BOB Bugs

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cicero
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Re: BOB Bugs

Post by cicero »

BOB version 4.5.2
Game 2601588
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FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

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wicked
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Re: BOB Bugs

Post by wicked »

hmm... hearing there's still bugs even with the new version?
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Re: BOB Bugs

Post by FabledIntegral »

I highly dislike teh automated clock - is there anyway a patch could come out to turn it off? I, and MANY other players I play with, find by the end of a turn it is slightly off with teh CC clock (which is what matters). When it comes to escalating speed games, the clock at times can get up to FOUR-FIVE seconds off from experience. That's a LOT when you're racing other people to cash last second. Considering I myself can cash - deploy - conquer another territory - end fortifications - end turn all in 3 seconds (and closer to 2 seconds than 4), those four-five seconds are HUGE. I find myself consistently slamming the refresh button trying to distinguish which time is more accurate, as almost always it IS over a full second off. And considering I've had times where someone cashes for 4 armies and another cashes for 10 armies ALL on teh same second, each individual second is significant. I've even turned off BOB because the clock was such a pain, and I've seen multiple players miss ending their turn because they thought they had time left. Not rarely either, I've seen it happen at least 4-5 times in the past two weeks, which is enough to validate a change.
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

cicero wrote:BOB version 4.5.2
Game 2601588
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Fixed in 4.5.3

(Deffered armies were causing the problem!)

C.
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Qyu
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Re: BOB Bugs

Post by Qyu »

Game 2251092

the total of territories own by each player is 47.
and there is 48 territories...
i think it's a neutral (not sure, due to fog of war). but if the neutral territories are display, it will be great
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

Qyu wrote:Game 2251092

the total of territories own by each player is 47.
and there is 48 territories...
i think it's a neutral (not sure, due to fog of war). but if the neutral territories are display, it will be great


Neutrals are shown in the stats -> if you can see them.

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Re: BOB Bugs

Post by yeti_c »

wicked wrote:hmm... hearing there's still bugs even with the new version?


What bugs are they then?

If you're referring to the one posted by Cicero - then I've just fixed that.

Part of the problem is that this version didn't have a chance to go through the normal Beta testing - due to Lack's update forcing a quick fix.

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PoohsTuger
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Re: BOB Bugs

Post by PoohsTuger »

I keeps saying "update available" and nomatter how many times I install it, it still says "update available"
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lord voldemort
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Re: BOB Bugs

Post by lord voldemort »

everytime i click update available it takes me to that pop up window where usually it would say install script in the box....except nothing shows...and the the button at the bottom says install (usually u cant click it til something is there to install if that makes sense)
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lord voldemort
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Re: BOB Bugs

Post by lord voldemort »

[bigimg]http://i234.photobucket.com/albums/ee238/voldy_cc/bobscrewingup.jpg[/bigimg]

so u can see what i mean..nothing is registering to install
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killmanic
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Re: BOB Bugs

Post by killmanic »

PoohsTuger wrote:I keeps saying "update available" and nomatter how many times I install it, it still says "update available"

same
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Frop
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Re: BOB Bugs

Post by Frop »

killmanic wrote:
PoohsTuger wrote:I keeps saying "update available" and nomatter how many times I install it, it still says "update available"

same

My guess is this might have to do with Yeti's quick fix - perhaps there's a slight problem with the version numbers.
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Forza AZ
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Re: BOB Bugs

Post by Forza AZ »

Frop wrote:
killmanic wrote:
PoohsTuger wrote:I keeps saying "update available" and nomatter how many times I install it, it still says "update available"

same

My guess is this might have to do with Yeti's quick fix - perhaps there's a slight problem with the version numbers.


I can install the new version, but the Update Available keeps flashing in the menu.
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

Hmmm - dunno what happened there - I reuploaded to userscripts - and it *should* work now - so try again all!

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Re: BOB Bugs

Post by lord voldemort »

works now...thanks c
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zimmah
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Re: BOB Bugs

Post by zimmah »

Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )

i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..
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homes32
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Re: BOB Bugs

Post by homes32 »

zimmah wrote:Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )

i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..


are you using FF3? I have the same prob with RC2 but if I play at home on FF2 Bob works fine.
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Re: BOB Bugs

Post by FabledIntegral »

FabledIntegral wrote:I highly dislike teh automated clock - is there anyway a patch could come out to turn it off? I, and MANY other players I play with, find by the end of a turn it is slightly off with teh CC clock (which is what matters). When it comes to escalating speed games, the clock at times can get up to FOUR-FIVE seconds off from experience. That's a LOT when you're racing other people to cash last second. Considering I myself can cash - deploy - conquer another territory - end fortifications - end turn all in 3 seconds (and closer to 2 seconds than 4), those four-five seconds are HUGE. I find myself consistently slamming the refresh button trying to distinguish which time is more accurate, as almost always it IS over a full second off. And considering I've had times where someone cashes for 4 armies and another cashes for 10 armies ALL on teh same second, each individual second is significant. I've even turned off BOB because the clock was such a pain, and I've seen multiple players miss ending their turn because they thought they had time left. Not rarely either, I've seen it happen at least 4-5 times in the past two weeks, which is enough to validate a change.


Address this point maybe? :)
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

FabledIntegral wrote:
FabledIntegral wrote:I highly dislike teh automated clock - is there anyway a patch could come out to turn it off? I, and MANY other players I play with, find by the end of a turn it is slightly off with teh CC clock (which is what matters). When it comes to escalating speed games, the clock at times can get up to FOUR-FIVE seconds off from experience. That's a LOT when you're racing other people to cash last second. Considering I myself can cash - deploy - conquer another territory - end fortifications - end turn all in 3 seconds (and closer to 2 seconds than 4), those four-five seconds are HUGE. I find myself consistently slamming the refresh button trying to distinguish which time is more accurate, as almost always it IS over a full second off. And considering I've had times where someone cashes for 4 armies and another cashes for 10 armies ALL on teh same second, each individual second is significant. I've even turned off BOB because the clock was such a pain, and I've seen multiple players miss ending their turn because they thought they had time left. Not rarely either, I've seen it happen at least 4-5 times in the past two weeks, which is enough to validate a change.


Address this point maybe? :)


This isn't a bug - this is a suggestion.

There isn't really anyway that you can tell how long the script has taken to load - however - once the script has loaded - hitting the "refresh map" link should sync the clock up pretty accurately. (Not hitting refresh on the browser - big difference).

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Re: BOB Bugs

Post by FabledIntegral »

yeti_c wrote:
FabledIntegral wrote:
FabledIntegral wrote:I highly dislike teh automated clock - is there anyway a patch could come out to turn it off? I, and MANY other players I play with, find by the end of a turn it is slightly off with teh CC clock (which is what matters). When it comes to escalating speed games, the clock at times can get up to FOUR-FIVE seconds off from experience. That's a LOT when you're racing other people to cash last second. Considering I myself can cash - deploy - conquer another territory - end fortifications - end turn all in 3 seconds (and closer to 2 seconds than 4), those four-five seconds are HUGE. I find myself consistently slamming the refresh button trying to distinguish which time is more accurate, as almost always it IS over a full second off. And considering I've had times where someone cashes for 4 armies and another cashes for 10 armies ALL on teh same second, each individual second is significant. I've even turned off BOB because the clock was such a pain, and I've seen multiple players miss ending their turn because they thought they had time left. Not rarely either, I've seen it happen at least 4-5 times in the past two weeks, which is enough to validate a change.


Address this point maybe? :)


This isn't a bug - this is a suggestion.

There isn't really anyway that you can tell how long the script has taken to load - however - once the script has loaded - hitting the "refresh map" link should sync the clock up pretty accurately. (Not hitting refresh on the browser - big difference).

C.


Ya I know, but where else am I going to put it. Would such a simple request as making a patch to have a yes/no feature for the clock be too much to add, considering I've seen multiple incidences of it working against people? Hitting refresh map, which I constantly does, does NOT synch up the clock. I've had times where it switches between 23 and 26 seconds constnatly as I'm slamming refresh and I'm trying to distinguish which is the CC clock.

And psh, I consider the time difference a bug (sort of not really but it would make it pertinent in this thread).
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yeti_c
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Re: BOB Bugs

Post by yeti_c »

FabledIntegral wrote:Ya I know, but where else am I going to put it. Would such a simple request as making a patch to have a yes/no feature for the clock be too much to add, considering I've seen multiple incidences of it working against people? Hitting refresh map, which I constantly does, does NOT synch up the clock. I've had times where it switches between 23 and 26 seconds constnatly as I'm slamming refresh and I'm trying to distinguish which is the CC clock.

And psh, I consider the time difference a bug (sort of not really but it would make it pertinent in this thread).


Suggestions go in the development thread.

Your suggestion was to allow turning off the automatic clock.

And I can tell you that the code used rips the current clock from the AJAX response from the site...

Code: Select all

function reinitClock()
{
   var response = unsafeWindow.request.responseText
   if (response)
   {
      response = response.split("&");
      timeStr = response[3];
      if (timeStr.indexOf("span")>-1) // if countdown alert here then strip it out before continuing
      {
         timeStr = timeStr.substring(30,(timeStr.length-7));
      }
      time = timeStr.split("\n");

      hours1 = parseInt(time[0],10);
      minutes1 = parseInt(time[1],10);
      seconds1 = parseInt(time[2],10);
   }
}


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zimmah
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Re: BOB Bugs

Post by zimmah »

homes32 wrote:
zimmah wrote:Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )

i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..


are you using FF3? I have the same prob with RC2 but if I play at home on FF2 Bob works fine.


yes i am, but really is FF causing the problem? since it's only at that map and at no other maps i play.
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Re: BOB Bugs

Post by detlef »

zimmah wrote:
homes32 wrote:
zimmah wrote:Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )

i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..


are you using FF3? I have the same prob with RC2 but if I play at home on FF2 Bob works fine.


yes i am, but really is FF causing the problem? since it's only at that map and at no other maps i play.

I think the problem is with the ratings system :o
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homes32
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Re: BOB Bugs

Post by homes32 »

zimmah wrote:
homes32 wrote:
zimmah wrote:Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )

i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..


are you using FF3? I have the same prob with RC2 but if I play at home on FF2 Bob works fine.


actually its not FF3's fault but greasemonkeys. it bombs out with

Code: Select all

Error: c is undefined
Source File: file:///C:/Documents%20and%20Settings/Jonathan/Application%20Data/Mozilla/Firefox/Profiles/yemwc027.jonathan/extensions/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 5062


I'm using nightly developer tools to disable version checking so I can run greasemoneky cuz its not officially updated for version 3 yet. oh wait. it just came out yesterday. I'll try installing the new version and see if it fixes things
-homes32

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Molwen
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Re: BOB Bugs

Post by Molwen »

I hope I am not double posting this, but in the absence of a list of known bugs I cannot be sure.
BOB is not displaying 'missed turns' correctly in one of my games. Blue has missed a turn, but BOB reports his missed turns as 0. I am using version 4.5.3 with firefox 2.0.0.14 in vista.
EDIT: That was on 'Classic', in another game of mine on 'world 2.1' grey has missed two turns but BOB only shows him as missing one turn. Oh, and I have 'full log' on.
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