Page 14 of 31

Posted: Wed Aug 01, 2007 10:43 am
by gimil
tim02 wrote:witch ones are castles and witch are villages?
yes keep the gold mine + merc camp


castles are rather large buildings, villages are a cluster of small ones :roll:

Posted: Wed Aug 01, 2007 3:23 pm
by DiM
i'll take care of the 3 new castles tomorrow.

awsome

Posted: Wed Aug 01, 2007 4:06 pm
by jsmith72
this is a great idea i love it and it would definatly get a lot of players get in done quick!!! :D

Posted: Thu Aug 02, 2007 1:20 pm
by Coleman
I find the more castles then villages a bit, odd. Other then that I can't say much more until the legend is redone and we have territory names.

Posted: Thu Aug 02, 2007 1:22 pm
by gimil
Coleman wrote:I find the more castles then villages a bit, odd. Other then that I can't say much more until the legend is redone and we have territory names.


thats to encourage fighting between castles to own a village. there will be another village once i get the next update done. which will also include terr names

Posted: Thu Aug 02, 2007 1:24 pm
by Coleman
Will you be converting any of the open plains to farm land or other things?

Posted: Thu Aug 02, 2007 1:30 pm
by gimil
no yet once i have a fuller image ill decided what to do with teh rest of teh space. but some ideas would be nice, unlike DiM i dont want to be choked out with resource pairs :wink:

Posted: Thu Aug 02, 2007 1:44 pm
by Telvannia
mud mud glorious mud.

where is all the mud?

on a similar theme, can you make the land more varied, less grass, more of different terrain types, how about adding some trees?

make river more realistic :D

make some hills and valleys, make the land hilly. I can do a bumpmap for it if you like.

villages. make the realistic they looked good in the old map.

probably more things bit tired to think of them right now.

Posted: Thu Aug 02, 2007 1:47 pm
by gimil
Telvannia wrote:mud mud glorious mud.

where is all the mud?

on a similar theme, can you make the land more varied, less grass, more of different terrain types, how about adding some trees?

make river more realistic :D

make some hills and valleys, make the land hilly. I can do a bumpmap for it if you like.

villages. make the realistic they looked good in the old map.

probably more things bit tired to think of them right now.


tel your an arse :roll: lol

If i make hill any more "hilly" i risk them looking bad with terr boarders. i do agree the land scape needs more stuff. ill PM you the layer with only grass land and you can do your bump mapping. but im not guaranteeing ill use it :wink:

Posted: Thu Aug 02, 2007 2:06 pm
by KEYOGI
I'm with Telvannia for the most part.

The map seems very flat and smooth. I think the land itself could use some more colour variation and perhaps a more realistic shade of grass green as a whole. I can see there's some height variation to the map, but it's too smooth and perhaps too obvious. Some more gentle rolling hills mixed with some plains might look better. Giving the land some texture would really help give it that edge as well.

I have to say the bridges and their shadow effect are my favourite part of the map. However, the casltes and villages look very undersized in comparison. The castles and villages also suffer from the same flat and smoothness as the rest of the map. Perhaps look into making bigger castles with more depth and texture. Some better graphics too, the objects representing castles on the map don't look much like castles to me. :wink:

Posted: Tue Sep 04, 2007 9:53 am
by gimil
Ive seriously neglected this. But ive done a few things for you gusy to look at.

Image

Posted: Tue Sep 04, 2007 10:15 am
by DiM
it's over the size limit by 5 px :P

Posted: Tue Sep 04, 2007 10:26 am
by Kaplowitz
yah! its back!

Posted: Tue Sep 04, 2007 10:28 am
by Gnome
I like the idea :)
So you start with just 1 or 2 terr and rest is neutral? or is your 'armie' split into pieces and you have to unite them under the rule of one? :wink:

Posted: Tue Sep 04, 2007 10:29 am
by gimil
DiM wrote:it's over the size limit by 5 px :P


lets role with it 8)

Posted: Tue Sep 04, 2007 10:29 am
by gimil
Kaplowitz wrote:yah! its back!


it feels good to have it back 8)

Posted: Tue Sep 04, 2007 10:53 am
by gimil
Gnome wrote:I like the idea :)
So you start with just 1 or 2 terr and rest is neutral? or is your 'armie' split into pieces and you have to unite them under the rule of one? :wink:


1 territories, your own castle, and you need to expand your empire from there.

Posted: Tue Sep 04, 2007 10:58 am
by yeti_c
Keep on going pal - you know I love the idea of this map...

C.

Posted: Tue Sep 04, 2007 11:07 am
by gimil
yeti_c wrote:Keep on going pal - you know I love the idea of this map...

C.


we'll get there yeti buddy :wink:

Posted: Tue Sep 04, 2007 2:27 pm
by bonobo`s son
gameplay idea is great some work on the graphics and i am gladd to play this map

Posted: Sun Sep 23, 2007 8:41 am
by gimil
Image

another update.

TO-DO

1. legends
2. Last of terr names
3. XML (yeti_C)

Posted: Sun Sep 23, 2007 9:09 am
by Kaplowitz
YES.

I hope those arent the final castles tho.

Posted: Sun Sep 23, 2007 9:10 am
by gimil
Kaplowitz wrote:YES.

I hope those arent the final castles tho.


Whats wrong with the castles?

Posted: Sun Sep 23, 2007 9:40 am
by Kaplowitz
gimil wrote:
Kaplowitz wrote:YES.

I hope those arent the final castles tho.


Whats wrong with the castles?


The way they look. They dont really look like castles. It should kinda look like this Image

Posted: Sun Sep 23, 2007 9:45 am
by gimil
Kaplowitz wrote:
gimil wrote:
Kaplowitz wrote:YES.

I hope those arent the final castles tho.


Whats wrong with the castles?


The way they look. They dont really look like castles. It should kinda look like this Image


Except your castle there is at the wrong angle. Anyway klap dont worry yourself those are jsut basic layouts ill have a better looking bunch of castles for you in no time :wink: