Page 14 of 26
Posted: Thu Jan 25, 2007 2:32 pm
by insertnamehere
Try just making it into a thick green line forforest and a thick grey one for mountains . if that wasnt obvious already ...
Posted: Fri Jan 26, 2007 11:13 am
by Ruben Cassar
Okay I extended some of the impassable objects and removed the bubbly borders. Everything okay now Andy?

Posted: Fri Jan 26, 2007 12:51 pm
by Marvaddin
I know Im supposed to dont make any more comments on this one. And Im doing this. But I was awaiting to someone to mention this and (although Im not really reading the thread), I think no one has mentioned, because its this way since a good time ago.
In the hills and mountains chains there are some badly placed, that are not behind, but over the others that should be in front of them... I marked some in this image:
Plus, the mountains seem smaller than the hills, this is very strange...

Maybe you could consider keep just the hills.
Posted: Fri Jan 26, 2007 1:01 pm
by Ruben Cassar
Yes, I noticed that I had some of them badly placed. Thanks for pointing them out. I will fix that in my next revision. Hopefully that's the only thing that needs to be looked into apart from the XML of course.
Posted: Fri Jan 26, 2007 3:24 pm
by Wisse
there still are some bubly borders if you aks me (like the dark blue north side) and the north border of the islands are a bit pixely
Posted: Sat Jan 27, 2007 1:05 am
by gavin_sidhu
Wow 22 pages, the map is amazing. The only thing i would suggest is connecting Dingli to Filfla, but it really isnt needed. The continent names are going to be so annoyging, but it cant be fixed
Posted: Sat Jan 27, 2007 7:21 am
by Ruben Cassar
Okay I fixed the bubbly borders and badly placed impassable. I will post an image with the numbers next. Working on the XML right now...
Posted: Sun Jan 28, 2007 7:07 am
by Hatchman
I'm new here. I'm also Maltese. And finally, I love the maps you've made!
Posted: Mon Jan 29, 2007 6:58 am
by KEYOGI
I can still see some gaps in your mountains and hills. If you look at the image Marv posted as an example, just above the red circle on the mountains of Qormi/Paola you can see the background between the mountains.
Posted: Mon Jan 29, 2007 8:20 am
by Ruben Cassar
hatchman wrote:I'm new here. I'm also Maltese. And finally, I love the maps you've made!
Thanks my Maltese friend. You are living in Canada right now I guess?
Posted: Mon Jan 29, 2007 8:21 am
by Ruben Cassar
KEYOGI wrote:I can still see some gaps in your mountains and hills. If you look at the image Marv posted as an example, just above the red circle on the mountains of Qormi/Paola you can see the background between the mountains.
I have amended that problem but I still haven't posted the amended image of the map as I am working (very slowly) on the XML.
Posted: Mon Jan 29, 2007 8:30 am
by clapper011
i like this map..my father and all his side of the family are maltese..interesting to see

Posted: Mon Jan 29, 2007 9:05 am
by Ruben Cassar
clapper011 wrote:i like this map..my father and all his side of the family are maltese..interesting to see

Yes, there are a lot of Maltese living in Canada and Australia. Actually some people say that if all of them were to return to Malta we wouldn't have enough space to fit them on our island as the population would more than double!
Posted: Mon Jan 29, 2007 10:55 am
by insertnamehere
what is stopping this game from becoming playable? i REALLY want to play this board!!!!
Posted: Sat Feb 03, 2007 5:09 pm
by Enigma
is this map still happening?
Posted: Sat Feb 03, 2007 6:53 pm
by Ruben Cassar
Enigma wrote:is this map still happening?
Of course it is. I have been busy with other stuff lately. I think that by the end of next week I should be able to continue working on the XML.
Posted: Sun Feb 04, 2007 9:10 pm
by KEYOGI
When's this thing going to be Final Forged? Surely it meets the requirements.
Once the Foundry agrees that the respective map is finished, the Foundry Foreman will make a quick check to make sure that all major suggestions have been either implemented or refuted with logical reasoning. This is the 'Final Forge'.
What's left to be done? The xml which he's working on.
Posted: Mon Feb 05, 2007 10:41 am
by speckknoedelsup
i like this one !!! looks great , requires much thinking , and every player will be able to get a bonus,
will be a great map for 4-6 players .
Posted: Mon Feb 05, 2007 7:27 pm
by AndyDufresne
It'll be Forged, don't worry. He said he was still working on some various things on the map. I don't want to rush. Rushing is the last thing I wish to do.
--Andy
Posted: Tue Feb 06, 2007 4:46 am
by gavin_sidhu
Since nobody knows where malta really is in the world, maybe you should add a minimap of Europe and Northern Africa and colour in or circle where malta is. It might me hard to do though cos you don't have much spare space anywhere in the map.
http://en.wikipedia.org/wiki/Malta something like wikipedia has.[/url]
Posted: Tue Feb 06, 2007 6:37 am
by Ruben Cassar
gavin_sidhu wrote:Since nobody knows where malta really is in the world, maybe you should add a minimap of Europe and Northern Africa and colour in or circle where malta is. It might me hard to do though cos you don't have much spare space anywhere in the map.
http://en.wikipedia.org/wiki/Malta something like wikipedia has.[/url]
Well...people should know where Malta is...and if they don't it means they just don't care about geography but want to play a game on a map.
Many people in Europe know where Malta is, I guess even in Australia they know where Malta is as 1/40th of the population if of Maltese descent! Anyway maybe the map will stimulate some interest and people will make a search on Malta like you did!

Posted: Tue Feb 06, 2007 6:41 am
by Ruben Cassar
Anyway while I am working on the XML this is the latest version of the map. Maybe it can get final forge status at least.
Version 4.19 regular
Version 4.19 small

Posted: Tue Feb 06, 2007 6:48 am
by Forza AZ
Do the trees on the border of Mgarr and Ghajn T. are supposed to block attack between these 2 territories? If so, then there should be a small change as they don't block the entire border now. (Same, allthough somewhat less, for San Pawl and Mellieha; Marsaskala and Cottonera; Dingli and Bahrija; Nadur and Xaghra)
Posted: Tue Feb 06, 2007 6:50 am
by Ruben Cassar
Forza AZ wrote:Do the trees on the border of Mgarr and Ghajn T. are supposed to block attack between these 2 territories? If so, then there should be a small change as they don't block the entire border now. (Same, allthough somewhat less, for San Pawl and Mellieha; Marsaskala and Cottonera; Dingli and Bahrija; Nadur and Xaghra)
Yes they block. It's obvious I think. The only small gap I can see is in the trees between Mgarr and Ghajn Tuffieha but I think it's clear that they are impassable.
Edit: Fixed trees in Mgarr and Ghajn Tuffieha if you look at the map again
Posted: Tue Feb 06, 2007 7:31 am
by Wisse
i can't read the country names in the tiny version