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Re: Jumbo Hex Map *V7*
Posted: Wed Oct 07, 2009 11:14 am
by RedBaron0
Could to change the S's a little bit too? They look like 5's
Re: Jumbo Hex Map *V9*
Posted: Wed Oct 07, 2009 3:42 pm
by WidowMakers
Changes:
1) RedBaron0 wrote:Could to change the S's a little bit too? They look like 5's
2) Evil DIMwit wrote:I have a gameplay question: 3-comb clusters A1, K5, H17, A16, and L19 are a bunch of dead ends which I think would establish a tedious routine when taking them over from another player of having to either split your army or end your run. Why not make them more open -- e.g. make one more territory per cluster into a border territory -- so that a conqueror can just run through to the other side?
VERSION 10
Re: Jumbo Hex Map *V9*
Posted: Wed Oct 07, 2009 3:53 pm
by Evil DIMwit
Honestly I think the old Ss look better. There's really no confusion beteen S and 5, is there? Even if they look the same it's clear which is which.
Re: Jumbo Hex Map *V9*
Posted: Wed Oct 07, 2009 3:55 pm
by isaiah40
Darn! I forgot my bread and knife!
Shouldn't that large bee in the top left be on the honey instead of the honey running over top of it?
Re: Jumbo Hex Map *V9*
Posted: Wed Oct 07, 2009 3:55 pm
by WidowMakers
Evil DIMwit wrote:Honestly I think the old Ss look better. There's really no confusion beteen S and 5, is there? Even if they look the same it's clear which is which.
Well I actually like the new "s" better. But I am not going to die for them. If people like the old ones, we switch back.
Any more issues. I want to get the Small done (from a GP, borders perspective) before I redo the large map.
WM
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Wed Oct 07, 2009 3:58 pm
by isaiah40
GP looks good, borders looks good!
Re: Jumbo Hex Map *V9*
Posted: Wed Oct 07, 2009 4:07 pm
by WidowMakers
isaiah40 wrote:Darn! I forgot my bread and knife!
Shouldn't that large bee in the top left be on the honey instead of the honey running over top of it?
Maybe but I liked the way the letters look under the honey. And if I move the bee to the top, it covers the title
Re: Jumbo Hex Map *V9*
Posted: Wed Oct 07, 2009 4:11 pm
by isaiah40
WidowMakers wrote:isaiah40 wrote:Darn! I forgot my bread and knife!
Shouldn't that large bee in the top left be on the honey instead of the honey running over top of it?
Maybe but I liked the way the letters look under the honey. And if I move the bee to the top, it covers the title
Ok.I understand!
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Wed Oct 07, 2009 8:47 pm
by paulk
Me like it!
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Wed Oct 07, 2009 10:22 pm
by WidowMakers
Any more thoughts?
-The bottleneck issues with 3 Hex groups has been fixed
-The legend is readable and understandable
-The hex letters have been tweaked.
I just want to get the GP stamp before I make the large map. I will be gone all weekend so it will not happen then anyway. But if the GP is set (borders and such) killerpit4e can start on the XML.
Thanks
WM
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Sat Oct 10, 2009 1:24 pm
by skyjamer
The map is looking quite solid at this point. looking forward to playing it

Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Sun Oct 11, 2009 6:15 pm
by WidowMakers
WidowMakers wrote:Any more thoughts?
-The bottleneck issues with 3 Hex groups has been fixed
-The legend is readable and understandable
-The hex letters have been tweaked.
I just want to get the GP stamp before I make the large map. I will be gone all weekend so it will not happen then anyway. But if the GP is set (borders and such) killerpit4e can start on the XML.
Thanks
WM
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Sun Oct 11, 2009 7:47 pm
by john9blue
You say "per 3 hexes held" but the storage cells count towards that too. I think "per 3 territories held" would be more accurate. Everybody knows what that means.
And why is it "for klobber"? He was an asshole...

Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Sun Oct 11, 2009 8:03 pm
by WidowMakers
john9blue wrote:You say "per 3 hexes held" but the storage cells count towards that too. I think "per 3 territories held" would be more accurate. Everybody knows what that means.
And why is it "for klobber"? He was an asshole...

I can fix teh words.
The "for Klobber" was to remind everyoen that he tried to make a Honeycomb map but did not want to cooperate to get it finished. Just a fun little inside joke.
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Mon Oct 12, 2009 1:05 pm
by killerpit4e
WidowMakers wrote:john9blue wrote:You say "per 3 hexes held" but the storage cells count towards that too. I think "per 3 territories held" would be more accurate. Everybody knows what that means.
And why is it "for klobber"? He was an asshole...

I can fix teh words.
The "for Klobber" was to remind everyoen that he tried to make a Honeycomb map but did not want to cooperate to get it finished. Just a fun little inside joke.
oh i get it now lol
and yes if we can get the GP worked out and stamped i can go ahaed and start working on the xml
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Mon Oct 12, 2009 5:11 pm
by ustus
well, does anyone have any more gameplay issues they wish to bring up?
Anyone?
anyone at all?
I think it's ready, but i'm just an impatient bystander...

stampstampstampstampstamp?

Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Mon Oct 12, 2009 8:29 pm
by WidowMakers
Version 11Changed legend text to read "territories held"
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Mon Oct 12, 2009 10:39 pm
by RedBaron0
Should be good, even though there is a high likelihood of a player picking up one of the 3 hex bonuses on the start considering the size of the map it won't make much of a difference to get a +1, or a even couple +1's.
The only other concern I can think of is the honey storage cells. They might be moot. The way I see strategy is to move slowly, get cards, and get kill your opponent once the card totals get higher. Flat and no cards game will likely be a bear and more about killing your opponents swiftly. The storage cells offer a shortcut across the map but with so many territories I don't think the cells will be used much. Victory condition maybe?
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Tue Oct 13, 2009 1:36 am
by john9blue
Territories. I'm nitpicky...
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Tue Oct 13, 2009 2:56 am
by Beko the Great
Hello all!
First of all I'd like to congratulate you for this excelent idea, and this huge map. I'm really eager to play it!
Then, just a note, I see the borders too pixelated and not coherent with the rest of the design (such as bees and honey). Maybe smooth this a bit

Cheers! And good luck with this!
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Tue Oct 13, 2009 4:42 am
by WidowMakers
RedBaron0 wrote:Should be good, even though there is a high likelihood of a player picking up one of the 3 hex bonuses on the start considering the size of the map it won't make much of a difference to get a +1, or a even couple +1's.
The only other concern I can think of is the honey storage cells. They might be moot. The way I see strategy is to move slowly, get cards, and get kill your opponent once the card totals get higher. Flat and no cards game will likely be a bear and more about killing your opponents swiftly. The storage cells offer a shortcut across the map but with so many territories I don't think the cells will be used much. Victory condition maybe?
1) We will probably have starting positions defined for the 3 and 6 hex groups for 1v1 and 3 player games. That will help eliminate the bonus drop at the beginning.
2) Storage cells ARE supposed to be shortcuts. Nothing else special. There will be no victory condition for 2 reasons: 1) no room 2) basic gameplay. KILL EVERYTHING.
john9blue wrote:Territories. I'm nitpicky...
OK. np
Beko the Great wrote:Hello all!
First of all I'd like to congratulate you for this excelent idea, and this huge map. I'm really eager to play it!
Then, just a note, I see the borders too pixelated and not coherent with the rest of the design (such as bees and honey). Maybe smooth this a bit

Cheers! And good luck with this!
Thanks
As far as the borders go, I needed to make them pixelish to fit everything. If I add aliasing to them to smooth them out, they all get wider, That starts to crowd out other things.
Plus then they all do not look even (some are more fuzzy and some are less) Basically all the lines would look like the Impassables and the impassables would need to get thicker. Not enough room.
Thanks for the comments everyone.
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Tue Oct 13, 2009 11:15 am
by RedBaron0
Sounds good to me. With so many territories there should be no imbalance at the start of the game. Looks like a slugfest, and with so many territories to take your dice will likely turn on you during the game a couple times, for every player. Good work!
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Wed Oct 14, 2009 4:36 am
by thenobodies80
I don't see big problems with this map.
You have a lot of 3 hex regions in the higher part of the map.They are compensated with the 6 hex groups in the lower part, but probably all games will be based on a "attack your opponents 3 hex regions in despite of any real game strategy.
A question: It's possible to have the same number of borders for hex groups? (what you have done with the 3 hex groups previously)
For example C20 hex has 3 hexes to defend, but I20 only two.
If i'm not wrong it's the same thing with a couple of groups of 9 hexes and with 2 groups of 15 hexes but i think you should fix only the 6 hexes groups.
Nobodies

Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Wed Oct 14, 2009 5:06 pm
by WidowMakers
thenobodies80 wrote:I don't see big problems with this map.
You have a lot of 3 hex regions in the higher part of the map.They are compensated with the 6 hex groups in the lower part, but probably all games will be based on a "attack your opponents 3 hex regions in despite of any real game strategy.
A question: It's possible to have the same number of borders for hex groups? (what you have done with the 3 hex groups previously)
For example C20 hex has 3 hexes to defend, but I20 only two.
If i'm not wrong it's the same thing with a couple of groups of 9 hexes and with 2 groups of 15 hexes but i think you should fix only the 6 hexes groups.
Nobodies

I think I can fix the 6 hex groups and make them all have 2 borders
Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]
Posted: Thu Oct 15, 2009 6:10 pm
by MrBenn
I'd say that your proposed changes to the hex groups (to make them all equitable) is the only thing holding this back from the Gameplay stamp.
To be perfectly honest, the graphics stamp probably won;t be too long behind either...