I highly dislike teh automated clock - is there anyway a patch could come out to turn it off? I, and MANY other players I play with, find by the end of a turn it is slightly off with teh CC clock (which is what matters). When it comes to escalating speed games, the clock at times can get up to FOUR-FIVE seconds off from experience. That's a LOT when you're racing other people to cash last second. Considering I myself can cash - deploy - conquer another territory - end fortifications - end turn all in 3 seconds (and closer to 2 seconds than 4), those four-five seconds are HUGE. I find myself consistently slamming the refresh button trying to distinguish which time is more accurate, as almost always it IS over a full second off. And considering I've had times where someone cashes for 4 armies and another cashes for 10 armies ALL on teh same second, each individual second is significant. I've even turned off BOB because the clock was such a pain, and I've seen multiple players miss ending their turn because they thought they had time left. Not rarely either, I've seen it happen at least 4-5 times in the past two weeks, which is enough to validate a change.
the total of territories own by each player is 47. and there is 48 territories... i think it's a neutral (not sure, due to fog of war). but if the neutral territories are display, it will be great
the total of territories own by each player is 47. and there is 48 territories... i think it's a neutral (not sure, due to fog of war). but if the neutral territories are display, it will be great
Neutrals are shown in the stats -> if you can see them.
everytime i click update available it takes me to that pop up window where usually it would say install script in the box....except nothing shows...and the the button at the bottom says install (usually u cant click it til something is there to install if that makes sense)
Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )
i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..
zimmah wrote:Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )
i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..
are you using FF3? I have the same prob with RC2 but if I play at home on FF2 Bob works fine.
FabledIntegral wrote:I highly dislike teh automated clock - is there anyway a patch could come out to turn it off? I, and MANY other players I play with, find by the end of a turn it is slightly off with teh CC clock (which is what matters). When it comes to escalating speed games, the clock at times can get up to FOUR-FIVE seconds off from experience. That's a LOT when you're racing other people to cash last second. Considering I myself can cash - deploy - conquer another territory - end fortifications - end turn all in 3 seconds (and closer to 2 seconds than 4), those four-five seconds are HUGE. I find myself consistently slamming the refresh button trying to distinguish which time is more accurate, as almost always it IS over a full second off. And considering I've had times where someone cashes for 4 armies and another cashes for 10 armies ALL on teh same second, each individual second is significant. I've even turned off BOB because the clock was such a pain, and I've seen multiple players miss ending their turn because they thought they had time left. Not rarely either, I've seen it happen at least 4-5 times in the past two weeks, which is enough to validate a change.
FabledIntegral wrote:I highly dislike teh automated clock - is there anyway a patch could come out to turn it off? I, and MANY other players I play with, find by the end of a turn it is slightly off with teh CC clock (which is what matters). When it comes to escalating speed games, the clock at times can get up to FOUR-FIVE seconds off from experience. That's a LOT when you're racing other people to cash last second. Considering I myself can cash - deploy - conquer another territory - end fortifications - end turn all in 3 seconds (and closer to 2 seconds than 4), those four-five seconds are HUGE. I find myself consistently slamming the refresh button trying to distinguish which time is more accurate, as almost always it IS over a full second off. And considering I've had times where someone cashes for 4 armies and another cashes for 10 armies ALL on teh same second, each individual second is significant. I've even turned off BOB because the clock was such a pain, and I've seen multiple players miss ending their turn because they thought they had time left. Not rarely either, I've seen it happen at least 4-5 times in the past two weeks, which is enough to validate a change.
Address this point maybe?
This isn't a bug - this is a suggestion.
There isn't really anyway that you can tell how long the script has taken to load - however - once the script has loaded - hitting the "refresh map" link should sync the clock up pretty accurately. (Not hitting refresh on the browser - big difference).
FabledIntegral wrote:I highly dislike teh automated clock - is there anyway a patch could come out to turn it off? I, and MANY other players I play with, find by the end of a turn it is slightly off with teh CC clock (which is what matters). When it comes to escalating speed games, the clock at times can get up to FOUR-FIVE seconds off from experience. That's a LOT when you're racing other people to cash last second. Considering I myself can cash - deploy - conquer another territory - end fortifications - end turn all in 3 seconds (and closer to 2 seconds than 4), those four-five seconds are HUGE. I find myself consistently slamming the refresh button trying to distinguish which time is more accurate, as almost always it IS over a full second off. And considering I've had times where someone cashes for 4 armies and another cashes for 10 armies ALL on teh same second, each individual second is significant. I've even turned off BOB because the clock was such a pain, and I've seen multiple players miss ending their turn because they thought they had time left. Not rarely either, I've seen it happen at least 4-5 times in the past two weeks, which is enough to validate a change.
Address this point maybe?
This isn't a bug - this is a suggestion.
There isn't really anyway that you can tell how long the script has taken to load - however - once the script has loaded - hitting the "refresh map" link should sync the clock up pretty accurately. (Not hitting refresh on the browser - big difference).
C.
Ya I know, but where else am I going to put it. Would such a simple request as making a patch to have a yes/no feature for the clock be too much to add, considering I've seen multiple incidences of it working against people? Hitting refresh map, which I constantly does, does NOT synch up the clock. I've had times where it switches between 23 and 26 seconds constnatly as I'm slamming refresh and I'm trying to distinguish which is the CC clock.
And psh, I consider the time difference a bug (sort of not really but it would make it pertinent in this thread).
FabledIntegral wrote:Ya I know, but where else am I going to put it. Would such a simple request as making a patch to have a yes/no feature for the clock be too much to add, considering I've seen multiple incidences of it working against people? Hitting refresh map, which I constantly does, does NOT synch up the clock. I've had times where it switches between 23 and 26 seconds constnatly as I'm slamming refresh and I'm trying to distinguish which is the CC clock.
And psh, I consider the time difference a bug (sort of not really but it would make it pertinent in this thread).
Suggestions go in the development thread.
Your suggestion was to allow turning off the automatic clock.
And I can tell you that the code used rips the current clock from the AJAX response from the site...
function reinitClock() { var response = unsafeWindow.request.responseText if (response) { response = response.split("&"); timeStr = response[3]; if (timeStr.indexOf("span")>-1) // if countdown alert here then strip it out before continuing { timeStr = timeStr.substring(30,(timeStr.length-7)); } time = timeStr.split("\n");
zimmah wrote:Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )
i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..
are you using FF3? I have the same prob with RC2 but if I play at home on FF2 Bob works fine.
yes i am, but really is FF causing the problem? since it's only at that map and at no other maps i play.
zimmah wrote:Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )
i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..
are you using FF3? I have the same prob with RC2 but if I play at home on FF2 Bob works fine.
yes i am, but really is FF causing the problem? since it's only at that map and at no other maps i play.
zimmah wrote:Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )
i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..
are you using FF3? I have the same prob with RC2 but if I play at home on FF2 Bob works fine.
actually its not FF3's fault but greasemonkeys. it bombs out with
Error: c is undefined Source File: file:///C:/Documents%20and%20Settings/Jonathan/Application%20Data/Mozilla/Firefox/Profiles/yemwc027.jonathan/extensions/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js Line: 5062
I'm using nightly developer tools to disable version checking so I can run greasemoneky cuz its not officially updated for version 3 yet. oh wait. it just came out yesterday. I'll try installing the new version and see if it fixes things
I hope I am not double posting this, but in the absence of a list of known bugs I cannot be sure. BOB is not displaying 'missed turns' correctly in one of my games. Blue has missed a turn, but BOB reports his missed turns as 0. I am using version 4.5.3 with firefox 2.0.0.14 in vista. EDIT: That was on 'Classic', in another game of mine on 'world 2.1' grey has missed two turns but BOB only shows him as missing one turn. Oh, and I have 'full log' on.