil can put in the cool gfx and animations

Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Fri Jul 04, 2008 2:32 am
by gimil
Kaplowitz wrote:I have no time for like 2 weeks, so after that i'll try to post a map with better gameplay. Once we get that sorted out, gimil can put in the cool gfx and animations

Want me to just [Vacation] tag this sucka?
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Tue Aug 05, 2008 12:22 pm
by oaktown
Last edited by Kaplowitz on Fri May 23, 2008 5:23 pm, edited 25 times in total.
I've been cleaning house... is this going to be revisited soon guys, or should be put it on vacation for a while?
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Tue Aug 05, 2008 2:48 pm
by gimil
vacation!
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Tue Aug 05, 2008 2:53 pm
by Kaplowitz
I already packed the sun-screen!
Re: CC Archery v20--PAGE 20 [I,Gp,Gr]
Posted: Tue Aug 05, 2008 2:56 pm
by gimil
Kaplowitz wrote:I already packed the sun-screen!
I packed my speedo's

Re: CC Archery v20 [I,Gp,Gr] [Vacation]
Posted: Thu Apr 30, 2009 7:27 pm
by Kaplowitz
BUMP
Ok, i was bored today, i didnt feel like studying so i played around with the idea that i posted above, about a year ago.
Kaplowitz wrote:Here's another two ideas:
1) Use version 20 on page one. Each archer has their own spot on the targets, that cannot attack each other. Now the archers cannot attack other archer's territories. Bullseyes remain the same. Also, this will largely increase the number of territories, because basically each archer will almost have their own 4 targets, with the exception of the bullseye.
If you still dont understand, here's a terrible image:

I made it prettier

[bigimg]http://i39.tinypic.com/28iqm2c.jpg[/bigimg]
Here's an older version of the map with the neutral values:
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/CC_ArcherySMALL-3.gif[/bigimg]
Now, im hoping this is a solution to the problem that we had back a couple of pages...if its not, i dont really know if i have the time to completely revamp the whole idea. Before DiM presented the issues, gimil and i had the idea stamp (now draft stamp), the graphics stamp, and the gameplay stamp. Im hoping that only the gameplay stamp will need a lookover, as the gfx havent changed much at all.
Hopefull this is still popular

Re: CC Archery v20 [I,Gp,Gr] [Vacation]
Posted: Thu Apr 30, 2009 10:19 pm
by bryguy
Haha I agree, you have made it prettier

Perhaps lower the opacity of the white on the targets that are even numbered, but thats my only critique

I hope your bringing this back! I loved this map
