Age of Merchants - [Quenched]

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DiM
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Post by DiM »

mibi wrote:I'd love to play this map. Once the game play is figured out, I could really care less about fonts and lines and other visual factors as it's the game play and the players that make a game fun, for me.

This map for me is ready to go.


well the gameplay is 100% finished. the only problem is that people don't seem to understand it :(
at first i had only written explanations, then i made a graphic legend. i'm still waiting for suggestions on how to make the legend more clear.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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boberz
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Post by boberz »

i realise we have had this discussion sooooo much but if i was new coming to the site or if i was an experienced veteran i would not want to read that much writing only those that follow the foundry will be interested it spils it for me. SOrry had to say it.
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johloh
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Post by johloh »

-I just read the explanations and I do not understand it. I think either the gameplay/idea needs to be simplified, or the explanation. (remember, people who play this map on the site wont be reading this entire thread to figure it out)
-I think youre going for an old parchment like feel, and I do not think the overall map really has that look.
-i dont like the story in the corner, its unnecessary. might be interesting to read once, but people will be playing this game over and over and over again. id use that area for the compass you have or other graphics...
-I feel the title should be "Age of" on one line "Merchants" 2nd line. it looks a bit to vertical...

all in all I just feel it needs to be simplified...but I DOOO like the initial concept, its interesting and different.
my new site - http://www.spritestitch.com/ - A video game craft weblog...
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DiM
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Post by DiM »

ok, you guys don't get the explanations. no problem, tell me what part you don't get and i'll try to improve it.

i could give up on one trade chain and remain with only 2 resources and one product. would this simplify things?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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boberz
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Post by boberz »

i get it fully and think it well explained just cant be bothered to read it all or the story
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DiM
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Post by DiM »

boberz wrote:i get it fully and think it well explained just cant be bothered to read it all or the story


well if you get the game concept and the legend is clear for you, then what's the problem? :?

you don't have to read the story, it's just for fun, read it once and then forget it. the story is there to help newcomers get used to the new concept of being a merchant. i think it really helps.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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mibi
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Post by mibi »

I have no problem with maps that arn't designed for the dumbest possible CC user, but im sure others will.
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Enigma
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Post by Enigma »

Skittles! wrote:DiM, I like this map, and how it is different from other maps.

But I don't like the font for the areas. It just seems.. Too big for it. I know you've had a hard time with the fonts, but still, I think the font is too large for the territories.

I hope you continue with this map DiM, as it has good potential.

yup, makes it too cluttered. im pretty sure i tried to say this earlier but got ignored, so i gave up. try making the font size smaller, as skittles suggested, but if that doesnt work you may have to find a different one again. im sorry youre getting frusterated with the slow progress, but it does seem that that is how mapmaking works. you have to try a lot of different ideas to find the one that fits perfectly.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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johloh
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Post by johloh »

im sorry. i do not consider myself to be the dumbest possible CC user. however, the directions simply are not clear.

and I cannot tell you how to make it clearer if it doesnt make sense...im pretty sure the ones who this make sense to have been reading this thread the entire time.

do you get a 3 bonus for holding a cane, water, and rum plant? or a 3 bonus for holding every cane/water/rumplant? then if you also hold a market you get another +2?

what does transporting to another continent mean? you say have two harbors, is that all you need? do you also need a market in the new continent?

please continue to call me stupid and not improve...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
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Enigma
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Post by Enigma »

johloh wrote:im sorry. i do not consider myself to be the dumbest possible CC user. however, the directions simply are not clear.

and I cannot tell you how to make it clearer if it doesnt make sense...im pretty sure the ones who this make sense to have been reading this thread the entire time.

do you get a 3 bonus for holding a cane, water, and rum plant? or a 3 bonus for holding every cane/water/rumplant? then if you also hold a market you get another +2?

what does transporting to another continent mean? you say have two harbors, is that all you need? do you also need a market in the new continent?

please continue to call me stupid and not improve...

lol dont call him stupid- the only way i understand how the gameplay works is because ive read the whole thread, and even so there is some confusion. i also dont really know how to clarify the legend, but it needs to be done. the goal is to be able to look at the map and understand how to play it, even if your brand new and havent read through the mapmaking process.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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DiM
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Post by DiM »

i've been very busy lately hence the lack of updates.
here are some fonts. which do you preffer?
please specify if you want it to have shadow or if you want it larger smaller bolded, etc.
also i'm still waiting for any suggestions especially on making the gameplay and legend easyer to understand.

Image
Image
Image
Image
Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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johloh
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Post by johloh »

i like the 2nd one the best...but im not a huge fan of any of them...
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Enigma
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Post by Enigma »

i think theyre still all too big. im sorry :(
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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DiM
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Post by DiM »

too big as in the font size should be smaller? or should the font be less bulky?
also, if any of you guys sees anything more suitable on http://www.dafont.com/ please post here a link to that font.


PS: i would really preffer using a handwritting type font because it gives a nice feeling :)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Enigma
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Post by Enigma »

DiM wrote:too big as in the font size should be smaller? or should the font be less bulky?
also, if any of you guys sees anything more suitable on http://www.dafont.com/ please post here a link to that font.


PS: i would really preffer using a handwritting type font because it gives a nice feeling :)

font size. and i agree, written look, but its gotta be subtle.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
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DiM
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Post by DiM »

Enigma wrote:
DiM wrote:too big as in the font size should be smaller? or should the font be less bulky?
also, if any of you guys sees anything more suitable on http://www.dafont.com/ please post here a link to that font.


PS: i would really preffer using a handwritting type font because it gives a nice feeling :)

font size. and i agree, written look, but its gotta be subtle.


here are a few font sizes with different effects:

colour black, size 27, transparency 77, brown shadow:
Image

colour black, size 30, transparency 100, yellow brown shadow:
Image

colour dark brown, size 25, transparency 90, brown shadow with half transparency:
Image

colour black, size 28, transparency 70, brown shadow, edgy:
Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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mibi
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Post by mibi »

i like the top and bottoms ones... but im not sure how you are going to get army circles in some of those territories
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DiM
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Post by DiM »

mibi wrote:i like the top and bottoms ones... but im not sure how you are going to get army circles in some of those territories


ne need for circles. the armies are very visible.
here:
Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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mibi
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Post by mibi »

ah ok, looks good then.
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Enigma
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Post by Enigma »

im still not a fan of the font...
the problem might be on the territory names that are on 2 rows, theres a lot of space btwn the top word and the bottom word.
for instance puerto tranqilo- theres a ton of space btwn words, almost like its double spaced instead of single. is it possible to fix that?
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
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DiM
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Post by DiM »

Enigma wrote:im still not a fan of the font...
the problem might be on the territory names that are on 2 rows, theres a lot of space btwn the top word and the bottom word.
for instance puerto tranqilo- theres a ton of space btwn words, almost like its double spaced instead of single. is it possible to fix that?


i guess it can be changed. i'm at work now and i don'thave the image but i'll fix it when i get home.
there should be a spacing option :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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mibi
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Post by mibi »

DiM wrote:
Enigma wrote:im still not a fan of the font...
the problem might be on the territory names that are on 2 rows, theres a lot of space btwn the top word and the bottom word.
for instance puerto tranqilo- theres a ton of space btwn words, almost like its double spaced instead of single. is it possible to fix that?


i guess it can be changed. i'm at work now and i don'thave the image but i'll fix it when i get home.
there should be a spacing option :roll:


if you using photoshop you have to toggle the character pallet, its the option with the two letters on top of each other.
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DiM
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Post by DiM »

mibi wrote:
DiM wrote:
Enigma wrote:im still not a fan of the font...
the problem might be on the territory names that are on 2 rows, theres a lot of space btwn the top word and the bottom word.
for instance puerto tranqilo- theres a ton of space btwn words, almost like its double spaced instead of single. is it possible to fix that?


i guess it can be changed. i'm at work now and i don'thave the image but i'll fix it when i get home.
there should be a spacing option :roll:


if you using photoshop you have to toggle the character pallet, its the option with the two letters on top of each other.


nope not photoshop. i use fireworks 8.
i just got home and i'm about to go to bed but i'll fix this issue now.

edit//
Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Post by DiM »

so is the font ok now?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
KEYOGI
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Post by KEYOGI »

Should i continue?

yes
68% [ 37 ]
no
31% [ 17 ]

Total Votes : 54
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